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Direktori : /usr/share/nodejs/@types/node/ |
Current File : //usr/share/nodejs/@types/node/net.d.ts |
/** * > Stability: 2 - Stable * * The `net` module provides an asynchronous network API for creating stream-based * TCP or `IPC` servers ({@link createServer}) and clients * ({@link createConnection}). * * It can be accessed using: * * ```js * const net = require('net'); * ``` * @see [source](https://github.com/nodejs/node/blob/v18.0.0/lib/net.js) */ declare module "net" { import * as stream from "node:stream"; import { Abortable, EventEmitter } from "node:events"; import * as dns from "node:dns"; type LookupFunction = ( hostname: string, options: dns.LookupOneOptions, callback: (err: NodeJS.ErrnoException | null, address: string, family: number) => void, ) => void; interface AddressInfo { address: string; family: string; port: number; } interface SocketConstructorOpts { fd?: number | undefined; allowHalfOpen?: boolean | undefined; readable?: boolean | undefined; writable?: boolean | undefined; signal?: AbortSignal; } interface OnReadOpts { buffer: Uint8Array | (() => Uint8Array); /** * This function is called for every chunk of incoming data. * Two arguments are passed to it: the number of bytes written to buffer and a reference to buffer. * Return false from this function to implicitly pause() the socket. */ callback(bytesWritten: number, buf: Uint8Array): boolean; } interface ConnectOpts { /** * If specified, incoming data is stored in a single buffer and passed to the supplied callback when data arrives on the socket. * Note: this will cause the streaming functionality to not provide any data, however events like 'error', 'end', and 'close' will * still be emitted as normal and methods like pause() and resume() will also behave as expected. */ onread?: OnReadOpts | undefined; } interface TcpSocketConnectOpts extends ConnectOpts { port: number; host?: string | undefined; localAddress?: string | undefined; localPort?: number | undefined; hints?: number | undefined; family?: number | undefined; lookup?: LookupFunction | undefined; noDelay?: boolean | undefined; keepAlive?: boolean | undefined; keepAliveInitialDelay?: number | undefined; /** * @since v18.13.0 */ autoSelectFamily?: boolean | undefined; /** * @since v18.13.0 */ autoSelectFamilyAttemptTimeout?: number | undefined; } interface IpcSocketConnectOpts extends ConnectOpts { path: string; } type SocketConnectOpts = TcpSocketConnectOpts | IpcSocketConnectOpts; type SocketReadyState = "opening" | "open" | "readOnly" | "writeOnly" | "closed"; /** * This class is an abstraction of a TCP socket or a streaming `IPC` endpoint * (uses named pipes on Windows, and Unix domain sockets otherwise). It is also * an `EventEmitter`. * * A `net.Socket` can be created by the user and used directly to interact with * a server. For example, it is returned by {@link createConnection}, * so the user can use it to talk to the server. * * It can also be created by Node.js and passed to the user when a connection * is received. For example, it is passed to the listeners of a `'connection'` event emitted on a {@link Server}, so the user can use * it to interact with the client. * @since v0.3.4 */ class Socket extends stream.Duplex { constructor(options?: SocketConstructorOpts); /** * Destroys the socket after all data is written. If the `finish` event was already emitted the socket is destroyed immediately. * If the socket is still writable it implicitly calls `socket.end()`. * @since v0.3.4 */ destroySoon(): void; /** * Sends data on the socket. The second parameter specifies the encoding in the * case of a string. It defaults to UTF8 encoding. * * Returns `true` if the entire data was flushed successfully to the kernel * buffer. Returns `false` if all or part of the data was queued in user memory.