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Direktori : /usr/share/themes/Yaru-bark/gtk-2.0/ |
Current File : //usr/share/themes/Yaru-bark/gtk-2.0/main.rc |
# vim:set ft=gtkrc ts=2 sw=2 sts=2 ai et: # # This is the main theme file, handling all the default widgets and theme # properties. Since GTK+ 2 is old, we need to overcome some of its limitations, # which is also mostly done in this file. Sadly not all of them can be overcome # so there will always be a visible difference between the GTK+ 2 and 3 theme. style "default" { xthickness = 1 ythickness = 1 #################### # Style Properties # #################### GtkWidget::focus-line-width = 1 GtkWidget::focus-line-pattern = "\2\1" GtkToolbar::internal-padding = 4 GtkToolButton::icon-spacing = 4 GtkWidget::tooltip-radius = 3 GtkWidget::tooltip-alpha = 235 GtkWidget::new-tooltip-style = 1 #for compatibility GtkWidget::link-color = @link_color GtkWidget::visited-link-color = @visited_link_color GnomeHRef::link_color = @link_color GtkHTML::link-color = @link_color GtkHTML::vlink-color = @visited_link_color GtkIMHtml::hyperlink-color = @link_color GtkIMHtml::hyperlink-visited-color = @visited_link_color GtkSeparatorMenuItem::horizontal-padding = 0 GtkSeparatorMenuItem::wide-separators = 1 GtkSeparatorMenuItem::separator-height = 1 GtkButton::child-displacement-y = 0 GtkButton::default-border = {0, 0, 0, 0} GtkButton::default-outside-border = {0, 0, 0, 0} GtkButton::inner-border = {4, 4, 4, 4} GtkEntry::state-hint = 1 GtkEntry::inner-border = {7, 7, 4, 5} GtkPaned::handle-size = 8 GtkHPaned::handle-size = 8 GtkVPaned::handle-size = 8 GtkScrollbar::trough-border = 0 GtkRange::trough-border = 0 GtkRange::slider-width = 13 GtkRange::stepper-size = 0 GtkRange::activate-slider = 1 GtkScrollbar::activate-slider = 1 GtkScrollbar::stepper-size = 0 GtkScrollbar::has-backward-stepper = 0 GtkScrollbar::has-forward-stepper = 0 GtkScrollbar::min-slider-length = 48 # 42 + 2*3 (margins) GtkScrolledWindow::scrollbar-spacing = 0 GtkScrolledWindow::scrollbars-within-bevel = 1 GtkScale::slider_length = 26 GtkScale::slider_width = 26 GtkScale::trough-side-details = 1 GtkProgressBar::min-horizontal-bar-height = 6 GtkProgressBar::min-vertical-bar-width = 6 # Making this bigger than the min[height,width]-2*[y,x]spacing makes the # whole progressbar thicker, so by setting it to the exact above value # we get the maximum spacing between the text and the edges without # doing so. GtkProgressBar::xspacing = 4 GtkProgressBar::yspacing = 4 GtkStatusbar::shadow_type = GTK_SHADOW_NONE GtkSpinButton::shadow_type = GTK_SHADOW_NONE GtkMenuBar::shadow-type = GTK_SHADOW_NONE GtkToolbar::shadow-type = GTK_SHADOW_NONE # TODO: find out what this comment means: # ( every window is misaligned for the sake of menus ): GtkMenuBar::internal-padding = 0 GtkMenu::horizontal-padding = 0 GtkMenu::vertical-padding = 2 GtkMenu::double-arrows = 0 GtkMenuItem::arrow-scaling = 1 GtkMenuItem::toggle-spacing = 10 GtkCheckButton::indicator_spacing = 3 GtkOptionMenu::indicator_spacing = {13, 13, 5, 8} GtkTreeView::expander-size = 16 GtkTreeView::vertical-separator = 0 GtkTreeView::horizontal-separator = 4 GtkTreeView::allow-rules = 0 # Set this because some apps read it GtkTreeView::odd-row-color = @base_color GtkTreeView::even-row-color = @base_color GtkExpander::expander-size = 16 GtkNotebook::tab-overlap = 4 ########## # Colors # ########## bg[NORMAL] = @bg_color bg[PRELIGHT] = @bg_color bg[SELECTED] = @selected_bg_color bg[INSENSITIVE] = @insensitive_bg_color bg[ACTIVE] = @bg_color fg[NORMAL] = @fg_color fg[PRELIGHT] = @fg_color fg[SELECTED] = @selected_fg_color fg[INSENSITIVE] = @insensitive_fg_color fg[ACTIVE] = @fg_color text[NORMAL] = @text_color text[PRELIGHT] = @text_color text[SELECTED] = @selected_fg_color text[INSENSITIVE] = @insensitive_fg_color text[ACTIVE] = @selected_fg_color base[NORMAL] = @base_color base[PRELIGHT] = shade (0.95, @bg_color) base[SELECTED] = @selected_bg_color base[INSENSITIVE] = @insensitive_bg_color base[ACTIVE] = @selected_bg_color # For succinctness, all reasonable pixmap options remain here # Draw frame around menu in a non-compositied environment # This needs to go before pixmap because we need to override some stuff engine "adwaita" {} engine "pixmap" { ################# # Check Buttons # ################# image { function = CHECK state = NORMAL shadow = OUT overlay_file = "assets/checkbox-unchecked.png" overlay_stretch = FALSE } image { function = CHECK state = PRELIGHT shadow = OUT overlay_file = "assets/checkbox-unchecked-hover.png" overlay_stretch = FALSE } image { function = CHECK state = ACTIVE shadow = OUT overlay_file = "assets/checkbox-unchecked-active.png" overlay_stretch = FALSE } image { function = CHECK state = SELECTED shadow = OUT overlay_file = "assets/checkbox-unchecked.png" overlay_stretch = FALSE } image { function = CHECK state = INSENSITIVE shadow = OUT overlay_file = "assets/menu-checkbox-insensitive.png" overlay_stretch = FALSE } image { function = CHECK state = NORMAL shadow = IN overlay_file = "assets/checkbox-checked.png" overlay_stretch = FALSE } image { function = CHECK state = PRELIGHT shadow = IN overlay_file = "assets/checkbox-checked.png" overlay_stretch = FALSE } image { function = CHECK state = ACTIVE shadow = IN overlay_file = "assets/checkbox-checked-active.png" overlay_stretch = FALSE } image { function = CHECK state = SELECTED shadow = IN overlay_file = "assets/checkbox-checked.png" overlay_stretch = FALSE } image { function = CHECK state = INSENSITIVE shadow = IN overlay_file = "assets/menu-checkbox-checked-insensitive.png" overlay_stretch = FALSE } image { function = CHECK state = NORMAL shadow = ETCHED_IN overlay_file = "assets/checkbox-mixed.png" overlay_stretch = FALSE } image { function = CHECK state = PRELIGHT shadow = ETCHED_IN overlay_file = "assets/checkbox-mixed.png" overlay_stretch = FALSE } image { function = CHECK state = ACTIVE shadow = ETCHED_IN overlay_file = "assets/checkbox-mixed-active.png" overlay_stretch = FALSE } image { function = CHECK state = SELECTED shadow = ETCHED_IN overlay_file = "assets/checkbox-mixed.png" overlay_stretch = FALSE } image { function = CHECK state = INSENSITIVE shadow = ETCHED_IN overlay_file = "assets/checkbox-mixed-insensitive.png" overlay_stretch = FALSE } ################# # Radio Buttons # ################# image { function = OPTION state = NORMAL shadow = OUT overlay_file = "assets/radio-unchecked.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = OUT overlay_file = "assets/radio-unchecked-hover.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = OUT overlay_file = "assets/radio-unchecked-active.png" overlay_stretch = FALSE } image { function = OPTION state = SELECTED shadow = OUT overlay_file = "assets/radio-unchecked.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = OUT overlay_file = "assets/menu-radio-insensitive.png" overlay_stretch = FALSE } image { function = OPTION state = NORMAL shadow = IN overlay_file = "assets/menu-radio-checked.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = IN overlay_file = "assets/menu-radio-checked.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = IN overlay_file = "assets/menu-radio-checked.png" overlay_stretch = FALSE } image { function = OPTION state = SELECTED shadow = IN overlay_file = "assets/menu-radio-checked.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = IN overlay_file = "assets/menu-radio-checked-insensitive.png" overlay_stretch = FALSE } image { function = OPTION state = NORMAL shadow = ETCHED_IN overlay_file = "assets/radio-mixed.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = ETCHED_IN overlay_file = "assets/radio-mixed.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = ETCHED_IN overlay_file = "assets/radio-mixed-active.png" overlay_stretch = FALSE } image { function = OPTION state = SELECTED shadow = ETCHED_IN overlay_file = "assets/radio-mixed.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = ETCHED_IN overlay_file = "assets/radio-mixed-insensitive.png" overlay_stretch = FALSE } ########## # Arrows # ########## # Overrides # Disable arrows in spinbuttons image { function = ARROW detail = "spinbutton" } # QGtkStyle (used for Qt apps) *always* assumes scrollbars have # arrows, so configure these here. Gtk2 apps will atually ignore # this. image { function = ARROW overlay_file = "assets/scrollbar-arrow-up.png" detail = "vscrollbar" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW overlay_file = "assets/scrollbar-arrow-down.png" detail = "vscrollbar" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW overlay_file = "assets/scrollbar-arrow-left.png" detail = "hscrollbar" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW overlay_file = "assets/scrollbar-arrow-right.png" detail = "hscrollbar" overlay_border = { 0, 0, 0, 0 } overlay_stretch = FALSE arrow_direction = RIGHT } image { function = BOX detail = "hscrollbar" orientation = HORIZONTAL } image { function = BOX detail = "vscrollbar" orientation = VERTICAL } # Menu arrows image { function = ARROW state = NORMAL detail = "menuitem" overlay_file = "assets/menu-pan-left.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = PRELIGHT detail = "menuitem" overlay_file = "assets/menu-pan-left.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = INSENSITIVE detail = "menuitem" overlay_file = "assets/menu-pan-left-insensitive.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = NORMAL detail = "menuitem" overlay_file = "assets/menu-pan-right.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = PRELIGHT detail = "menuitem" overlay_file = "assets/menu-pan-right.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = INSENSITIVE detail = "menuitem" overlay_file = "assets/menu-pan-right-insensitive.