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# definitions for glsl include "c_comment.lang" state preproc start '^[[:blank:]]*#(?:[[:blank:]]*include)' begin string delim "<" ">" string delim "\"" "\"" escape "\\" include "c_comment.lang" end preproc = '^[[:blank:]]*#([[:blank:]]*[[:word:]]*)' include "number.lang" include "c_string.lang" keyword = "attribute|const|uniform|varying", "centroid", "break|continue|do|for|while", "if|else", "in|out|inout", "invariant|discard|return|struct" predef_var = "gl_BackColor|gl_BackLightModelProduct|gl_BackLightProduct|gl_BackMaterial", "gl_BackSecondaryColor|gl_ClipPlane|gl_ClipVertex|gl_Color|gl_DepthRange", "gl_DepthRangeParameters|gl_EyePlaneQ|gl_EyePlaneR|gl_EyePlaneS|gl_EyePlaneT", "gl_Fog|gl_FogColor|gl_FogFragCoord|gl_FogParameters", "gl_FragColor|gl_FragCoord|gl_FragData|gl_FragDepth|gl_FragFacing", "gl_FrontColor|gl_FrontLightModelProduct|gl_FrontLightProduct", "gl_FrontMaterial|gl_FrontSecondaryColor|gl_LightModel", "gl_LightModelParameters|gl_LightModelProducts|gl_LightProducts", "gl_LightSource|gl_LightSourceParameters|gl_MaterialParameters", "gl_MaxClipPlanes|gl_MaxCombinedTextureImageUnits|gl_MaxDrawBuffers", "gl_MaxFragmentUniformComponents|gl_MaxLights|gl_MaxTextureCoords", "gl_MaxTextureImageUnits|gl_MaxTextureUnits|gl_MaxVaryingFloats", "gl_MaxVertexAttributes|gl_MaxVertexTextureImageUnits|gl_MaxVertexUniformComponents", "gl_ModelViewMatrix|gl_ModelViewMatrixInverse|gl_ModelViewMatrixInverseTranspose", "gl_ModelViewMatrixTranspose|gl_ModelViewProjectionMatrix|gl_ModelViewProjectionMatrixInverse", "gl_ModelViewProjectionMatrixInverseTranspose|gl_ModelViewProjectionMatrixTranspose", "gl_MultiTexCoord0|gl_MultiTexCoord1|gl_MultiTexCoord2|gl_MultiTexCoord2", "gl_MultiTexCoord3|gl_MultiTexCoord4|gl_MultiTexCoord5|gl_MultiTexCoord6", "gl_MultiTexCoord7|gl_NormScale|gl_Normal|gl_NormalMatrix|gl_ObjectPlaneQ", "gl_ObjectPlaneR|gl_ObjectPlaneS|gl_ObjectPlaneT|gl_Point|gl_PointParameters", "gl_PointSize|gl_Position|gl_ProjectionMatrix|gl_ProjectionMatrixInverse", "gl_ProjectionMatrixInverseTranspose|gl_ProjectionMatrixTranspose", "gl_SecondaryColor|gl_SecondaryColor|gl_TexCoord|gl_TextureEnvColor", "gl_TextureMatrix|gl_TextureMatrixInverse|gl_TextureMatrixInverseTranspose", "gl_TextureMatrixTranspose|gl_Vertex" predef_var = `\.(ambient|diffuse|specular|position|halfVector|spotDirection|spotExponent|spotCutoff|spotCosCutoff)` predef_var = `\.(constantAttenuation|linearAttenuation|quadraticAttenuation|sceneColor|emission|shininess)` predef_var = `\.(fadeThresholdSize|distanceConstantAttenuation|distanceLinearAttenuation|distanceQuadraticAttenuation)` predef_var = `\.([xyzw]{1,4}|[rgba]{1,4}|[stpq]{1,4}|near|far|diff|color|density|start|end|scale|size|sizeMin|sizeMax)` predef_func = "radians|degrees|sin|cos|tan|asin|acos|atan", "pow|exp|log|exp2|log2|sqrt|inversesqrt", "abs|sign|floor|ceil|fract|mod|min|max|clamp|mix|step|smoothstep", "length|distance|dot|cross|normalize|ftransform|faceforward|reflect|refract", "matrixCompMult", "lessThan|lessThenEqual|greaterThan|greaterThanEqual|equal|notEqual", "any|all|not", "texture1D|texture1DProj|texture1DLod|texture1DProjLod", "texture2D|texture2DProj|texture2DLod|texture2DProjLod", "texture3D|texture3DProj|texture3DLod|texture3DProjLod", "textureCube|textureCubeLod", "shadow1D|shadow1DProj|shadow1DLod|shadow1DProjLod", "shadow2D|shadow2DProj|shadow2DLod|shadow2DProjLod", "dFdx|dFdy|fwidth|noise1|noise2|noise3|noise4" type = "float|int|void|bool|true|false", "mat2|mat3|mat4", "mat2x2|mat2x3|mat2x4", "mat3x2|mat3x3|mat3x4", "mat4x2|mat4x3|mat4x4", "vec2|vec3|vec4|ivec2|ivec3|ivec4|bvec2|bvec3|bvec4", "sampler1D|sampler2D|sampler3D|samplercube", "sampler1Dshadow|sampler2Dshadow" include "symbols.lang" cbracket = "{|}" include "function.lang"