`'drain'` will be emitted when the buffer is again free. * * The optional `callback` parameter will be executed when the data is finally * written out, which may not be immediately. * * See `Writable` stream `write()` method for more * information. * @since v0.1.90 * @param [encoding='utf8'] Only used when data is `string`. */ write(buffer: Uint8Array | string, cb?: (err?: Error) => void): boolean; write(str: Uint8Array | string, encoding?: BufferEncoding, cb?: (err?: Error) => void): boolean; /** * Initiate a connection on a given socket. * * Possible signatures: * * * `socket.connect(options[, connectListener])` * * `socket.connect(path[, connectListener])` for `IPC` connections. * * `socket.connect(port[, host][, connectListener])` for TCP connections. * * Returns: `net.Socket` The socket itself. * * This function is asynchronous. When the connection is established, the `'connect'` event will be emitted. If there is a problem connecting, * instead of a `'connect'` event, an `'error'` event will be emitted with * the error passed to the `'error'` listener. * The last parameter `connectListener`, if supplied, will be added as a listener * for the `'connect'` event **once**. * * This function should only be used for reconnecting a socket after`'close'` has been emitted or otherwise it may lead to undefined * behavior. */ connect(options: SocketConnectOpts, connectionListener?: () => void): this; connect(port: number, host: string, connectionListener?: () => void): this; connect(port: number, connectionListener?: () => void): this; connect(path: string, connectionListener?: () => void): this; /** * Set the encoding for the socket as a `Readable Stream`. See `readable.setEncoding()` for more information. * @since v0.1.90 * @return The socket itself. */ setEncoding(encoding?: BufferEncoding): this; /** * Pauses the reading of data. That is, `'data'` events will not be emitted. * Useful to throttle back an upload. * @return The socket itself. */ pause(): this; /** * Close the TCP connection by sending an RST packet and destroy the stream. * If this TCP socket is in connecting status, it will send an RST packet * and destroy this TCP socket once it is connected. Otherwise, it will call * `socket.destroy` with an `ERR_SOCKET_CLOSED` Error. If this is not a TCP socket * (for example, a pipe), calling this method will immediately throw * an `ERR_INVALID_HANDLE_TYPE` Error. * @since v18.3.0 * @return The socket itself. */ resetAndDestroy(): this; /** * Resumes reading after a call to `socket.pause()`. * @return The socket itself. */ resume(): this; /** * Sets the socket to timeout after `timeout` milliseconds of inactivity on * the socket. By default `net.Socket` do not have a timeout. * * When an idle timeout is triggered the socket will receive a `'timeout'` event but the connection will not be severed. The user must manually call `socket.end()` or `socket.destroy()` to * end the connection. * * ```js * socket.setTimeout(3000); * socket.on('timeout', () => { * console.log('socket timeout'); * socket.end(); * }); * ``` * * If `timeout` is 0, then the existing idle timeout is disabled. * * The optional `callback` parameter will be added as a one-time listener for the `'timeout'` event. * @since v0.1.90 * @return The socket itself. */ setTimeout(timeout: number, callback?: () => void): this; /** * Enable/disable the use of Nagle's algorithm. * * When a TCP connection is created, it will have Nagle's algorithm enabled. * * Nagle's algorithm delays data before it is sent via the network. It attempts * to optimize throughput at the expense of latency. * * Passing `true` for `noDelay` or not passing an argument will disable Nagle's * algorithm for the socket. Passing `false` for `noDelay` will enable Nagle's * algorithm. * @since v0.1.90 * @param [noDelay=true] * @return The socket itself. */ setNoDelay(noDelay?: boolean): this; /** * Enable/disable keep-alive functionality, and optionally set the initial * delay before the first keepalive probe is sent on an idle socket. * * Set `initialDelay` (in milliseconds) to set the delay between the last * data packet received and the first keepalive probe. Setting `0` for`initialDelay` will leave the value unchanged from the default * (or previous) setting. * * Enabling the keep-alive functionality will set the following socket options: * * * `SO_KEEPALIVE=1` * * `TCP_KEEPIDLE=initialDelay` * * `TCP_KEEPCNT=10` * * `TCP_KEEPINTVL=1` * @since v0.1.92 * @param [enable=false] * @param [initialDelay=0] * @return The socket itself. */ setKeepAlive(enable?: boolean, initialDelay?: number): this; /** * Returns the bound `address`, the address `family` name and `port` of the * socket as reported by the operating system:`{ port: 12346, family: 'IPv4', address: '127.0.0.1' }` * @since v0.1.90 */ address(): AddressInfo | {}; /** * Calling `unref()` on a socket will allow the program to exit if this is the only * active socket in the event system. If the socket is already `unref`ed calling`unref()` again will have no effect. * @since v0.9.1 * @return The socket itself. */ unref(): this; /** * Opposite of `unref()`, calling `ref()` on a previously `unref`ed socket will _not_ let the program exit if it's the only socket left (the default behavior). * If the socket is `ref`ed calling `ref` again will have no effect. * @since v0.9.1 * @return The socket itself. */ ref(): this; /** * This property shows the number of characters buffered for writing. The buffer * may contain strings whose length after encoding is not yet known. So this number * is only an approximation of the number of bytes in the buffer. * * `net.Socket` has the property that `socket.write()` always works. This is to * help users get up and running quickly. The computer cannot always keep up * with the amount of data that is written to a socket. The network connection * simply might be too slow. Node.js will internally queue up the data written to a * socket and send it out over the wire when it is possible. * * The consequence of this internal buffering is that memory may grow. * Users who experience large or growing `bufferSize` should attempt to * "throttle" the data flows in their program with `socket.pause()` and `socket.resume()`. * @since v0.3.8 * @deprecated Since v14.6.0 - Use `writableLength` instead. */ readonly bufferSize: number; /** * The amount of received bytes. * @since v0.5.3 */ readonly bytesRead: number; /** * The amount of bytes sent. * @since v0.5.3 */ readonly bytesWritten: number; /** * If `true`,`socket.connect(options[, connectListener])` was * called and has not yet finished. It will stay `true` until the socket becomes * connected, then it is set to `false` and the `'connect'` event is emitted. Note * that the `socket.connect(options[, connectListener])` callback is a listener for the `'connect'` event. * @since v6.1.0 */ readonly connecting: boolean; /** * This is `true` if the socket is not connected yet, either because `.connect()` * has not yet been called or because it is still in the process of connecting (see `socket.connecting`). * @since v10.16.0 */ readonly pending: boolean; /** * See `writable.destroyed` for further details. */ readonly destroyed: boolean; /** * The string representation of the local IP address the remote client is * connecting on. For example, in a server listening on `'0.0.0.0'`, if a client * connects on `'192.168.1.1'`, the value of `socket.localAddress` would be`'192.168.1.1'`. * @since v0.9.6 */ readonly localAddress?: string; /** * The numeric representation of the local port. For example, `80` or `21`. * @since v0.9.6 */ readonly localPort?: number; /** * The string representation of the local IP family. `'IPv4'` or `'IPv6'`. * @since v18.8.0 */ readonly localFamily?: string; /** * This property represents the state of the connection as a string. * @see {https://nodejs.org/api/net.html#socketreadystate} * @since v0.5.0 */ readonly readyState: SocketReadyState; /** * The string representation of the remote IP address. For example,`'74.125.127.100'` or `'2001:4860:a005::68'`. Value may be `undefined` if * the socket is destroyed (for example, if the client disconnected). * @since v0.5.10 */ readonly remoteAddress?: string | undefined; /** * The string representation of the remote IP family. `'IPv4'` or `'IPv6'`. * @since v0.11.14 */ readonly remoteFamily?: string | undefined; /** * The numeric representation of the remote port. For example, `80` or `21`. * @since v0.5.10 */ readonly remotePort?: number | undefined; /** * The socket timeout in milliseconds as set by socket.setTimeout(). It is undefined if a timeout has not been set. * @since v10.7.0 */ readonly timeout?: number | undefined; /** * Half-closes the socket. i.e., it sends a FIN packet. It is possible the * server will still send some data. * * See `writable.end()` for further details. * @since v0.1.90 * @param [encoding='utf8'] Only used when data is `string`. * @param callback Optional callback for when the socket is finished. * @return The socket itself. */ end(callback?: () => void): this; end(buffer: Uint8Array | string, callback?: () => void): this; end(str: Uint8Array | string, encoding?: BufferEncoding, callback?: () => void): this; /** * events.EventEmitter * 1. close * 2. connect * 3. data * 4. drain * 5. end * 6. error * 7. lookup * 8. ready * 9. timeout */ addListener(event: string, listener: (...args: any[]) => void): this; addListener(event: "close", listener: (hadError: boolean) => void): this; addListener(event: "connect", listener: () => void): this; addListener(event: "data", listener: (data: Buffer) => void): this; addListener(event: "drain", listener: () => void): this; addListener(event: "end", listener: () => void): this; addListener(event: "error", listener: (err: Error) => void): this; addListener( event: "lookup", listener: (err: Error, address: string, family: string | number, host: string) => void, ): this; addListener(event: "ready", listener: () => void): this; addListener(event: "timeout", listener: () => void): this; emit(event: string | symbol, ...args: any[]): boolean; emit(event: "close", hadError: boolean): boolean; emit(event: "connect"): boolean; emit(event: "data", data: Buffer): boolean; emit(event: "drain"): boolean; emit(event: "end"): boolean; emit(event: "error", err: Error): boolean; emit(event: "lookup", err: Error, address: string, family: string | number, host: string): boolean; emit(event: "ready"): boolean; emit(event: "timeout"): boolean; on(event: string, listener: (...args: any[]) => void): this; on(event: "close", listener: (hadError: boolean) => void): this; on(event: "connect", listener: () => void): this; on(event: "data", listener: (data: Buffer) => void): this; on(event: "drain", listener: () => void): this; on(event: "end", listener: () => void): this; on(event: "error", listener: (err: Error) => void): this; on( event: "lookup", listener: (err: Error, address: string, family: string | number, host: string) => void, ): this; on(event: "ready", listener: () => void): this; on(event: "timeout", listener: () => void): this; once(event: string, listener: (...args: any[]) => void): this; once(event: "close", listener: (hadError: boolean) => void): this; once(event: "connect", listener: () => void): this; once(event: "data", listener: (data: Buffer) => void): this; once(event: "drain", listener: () => void): this; once(event: "end", listener: () => void): this; once(event: "error", listener: (err: Error) => void): this; once( event: "lookup", listener: (err: Error, address: string, family: string | number, host: string) => void, ): this; once(event: "ready", listener: () => void): this; once(event: "timeout", listener: () => void): this; prependListener(event: string, listener: (...args: any[]) => void): this; prependListener(event: "close", listener: (hadError: boolean) => void): this; prependListener(event: "connect", listener: () => void): this; prependListener(event: "data", listener: (data: Buffer) => void): this; prependListener(event: "drain", listener: () => void): this; prependListener(event: "end", listener: () => void): this; prependListener(event: "error", listener: (err: Error) => void): this; prependListener( event: "lookup", listener: (err: Error, address: string, family: string | number, host: string) => void, ): this; prependListener(event: "ready", listener: () => void): this; prependListener(event: "timeout", listener: () => void): this; prependOnceListener(event: string, listener: (...args: any[]) => void): this; prependOnceListener(event: "close", listener: (hadError: boolean) => void): this; prependOnceListener(event: "connect", listener: () => void): this; prependOnceListener(event: "data", listener: (data: Buffer) => void): this; prependOnceListener(event: "drain", listener: () => void): this; prependOnceListener(event: "end", listener: () => void): this; prependOnceListener(event: "error", listener: (err: Error) => void): this; prependOnceListener( event: "lookup", listener: (err: Error, address: string, family: string | number, host: string) => void, ): this; prependOnceListener(event: "ready", listener: () => void): this; prependOnceListener(event: "timeout", listener: () => void): this; } interface ListenOptions extends Abortable { port?: number | undefined; host?: string | undefined; backlog?: number | undefined; path?: string | undefined; exclusive?: boolean | undefined; readableAll?: boolean | undefined; writableAll?: boolean | undefined; /** * @default false */ ipv6Only?: boolean | undefined; } interface ServerOpts { /** * Indicates whether half-opened TCP connections are allowed. * @default false */ allowHalfOpen?: boolean | undefined; /** * Indicates whether the socket should be paused on incoming connections. * @default false */ pauseOnConnect?: boolean | undefined; /** * If set to `true`, it disables the use of Nagle's algorithm immediately after a new incoming connection is received. * @default false * @since v16.5.0 */ noDelay?: boolean | undefined; /** * If set to `true`, it enables keep-alive functionality on the socket immediately after a new incoming connection is received, * similarly on what is done in `socket.setKeepAlive([enable][, initialDelay])`. * @default false * @since v16.5.0 */ keepAlive?: boolean | undefined; /** * If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. * @default 0 * @since v16.5.0 */ keepAliveInitialDelay?: number | undefined; } interface DropArgument { localAddress?: string; localPort?: number; localFamily?: string; remoteAddress?: string; remotePort?: number; remoteFamily?: string; } /** * This class is used to create a TCP or `IPC` server. * @since v0.1.90 */ class Server extends EventEmitter { constructor(connectionListener?: (socket: Socket) => void); constructor(options?: ServerOpts, connectionListener?: (socket: Socket) => void); /** * Start a server listening for connections. A `net.Server` can be a TCP or * an `IPC` server depending on what it listens to. * * Possible signatures: * * * `server.listen(handle[, backlog][, callback])` * * `server.listen(options[, callback])` * * `server.listen(path[, backlog][, callback])` for `IPC` servers * * `server.listen([port[, host[, backlog]]][, callback])` for TCP servers * * This function is asynchronous. When the server starts listening, the `'listening'` event will be emitted. The last parameter `callback`will be added as a listener for the `'listening'` * event. * * All `listen()` methods can take a `backlog` parameter to specify the maximum * length of the queue of pending connections. The actual length will be determined * by the OS through sysctl settings such as `tcp_max_syn_backlog` and `somaxconn`on Linux. The default value of this parameter is 511 (not 512). * * All {@link Socket} are set to `SO_REUSEADDR` (see [`socket(7)`](https://man7.org/linux/man-pages/man7/socket.7.html) for * details). * * The `server.listen()` method can be called again if and only if there was an * error during the first `server.listen()` call or `server.close()` has been * called. Otherwise, an `ERR_SERVER_ALREADY_LISTEN` error will be thrown. * * One of the most common errors raised when listening is `EADDRINUSE`. * This happens when another server is already listening on the requested`port`/`path`/`handle`. One way to handle this would be to retry * after a certain amount of time: * * ```js * server.on('error', (e) => { * if (e.code === 'EADDRINUSE') { * console.log('Address in use, retrying...'); * setTimeout(() => { * server.close(); * server.listen(PORT, HOST); * }, 1000); * } * }); * ``` */ listen(port?: number, hostname?: string, backlog?: number, listeningListener?: () => void): this; listen(port?: number, hostname?: string, listeningListener?: () => void): this; listen(port?: number, backlog?: number, listeningListener?: () => void): this; listen(port?: number, listeningListener?: () => void): this; listen(path: string, backlog?: number, listeningListener?: () => void): this; listen(path: string, listeningListener?: () => void): this; listen(options: ListenOptions, listeningListener?: () => void): this; listen(handle: any, backlog?: number, listeningListener?: () => void): this; listen(handle: any, listeningListener?: () => void): this; /** * Stops the server from accepting new connections and keeps existing * connections. This function is asynchronous, the server is finally closed * when all connections are ended and the server emits a `'close'` event. * The optional `callback` will be called once the `'close'` event occurs. Unlike * that event, it will be called with an `Error` as its only argument if the server * was not open when it was closed. * @since v0.1.90 * @param callback Called when the server is closed. */ close(callback?: (err?: Error) => void): this; /** * Returns the bound `address`, the address `family` name, and `port` of the server * as reported by the operating system if listening on an IP socket * (useful to find which port was assigned when getting an OS-assigned address):`{ port: 12346, family: 'IPv4', address: '127.0.0.1' }`. * * For a server listening on a pipe or Unix domain socket, the name is returned * as a string. * * ```js * const server = net.createServer((socket) => { * socket.end('goodbye\n'); * }).on('error', (err) => { * // Handle errors here. * throw err; * }); * * // Grab an arbitrary unused port. * server.listen(() => { * console.log('opened server on', server.address()); * }); * ``` * * `server.address()` returns `null` before the `'listening'` event has been * emitted or after calling `server.close()`. * @since v0.1.90 */ address(): AddressInfo | string | null; /** * Asynchronously get the number of concurrent connections on the server. Works * when sockets were sent to forks. * * Callback should take two arguments `err` and `count`. * @since v0.9.7 */ getConnections(cb: (error: Error | null, count: number) => void): void; /** * Opposite of `unref()`, calling `ref()` on a previously `unref`ed server will _not_ let the program exit if it's the only server left (the default behavior). * If the server is `ref`ed calling `ref()` again will have no effect. * @since v0.9.1 */ ref(): this; /** * Calling `unref()` on a server will allow the program to exit if this is the only * active server in the event system. If the server is already `unref`ed calling`unref()` again will have no effect. * @since v0.9.1 */ unref(): this; /** * Set this property to reject connections when the server's connection count gets * high. * * It is not recommended to use this option once a socket has been sent to a child * with `child_process.fork()`. * @since v0.2.0 */ maxConnections: number; connections: number; /** * Indicates whether or not the server is listening for connections. * @since v5.7.0 */ listening: boolean; /** * events.EventEmitter * 1. close * 2. connection * 3. error * 4. listening * 5. drop */ addListener(event: string, listener: (...args: any[]) => void): this; addListener(event: "close", listener: () => void): this; addListener(event: "connection", listener: (socket: Socket) => void): this; addListener(event: "error", listener: (err: Error) => void): this; addListener(event: "listening", listener: () => void): this; addListener(event: "drop", listener: (data?: DropArgument) => void): this; emit(event: string | symbol, ...args: any[]): boolean; emit(event: "close"): boolean; emit(event: "connection", socket: Socket): boolean; emit(event: "error", err: Error): boolean; emit(event: "listening"): boolean; emit(event: "drop", data?: DropArgument): boolean; on(event: string, listener: (...args: any[]) => void): this; on(event: "close", listener: () => void): this; on(event: "connection", listener: (socket: Socket) => void): this; on(event: "error", listener: (err: Error) => void): this; on(event: "listening", listener: () => void): this; on(event: "drop", listener: (data?: DropArgument) => void): this; once(event: string, listener: (...args: any[]) => void): this; once(event: "close", listener: () => void): this; once(event: "connection", listener: (socket: Socket) => void): this; once(event: "error", listener: (err: Error) => void): this; once(event: "listening", listener: () => void): this; once(event: "drop", listener: (data?: DropArgument) => void): this; prependListener(event: string, listener: (...args: any[]) => void): this; prependListener(event: "close", listener: () => void): this; prependListener(event: "connection", listener: (socket: Socket) => void): this; prependListener(event: "error", listener: (err: Error) => void): this; prependListener(event: "listening", listener: () => void): this; prependListener(event: "drop", listener: (data?: DropArgument) => void): this; prependOnceListener(event: string, listener: (...args: any[]) => void): this; prependOnceListener(event: "close", listener: () => void): this; prependOnceListener(event: "connection", listener: (socket: Socket) => void): this; prependOnceListener(event: "error", listener: (err: Error) => void): this; prependOnceListener(event: "listening", listener: () => void): this; prependOnceListener(event: "drop", listener: (data?: DropArgument) => void): this; /** * Calls {@link Server.close()} and returns a promise that fulfills when the server has closed. * @since v18.18.0 */ [Symbol.asyncDispose](): Promise<void>; } type IPVersion = "ipv4" | "ipv6"; /** * The `BlockList` object can be used with some network APIs to specify rules for * disabling inbound or outbound access to specific IP addresses, IP ranges, or * IP subnets. * @since v15.0.0, v14.18.0 */ class BlockList { /** * Adds a rule to block the given IP address. * @since v15.0.0, v14.18.0 * @param address An IPv4 or IPv6 address. * @param [type='ipv4'] Either `'ipv4'` or `'ipv6'`. */ addAddress(address: string, type?: IPVersion): void; addAddress(address: SocketAddress): void; /** * Adds a rule to block a range of IP addresses from `start` (inclusive) to`end` (inclusive). * @since v15.0.0, v14.18.0 * @param start The starting IPv4 or IPv6 address in the range. * @param end The ending IPv4 or IPv6 address in the range. * @param [type='ipv4'] Either `'ipv4'` or `'ipv6'`. */ addRange(start: string, end: string, type?: IPVersion): void; addRange(start: SocketAddress, end: SocketAddress): void; /** * Adds a rule to block a range of IP addresses specified as a subnet mask. * @since v15.0.0, v14.18.0 * @param net The network IPv4 or IPv6 address. * @param prefix The number of CIDR prefix bits. For IPv4, this must be a value between `0` and `32`. For IPv6, this must be between `0` and `128`. * @param [type='ipv4'] Either `'ipv4'` or `'ipv6'`. */ addSubnet(net: SocketAddress, prefix: number): void; addSubnet(net: string, prefix: number, type?: IPVersion): void; /** * Returns `true` if the given IP address matches any of the rules added to the`BlockList`. * * ```js * const blockList = new net.BlockList(); * blockList.addAddress('123.123.123.123'); * blockList.addRange('10.0.0.1', '10.0.0.10'); * blockList.addSubnet('8592:757c:efae:4e45::', 64, 'ipv6'); * * console.log(blockList.check('123.123.123.123')); // Prints: true * console.log(blockList.check('10.0.0.3')); // Prints: true * console.log(blockList.check('222.111.111.222')); // Prints: false * * // IPv6 notation for IPv4 addresses works: * console.log(blockList.check('::ffff:7b7b:7b7b', 'ipv6')); // Prints: true * console.log(blockList.check('::ffff:123.123.123.123', 'ipv6')); // Prints: true * ``` * @since v15.0.0, v14.18.0 * @param address The IP address to check * @param [type='ipv4'] Either `'ipv4'` or `'ipv6'`. */ check(address: SocketAddress): boolean; check(address: string, type?: IPVersion): boolean; } interface TcpNetConnectOpts extends TcpSocketConnectOpts, SocketConstructorOpts { timeout?: number | undefined; } interface IpcNetConnectOpts extends IpcSocketConnectOpts, SocketConstructorOpts { timeout?: number | undefined; } type NetConnectOpts = TcpNetConnectOpts | IpcNetConnectOpts; /** * Creates a new TCP or `IPC` server. * * If `allowHalfOpen` is set to `true`, when the other end of the socket * signals the end of transmission, the server will only send back the end of * transmission when `socket.end()` is explicitly called. For example, in the * context of TCP, when a FIN packed is received, a FIN packed is sent * back only when `socket.end()` is explicitly called. Until then the * connection is half-closed (non-readable but still writable). See `'end'` event and [RFC 1122](https://tools.ietf.org/html/rfc1122) (section 4.2.2.13) for more information. * * If `pauseOnConnect` is set to `true`, then the socket associated with each * incoming