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = INSENSITIVE detail = "menu_scroll_arrow_up" overlay_file = "assets/menu-pan-up-insensitive.png" overlay_stretch = FALSE } image { function = ARROW detail = "menu_scroll_arrow_up" overlay_file = "assets/menu-pan-up.png" overlay_stretch = FALSE } image { function = ARROW state = INSENSITIVE detail = "menu_scroll_arrow_down" overlay_file = "assets/menu-pan-down-insensitive.png" overlay_stretch = FALSE } image { function = ARROW detail = "menu_scroll_arrow_down" overlay_file = "assets/menu-pan-down.png" overlay_stretch = FALSE } # Regular arrows image { function = ARROW state = NORMAL overlay_file = "assets/pan-up.png" overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = PRELIGHT overlay_file = "assets/pan-up.png" overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = ACTIVE overlay_file = "assets/pan-up.png" overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = INSENSITIVE overlay_file = "assets/pan-up-insensitive.png" overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = NORMAL overlay_file = "assets/pan-down.png" overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = PRELIGHT overlay_file = "assets/pan-down.png" overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = ACTIVE overlay_file = "assets/pan-down.png" overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = INSENSITIVE overlay_file = "assets/pan-down-insensitive.png" overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = NORMAL overlay_file = "assets/pan-left.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = PRELIGHT overlay_file = "assets/pan-left.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = ACTIVE overlay_file = "assets/pan-left.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = INSENSITIVE overlay_file = "assets/pan-left-insensitive.png" overlay_stretch = FALSE arrow_direction = LEFT } image { function = ARROW state = NORMAL overlay_file = "assets/pan-right.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = PRELIGHT overlay_file = "assets/pan-right.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = ACTIVE overlay_file = "assets/pan-right.png" overlay_stretch = FALSE arrow_direction = RIGHT } image { function = ARROW state = INSENSITIVE overlay_file = "assets/pan-right-insensitive.png" overlay_stretch = FALSE arrow_direction = RIGHT } ###################### # Option Menu Arrows # ###################### image { function = TAB state = NORMAL overlay_file = "assets/pan-down.png" overlay_stretch = FALSE } image { function = TAB state = PRELIGHT overlay_file = "assets/pan-down.png" overlay_stretch = FALSE } image { function = TAB state = ACTIVE overlay_file = "assets/pan-down.png" overlay_stretch = FALSE } image { function = TAB state = INSENSITIVE overlay_file = "assets/pan-down-insensitive.png" overlay_stretch = FALSE } ######### # Lines # ######### image { function = VLINE file = "assets/line.png" border = {1, 0, 0, 0} } image { function = HLINE file = "assets/line.png" border = {0, 0, 1, 0} } ######### # Focus # ######### image { function = FOCUS file = "assets/focus.png" border = {1, 1, 1, 1} stretch = TRUE } ########### # Handles # ########### image { function = HANDLE detail = "handlebox" overlay_file = "assets/handle.png" overlay_stretch = FALSE } image { function = HANDLE file = "assets/handle-horz.png" border = {0, 0, 4, 4} orientation = HORIZONTAL } image { function = HANDLE file = "assets/handle-vert.png" border = {4, 4, 0, 0} orientation = VERTICAL } image { function = RESIZE_GRIP } ############# # Expanders # ############# image { function = EXPANDER expander_style = EXPANDED file = "assets/pan-down.png" } # LTR image { function = EXPANDER expander_style = COLLAPSED file = "assets/pan-right.png" direction = LTR } image { function = EXPANDER expander_style = SEMI_COLLAPSED file = "assets/pan-right-semi.png" direction = LTR } image { function = EXPANDER expander_style = SEMI_EXPANDED file = "assets/pan-right-semi.png" direction = LTR } # RTL image { function = EXPANDER expander_style = COLLAPSED file = "assets/pan-left.png" direction = RTL } image { function = EXPANDER expander_style = SEMI_COLLAPSED file = "assets/pan-left-semi.png" direction = RTL } image { function = EXPANDER expander_style = SEMI_EXPANDED file = "assets/pan-left-semi.png" direction = RTL } ############# # Notebooks # ############# # Left image { function = EXTENSION state = NORMAL file = "assets/tab-left-active.png" border = {3, 0, 3, 3} stretch = TRUE gap_side = RIGHT } image { function = EXTENSION file = "assets/tab-left.png" border = {3, 0, 3, 3} stretch = TRUE gap_side = RIGHT } # Right image { function = EXTENSION state = NORMAL file = "assets/tab-right-active.png" border = {0, 3, 3, 3} stretch = TRUE gap_side = LEFT } image { function = EXTENSION file = "assets/tab-right.png" border = {0, 3, 3, 3} stretch = TRUE gap_side = LEFT } # Up image { function = EXTENSION state = NORMAL file = "assets/tab-up-active.png" border = {3, 3, 3, 0} stretch = TRUE gap_side = BOTTOM } image { function = EXTENSION file = "assets/tab-up.png" border = {3, 3, 3, 0} stretch = TRUE gap_side = BOTTOM } # Down image { function = EXTENSION state = NORMAL file = "assets/tab-down-active.png" border = {3, 3, 0, 3} stretch = TRUE gap_side = TOP } image { function = EXTENSION file = "assets/tab-down.png" border = {3, 3, 0, 3} stretch = TRUE gap_side = TOP } # Inner frame image { function = BOX_GAP detail = "notebook" file = "assets/frame-notebook.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets/tab-vert-gap.png" gap_border = {1, 0, 1, 1} gap_side = LEFT } image { function = BOX_GAP detail = "notebook" file = "assets/frame-notebook.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets/tab-vert-gap.png" gap_border = {0, 1, 1, 1} gap_side = RIGHT } image { function = BOX_GAP detail = "notebook" file = "assets/frame-notebook.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets/tab-horz-gap.png" gap_border = {1, 1, 1, 0} gap_side = TOP } image { function = BOX_GAP detail = "notebook" file = "assets/frame-notebook.png" border = {1, 1, 1, 1} stretch = TRUE gap_file = "assets/tab-horz-gap.png" gap_border = {1, 1, 0, 1} gap_side = BOTTOM } # Standalone frame image { function = BOX detail = "notebook" file = "assets/frame-notebook.png" border = {1, 1, 1, 1} stretch = TRUE } ############## # Scrollbars # ############## image { function = BOX detail = "trough" file = "assets/scrollbar-horz-trough.png" border = {0, 0, 1, 0} orientation = HORIZONTAL } image { function = BOX detail = "trough" file = "assets/scrollbar-vert-trough.png" border = {1, 0, 0, 0} orientation = VERTICAL direction = LTR } image { function = BOX detail = "trough" file = "assets/scrollbar-vert-trough-rtl.png" border = {0, 1, 0, 0} orientation = VERTICAL direction = RTL } # Disable insensitive sliders image { function = SLIDER state = INSENSITIVE detail = "slider" } # Horizontal sliders image { function = SLIDER state = NORMAL detail = "slider" file = "assets/scrollbar-horz-slider.png" border = {6, 6, 7, 6 } stretch = TRUE orientation = HORIZONTAL } image { function = SLIDER state = PRELIGHT detail = "slider" file = "assets/scrollbar-horz-slider-hover.png" border = {6, 6, 7, 6 } stretch = TRUE orientation = HORIZONTAL } image { function = SLIDER state = ACTIVE detail = "slider" file = "assets/scrollbar-horz-slider-active.png" border = {6, 6, 7, 6 } stretch = TRUE orientation = HORIZONTAL } # Vertical sliders image { function = SLIDER state = NORMAL detail = "slider" file = "assets/scrollbar-vert-slider.png" border = {7, 6, 6, 6} stretch = TRUE orientation = VERTICAL direction = LTR } image { function = SLIDER state = PRELIGHT detail = "slider" file = "assets/scrollbar-vert-slider-hover.png" border = {7, 6, 6, 6} stretch = TRUE orientation = VERTICAL direction = LTR } image { function = SLIDER state = ACTIVE detail = "slider" file = "assets/scrollbar-vert-slider-active.png" border = {7, 6, 6, 6} stretch = TRUE orientation = VERTICAL direction = LTR } # RTL image { function = SLIDER state = NORMAL detail = "slider" file = "assets/scrollbar-vert-slider-rtl.png" border = {6, 7, 6, 6} stretch = TRUE orientation = VERTICAL direction = RTL } image { function = SLIDER state = PRELIGHT detail = "slider" file = "assets/scrollbar-vert-slider-hover-rtl.png" border = {6, 7, 6, 6} stretch = TRUE orientation = VERTICAL direction = RTL } image { function = SLIDER state = ACTIVE detail = "slider" file = "assets/scrollbar-vert-slider-active-rtl.png" border = {6, 7, 6, 6} stretch = TRUE orientation = VERTICAL direction = RTL } ########## # Scales # ########## # Troughs, overrided later on. We set them here too because some widgets # don't specify their orientation. image { function = BOX detail = "trough-upper" file = "assets/scale-horz-trough.png" border = {10, 10, 0, 0} stretch = TRUE orientation = HORIZONTAL } image { function = BOX detail = "trough-lower" file = "assets/scale-horz-trough-active.png" border = {10, 10, 0, 0} stretch = TRUE orientation = HORIZONTAL } image { function = BOX detail = "trough-upper" file = "assets/scale-vert-trough.png" border = {0, 0, 10, 10} stretch = TRUE orientation = VERTICAL } image { function = BOX detail = "trough-lower" file = "assets/scale-vert-trough-active.png" border = {0, 0, 10, 10} stretch = TRUE orientation = VERTICAL } # Sliders image { function = SLIDER state = NORMAL detail = "hscale" file = "assets/scale-slider.png" } image { function = SLIDER state = PRELIGHT detail = "hscale" file = "assets/scale-slider-hover.png" } image { function = SLIDER state = ACTIVE detail = "hscale" file = "assets/scale-slider-active.png" } image { function = SLIDER state = INSENSITIVE detail = "hscale" file = "assets/scale-slider-insensitive.png" } image { function = SLIDER state = NORMAL detail = "vscale" file = "assets/scale-slider.png" } image { function = SLIDER state = PRELIGHT detail = "vscale" file = "assets/scale-slider-hover.png" } image { function = SLIDER state = ACTIVE detail = "vscale" file = "assets/scale-slider-active.png" } image { function = SLIDER state = INSENSITIVE detail = "vscale" file = "assets/scale-slider-insensitive.png" } ########### # Menubar # ########### image { function = BOX detail = "menubar" file = "assets/line.png" border = {0, 0, 0, 1} } ######### # Menus # ######### image { function = BOX state = PRELIGHT detail = "menu_scroll_arrow_up" file = "assets/line.png" } image { function = BOX detail = "menu_scroll_arrow_up" file = "assets/line.png" border = {0, 0, 0, 1} } image { function = BOX state = PRELIGHT detail = "menu_scroll_arrow_down" file = "assets/line.png" } image { function = BOX detail = "menu_scroll_arrow_down" file = "assets/line.png" border = {0, 0, 1, 0} } ########### # Entries # ########### image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/entry-active.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW detail = "entry" file = "assets/entry.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = FLAT_BOX state = ACTIVE detail = "entry_bg" file = "assets/entry-background.png" } image { function = FLAT_BOX state = INSENSITIVE detail = "entry_bg" file = "assets/entry-background-insensitive.png" } image { function = FLAT_BOX detail = "entry_bg" file = "assets/entry-background.png" } ######### # Spins # ######### # Spin-Up LTR image { function = BOX state = NORMAL detail = "spinbutton_up" file = "assets/spin-ltr-up.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = PRELIGHT detail = "spinbutton_up" file = "assets/spin-ltr-up-hover.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = ACTIVE detail = "spinbutton_up" file = "assets/spin-ltr-up-active.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = INSENSITIVE detail = "spinbutton_up" file = "assets/spin-ltr-up-insensitive.png" border = {1, 4, 4, 0} stretch = TRUE overlay_file = "assets/spin-up-insensitive.png" overlay_stretch = FALSE direction = LTR } # Spin-Up RTL image { function = BOX state = NORMAL detail = "spinbutton_up" file = "assets/spin-rtl-up.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = PRELIGHT detail = "spinbutton_up" file = "assets/spin-rtl-up-hover.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = ACTIVE detail = "spinbutton_up" file = "assets/spin-rtl-up-hover.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets/spin-up.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = INSENSITIVE detail = "spinbutton_up" file = "assets/spin-rtl-up-insensitive.png" border = {4, 1, 4, 0} stretch = TRUE overlay_file = "assets/spin-up-insensitive.png" overlay_stretch = FALSE direction = RTL } # Spin-Down LTR image { function = BOX state = NORMAL detail = "spinbutton_down" file = "assets/spin-ltr-down.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = PRELIGHT detail = "spinbutton_down" file = "assets/spin-ltr-down-hover.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = ACTIVE detail = "spinbutton_down" file = "assets/spin-ltr-down-active.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = LTR } image { function = BOX state = INSENSITIVE detail = "spinbutton_down" file = "assets/spin-ltr-down-insensitive.png" border = {1, 4, 1, 4} stretch = TRUE overlay_file = "assets/spin-down-insensitive.png" overlay_stretch = FALSE direction = LTR } # Spin-Down RTL image { function = BOX state = NORMAL detail = "spinbutton_down" file = "assets/spin-rtl-down.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = PRELIGHT detail = "spinbutton_down" file = "assets/spin-rtl-down-hover.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = ACTIVE detail = "spinbutton_down" file = "assets/spin-rtl-down-active.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets/spin-down.png" overlay_stretch = FALSE direction = RTL } image { function = BOX state = INSENSITIVE detail = "spinbutton_down" file = "assets/spin-rtl-down-insensitive.png" border = {4, 1, 1, 4} stretch = TRUE overlay_file = "assets/spin-down-insensitive.png" overlay_stretch = FALSE direction = RTL } ############## # Scrollbars # ############## image { function = BOX detail = "bar" file = "assets/progressbar-horz.png" stretch = TRUE border = {2, 2, 1, 1} orientation = HORIZONTAL } image { function = BOX detail = "bar" file = "assets/progressbar-vert.png" stretch = TRUE border = {1, 1, 2, 2} orientation = VERTICAL } ############# # Treeviews # ############# # Disable active the column highlight # We need to match specific cells or we break stuff # Looking at you deadbeef image { function = FLAT_BOX detail = "cell_even_sorted" state = NORMAL } image { function = FLAT_BOX detail = "cell_odd_sorted" state = NORMAL } # Disable all the other shadows # This prevents the Raleigh effect image { function = SHADOW } } } style "menubar" { # Needed to fix Firefox's menubar text bg[NORMAL] = @menubar_bg bg[SELECTED] = @selected_fg_color fg[SELECTED] = @link_color } style "menubar_item" { xthickness = 3 ythickness = 4 fg[NORMAL] = @menubar_insensitive_fg fg[PRELIGHT] = @menubar_fg engine "pixmap" { image { function = BOX state = PRELIGHT file = "assets/menubar-item-active.png" border = {0, 0, 0, 3} } } } style "menu" { xthickness = 0 ythickness = 0 bg[NORMAL] = @menu_color bg[INSENSITIVE] = @menu_color bg[PRELIGHT] = @menu_color bg[SELECTED] = @selected_bg_color } style "menu_item" { xthickness = 3 ythickness = 4 bg[PRELIGHT] = @menu_hover_color # Chromium uses this setting bg[SELECTED] = @menu_hover_color fg[PRELIGHT] = @fg_color fg[SELECTED] = @fg_color text[NORMAL] = @fg_color text[PRELIGHT] = @fg_color text[ACTIVE] = @fg_color text[SELECTED] = @fg_color # Some widgets use text, we need to handle that # Don't know what this comment is about but maybe we've nulled it # Unfortunately we can't tell regular and menu checks/radios apart # Without the heirarchy engine "pixmap" { ################# # Check Buttons # ################# image { function = CHECK state = NORMAL shadow = OUT overlay_file = "assets/menu-checkbox.png" overlay_stretch = FALSE } image { function = CHECK state = PRELIGHT shadow = OUT overlay_file = "assets/menu-checkbox.png" overlay_stretch = FALSE } image { function = CHECK state = ACTIVE shadow = OUT overlay_file = "assets/menu-checkbox.png" overlay_stretch = FALSE } image { function = CHECK state = INSENSITIVE shadow = OUT overlay_file = "assets/menu-checkbox-insensitive.png" overlay_stretch = FALSE } image { function = CHECK state = NORMAL shadow = IN overlay_file = "assets/menu-checkbox-checked.png" overlay_stretch = FALSE } image { function = CHECK state = PRELIGHT shadow = IN overlay_file = "assets/menu-checkbox-checked.png" overlay_stretch = FALSE } image { function = CHECK state = ACTIVE shadow = IN overlay_file = "assets/menu-checkbox-checked.png" overlay_stretch = FALSE } image { function = CHECK state = INSENSITIVE shadow = IN overlay_file = "assets/menu-checkbox-checked-insensitive.png" overlay_stretch = FALSE } image { function = CHECK state = NORMAL shadow = ETCHED_IN overlay_file = "assets/menu-checkbox-mixed.png" overlay_stretch = FALSE } image { function = CHECK state = PRELIGHT shadow = ETCHED_IN overlay_file = "assets/menu-checkbox-mixed.png" overlay_stretch = FALSE } image { function = CHECK state = ACTIVE shadow = ETCHED_IN overlay_file = "assets/menu-checkbox-mixed.png" overlay_stretch = FALSE } image { function = CHECK state = INSENSITIVE shadow = ETCHED_IN overlay_file = "assets/menu-checkbox-mixed-insensitive.png" overlay_stretch = FALSE } ################# # Radio Buttons # ################# image { function = OPTION state = NORMAL shadow = OUT overlay_file = "assets/menu-radio.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = OUT overlay_file = "assets/menu-radio.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = OUT overlay_file = "assets/menu-radio.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = OUT overlay_file = "assets/menu-radio-insensitive.png" overlay_stretch = FALSE } image { function = OPTION state = NORMAL shadow = IN overlay_file = "assets/menu-radio-checked.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = IN overlay_file = "assets/menu-radio-checked.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = IN overlay_file = "assets/menu-radio-checked.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = IN overlay_file = "assets/menu-radio-checked-insensitive.png" overlay_stretch = FALSE } image { function = OPTION state = NORMAL shadow = ETCHED_IN overlay_file = "assets/menu-radio-mixed.png" overlay_stretch = FALSE } image { function = OPTION state = PRELIGHT shadow = ETCHED_IN overlay_file = "assets/menu-radio-mixed.png" overlay_stretch = FALSE } image { function = OPTION state = ACTIVE shadow = ETCHED_IN overlay_file = "assets/menu-radio-mixed.png" overlay_stretch = FALSE } image { function = OPTION state = INSENSITIVE shadow = ETCHED_IN overlay_file = "assets/menu-radio-mixed-insensitive.png" overlay_stretch = FALSE } } } style "separator_menu_item" { xthickness = 0 ythickness = 0 engine "pixmap" { image { function = BOX file = "assets/line.png" } } } style "button" { xthickness = 2 ythickness = 2 # For the sake of sanity style buttons this way engine "pixmap" { ########### # Buttons # ########### image { function = BOX state = NORMAL file = "assets/button.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = BOX state = PRELIGHT shadow = OUT file = "assets/button-hover.png" border = {4, 4, 4, 4} stretch = TRUE } # Don't add hover effect on pressed buttons image { function = BOX state = PRELIGHT shadow = IN file = "assets/button-active.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = BOX state = ACTIVE file = "assets/button-active.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = BOX state = INSENSITIVE file = "assets/button-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE } } } style "link_button" { # Disable the button effect, leave just the link engine "pixmap" { image { function = BOX } } } style "entry" { # We set this same as the border of the border of the entry # This way there's no overlap xthickness = 4 ythickness = 4 } style "combobox" { xthickness = 6 ythickness = 4 # This affects only the button beside an entry GtkButton::inner-border = {0, 0, 0, 0} } style "combobox_cellview" { text[NORMAL] = @fg_color text[PRELIGHT] = @fg_color } style "combobox_entry" { # Since one side of the button is missing, we need to shift the arrow a little to the right GtkButton::inner-border = {0, 1, 0, 0} engine "pixmap" { ############# # LTR entry # ############# image { function = SHADOW state = NORMAL detail = "entry" file = "assets/combo-entry-ltr-entry.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/combo-entry-ltr-entry-active.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/combo-entry-ltr-entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } ############# # RTL entry # ############# image { function = SHADOW state = NORMAL detail = "entry" file = "assets/combo-entry-rtl-entry.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/combo-entry-rtl-entry-active.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/combo-entry-rtl-entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } ############## # LTR button # ############## image { function = BOX state = NORMAL detail = "button" file = "assets/combo-entry-ltr-button.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR } image { function = BOX state = PRELIGHT detail = "button" file = "assets/combo-entry-ltr-button-hover.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR } image { function = BOX state = ACTIVE detail = "button" file = "assets/combo-entry-ltr-button-active.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR } image { function = BOX state = INSENSITIVE detail = "button" file = "assets/combo-entry-ltr-button-insensitive.png" border = {0, 4, 4, 4} stretch = TRUE direction = LTR } ############## # RTL button # ############## image { function = BOX state = NORMAL detail = "button" file = "assets/combo-entry-rtl-button.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL } image { function = BOX state = PRELIGHT detail = "button" file = "assets/combo-entry-rtl-button-hover.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL } image { function = BOX state = ACTIVE detail = "button" file = "assets/combo-entry-rtl-button-active.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL } image { function = BOX state = INSENSITIVE detail = "button" file = "assets/combo-entry-rtl-button-insensitive.png" border = {4, 0, 4, 4} stretch = TRUE direction = RTL } } } style "combo_button_padding" { # Since one side of the button is missing, we need to shift the arrow a # little to the right. # This is the same thing we've done above but the combo, unlike the combobox, # uses padding the same way as a button. GtkButton::inner-border = {6, 8, 4, 4} } style "notebook" { xthickness = 5 ythickness = 2 } style "notebook_viewport" { bg[NORMAL] = @base_color } style "notebook_bg" { bg[NORMAL] = @base_color bg[PRELIGHT] = @base_color bg[INSENSITIVE] = @base_color } style "notebook_entry" { engine "pixmap" { image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/notebook-entry-active.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/notebook-entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW detail = "entry" file = "assets/notebook-entry.png" border = {4, 4, 4, 4} stretch = TRUE } } } style "normal_bg" { bg[NORMAL] = @bg_color bg[PRELIGHT] = @bg_color bg[INSENSITIVE] = @insensitive_bg_color } style "normal_entry" { engine "pixmap" { image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/entry-active.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE } image { function = SHADOW detail = "entry" file = "assets/entry.png" border = {4, 4, 4, 4} stretch = TRUE } } } style "notebook_combo" { engine "pixmap" { ############# # LTR entry # ############# image { function = SHADOW state = NORMAL detail = "entry" file = "assets/notebook-combo-entry-ltr-entry.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/notebook-combo-entry-ltr-entry-active.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/notebook-combo-entry-ltr-entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE direction = LTR } ############# # RTL entry # ############# image { function = SHADOW state = NORMAL detail = "entry" file = "assets/notebook-combo-entry-rtl-entry.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } image { function = SHADOW state = ACTIVE detail = "entry" file = "assets/notebook-combo-entry-rtl-entry-active.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } image { function = SHADOW state = INSENSITIVE detail = "entry" file = "assets/notebook-combo-entry-rtl-entry-insensitive.png" border = {4, 4, 4, 4} stretch = TRUE direction = RTL } } } style "textview" { bg[NORMAL] = @base_color } style "scale_horz" { engine "pixmap" { image { function = BOX detail = "trough-upper" file = "assets/scale-horz-trough.png" border = {10, 10, 0, 0} stretch = TRUE } image { function = BOX detail = "trough-lower" file = "assets/scale-horz-trough-active.png" border = {10, 10, 0, 0} stretch = TRUE } } } style "scale_vert" { engine "pixmap" { image { function = BOX detail = "trough-upper" file = "assets/scale-vert-trough.png" border = {0, 0, 10, 10} stretch = TRUE } image { function = BOX detail = "trough-lower" file = "assets/scale-vert-trough-active.png" border = {0, 0, 10, 10} stretch = TRUE } } } style "progressbar" { xthickness = 1 ythickness = 1 fg[PRELIGHT] = @selected_fg_color engine "pixmap" { image { function = BOX detail = "trough" file = "assets/progressbar-horz-trough.png" border = {3, 3, 2, 2} stretch = TRUE orientation = HORIZONTAL } image { function = BOX detail = "trough" file = "assets/progressbar-vert-trough.png" border = {2, 2, 3, 3} stretch = TRUE orientation = VERTICAL } } } style "treeview_header_button" { engine "pixmap" { image { function = SHADOW state = NORMAL file = "assets/treeview-header-button.png" border = {4, 4, 4, 4} stretch = TRUE } } } style "treeview_header_label" { xthickness = 1 ythickness = 0 font_name = "Bold" GtkButton::inner-border = {5, 5, 0, 1} engine "pixmap" { image { function = BOX file = "assets/treeview-separator-ltr.png" border = {0, 1, 0, 1} stretch = TRUE direction = LTR } image { function = BOX file = "assets/treeview-separator-rtl.png" border = {1, 0, 0, 1} stretch = TRUE direction = RTL } image { function = ARROW state = NORMAL overlay_file = "assets/treeview-pan-up.png" overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = PRELIGHT overlay_file = "assets/treeview-pan-up-hover.png" overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = ACTIVE overlay_file = "assets/treeview-pan-up-active.png" overlay_stretch = FALSE arrow_direction = UP } image { function = ARROW state = NORMAL overlay_file = "assets/treeview-pan-down.png" overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = PRELIGHT overlay_file = "assets/treeview-pan-down-hover.png" overlay_stretch = FALSE arrow_direction = DOWN } image { function = ARROW state = ACTIVE overlay_file = "assets/treeview-pan-down-active.png" overlay_stretch = FALSE arrow_direction = DOWN } } } style "scrolled_window" { engine "pixmap" { image { function = SHADOW file = "assets/frame.png" border = {1, 1, 1, 1} stretch = TRUE } } } style "frame" { engine "pixmap" { image { function = SHADOW shadow = NONE } image { function = SHADOW file = "assets/frame.png" border = {1, 1, 1, 1} stretch = TRUE } image { function = SHADOW_GAP file = "assets/frame.png" border = {1, 1, 1, 1} stretch = TRUE gap_start_file = "assets/border.png" gap_end_file = "assets/border.png" } } } style "toolbar_button" { xthickness = 2 ythickness = 2 GtkButton::inner-border = {2, 2, 2, 2} } style "toolbar_separator" { GtkWidget::wide-separators = 1 GtkWidget::separator-width = 1 GtkWidget::separator-height = 1 engine "pixmap" { image { function = BOX file = "assets/line.png" } } } style "inline_toolbar" { GtkToolbar::button-relief = GTK_RELIEF_NORMAL engine "pixmap" { image { function = SHADOW file = "assets/frame-inline.png" border = {1, 1, 0, 1} stretch = TRUE } } } style "tooltip" { xthickness = 13 ythickness = 13 bg[NORMAL] = @tooltip_bg_color fg[NORMAL] = @tooltip_fg_color bg[SELECTED] = @tooltip_bg_color } style "disable_separator" { xthickness = 0 ythickness = 0 GtkWidget::wide-separators = 1 } # Default style, containing theme properties and trying to match every widget as # much as possible, which is not only faster than trying to match every widget # by its own but also less bug-prune and more consistent. However there is some # widget specific stuff that needs to be taken care of, which is the point of # every other style below. class "GtkWidget" style "default" ###################################### # Override padding, style and colour # ###################################### class "GtkButton" style "button" class "GtkLinkButton" style "link_button" class "GtkEntry" style "entry" class "GtkOldEditable" style "entry" class "GtkNotebook" style "notebook" class "GtkHScale" style "scale_horz" class "GtkVScale" style "scale_vert" class "GtkProgressBar" style "progressbar" class "GtkScrolledWindow" style "scrolled_window" class "GtkFrame" style "frame" class "GtkSeparatorToolItem" style "toolbar_separator" class "GtkMenuBar" style "menubar" class "GtkMenu" style "menu" class "GtkTextView" style "textview" # Menu and menubar items widget_class "*<GtkMenuItem>*" style "menu_item" widget_class "*<GtkMenuBar>.<GtkMenuItem>*" style "menubar_item" widget_class "*<GtkMenuBar>*" style "menubar_item" widget_class "*<GtkSeparatorMenuItem>*" style "separator_menu_item" # Treeview buttons widget_class "*<GtkTreeView>*<GtkButton>*" style "treeview_header_label" widget_class "*<GtkTreeView>*<GtkButton>" style "treeview_header_button" # Give the file chooser toolbar a border widget_class "*<GtkFileChooserDefault>*<GtkToolbar>" style "inline_toolbar" # Fix padding on regular comboboxes widget_class "*<GtkComboBox>.<GtkButton>" style "combobox" # And disable separators on them widget_class "*<GtkComboBox>.<GtkButton>*<GtkSeparator>" style "disable_separator" # Join together the ComboBoxEntry entry and button widget_class "*<GtkComboBoxEntry>*" style "combobox_entry" # Join the Combo entry and button widget_class "*<GtkCombo>*" style "combobox_entry" # Tweak the padding on the button a little bit because it # uses it a bit differently widget_class "*<GtkCombo>.<GtkButton>" style "combo_button_padding" # Alas we cannot do the same for ComboBoxText because there # isn't a way to apply the style to only the comboboxes that # have an entry inside # Toolbar buttons have different paddings widget_class "*<GtkToolbar>*<GtkButton>" style "toolbar_button" # Notebooks are white, act accordingly widget_class "*<GtkNotebook>*<GtkEntry>" style "notebook_entry" widget_class "*<GtkNotebook>*<GtkProgressBar>" style "notebook_bg" widget_class "*<GtkNotebook>*<GtkSpinButton>" style "notebook_bg" widget_class "*<GtkNotebook>*<GtkScrolledWindow>*<GtkViewport>" style "notebook_bg" widget_class "*<GtkNotebook>*<GimpRuler>" style "notebook_bg" widget_class "*<GtkNotebook>.<GimpDisplayShell>*<GtkEventBox>" style "notebook_bg" widget_class "*<GtkNotebook>*<GtkComboBoxEntry>*" style "notebook_combo" widget_class "*<GtkNotebook>*<GtkCombo>*" style "notebook_combo" # However, stuff inside eventboxes inside notebooks is grey # again, react widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkEntry>" style "normal_entry" widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkProgressBar>" style "normal_bg" widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkSpinButton>" style "normal_bg" widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkComboBoxEntry>*" style "combobox_entry" widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkCombo>*" style "combobox_entry" widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkCombo>.<GtkButton>" style "combo_button_padding" # ComboBoxes tend to draw the button label with text[] # instead of fg[], we need to fix that widget_class "*<GtkComboBox>*<GtkCellView>" style "combobox_cellview" # GTK tooltips widget "gtk-tooltip*" style "tooltip"