connection will be paused, and no data will be read from its handle. * This allows connections to be passed between processes without any data being * read by the original process. To begin reading data from a paused socket, call `socket.resume()`. * * The server can be a TCP server or an `IPC` server, depending on what it `listen()` to. * * Here is an example of a TCP echo server which listens for connections * on port 8124: * * ```js * const net = require('net'); * const server = net.createServer((c) => { * // 'connection' listener. * console.log('client connected'); * c.on('end', () => { * console.log('client disconnected'); * }); * c.write('hello\r\n'); * c.pipe(c); * }); * server.on('error', (err) => { * throw err; * }); * server.listen(8124, () => { * console.log('server bound'); * }); * ``` * * Test this by using `telnet`: * * ```console * $ telnet localhost 8124 * ``` * * To listen on the socket `/tmp/echo.sock`: * * ```js * server.listen('/tmp/echo.sock', () => { * console.log('server bound'); * }); * ``` * * Use `nc` to connect to a Unix domain socket server: * * ```console * $ nc -U /tmp/echo.sock * ``` * @since v0.5.0 * @param connectionListener Automatically set as a listener for the {@link 'connection'} event. */ function createServer(connectionListener?: (socket: Socket) => void): Server; function createServer(options?: ServerOpts, connectionListener?: (socket: Socket) => void): Server; /** * Aliases to {@link createConnection}. * * Possible signatures: * * * {@link connect} * * {@link connect} for `IPC` connections. * * {@link connect} for TCP connections. */ function connect(options: NetConnectOpts, connectionListener?: () => void): Socket; function connect(port: number, host?: string, connectionListener?: () => void): Socket; function connect(path: string, connectionListener?: () => void): Socket; /** * A factory function, which creates a new {@link Socket}, * immediately initiates connection with `socket.connect()`, * then returns the `net.Socket` that starts the connection. * * When the connection is established, a `'connect'` event will be emitted * on the returned socket. The last parameter `connectListener`, if supplied, * will be added as a listener for the `'connect'` event **once**. * * Possible signatures: * * * {@link createConnection} * * {@link createConnection} for `IPC` connections. * * {@link createConnection} for TCP connections. * * The {@link connect} function is an alias to this function. */ function createConnection(options: NetConnectOpts, connectionListener?: () => void): Socket; function createConnection(port: number, host?: string, connectionListener?: () => void): Socket; function createConnection(path: string, connectionListener?: () => void): Socket; /** * Returns `6` if `input` is an IPv6 address. Returns `4` if `input` is an IPv4 * address in [dot-decimal notation](https://en.wikipedia.org/wiki/Dot-decimal_notation) with no leading zeroes. Otherwise, returns`0`. * * ```js * net.isIP('::1'); // returns 6 * net.isIP('127.0.0.1'); // returns 4 * net.isIP('127.000.000.001'); // returns 0 * net.isIP('127.0.0.1/24'); // returns 0 * net.isIP('fhqwhgads'); // returns 0 * ``` * @since v0.3.0 */ function isIP(input: string): number; /** * Returns `true` if `input` is an IPv4 address in [dot-decimal notation](https://en.wikipedia.org/wiki/Dot-decimal_notation) with no * leading zeroes. Otherwise, returns `false`. * * ```js * net.isIPv4('127.0.0.1'); // returns true * net.isIPv4('127.000.000.001'); // returns false * net.isIPv4('127.0.0.1/24'); // returns false * net.isIPv4('fhqwhgads'); // returns false * ``` * @since v0.3.0 */ function isIPv4(input: string): boolean; /** * Returns `true` if `input` is an IPv6 address. Otherwise, returns `false`. * * ```js * net.isIPv6('::1'); // returns true * net.isIPv6('fhqwhgads'); // returns false * ``` * @since v0.3.0 */ function isIPv6(input: string): boolean; interface SocketAddressInitOptions { /** * The network address as either an IPv4 or IPv6 string. * @default 127.0.0.1 */ address?: string | undefined; /** * @default `'ipv4'` */ family?: IPVersion | undefined; /** * An IPv6 flow-label used only if `family` is `'ipv6'`. * @default 0 */ flowlabel?: number | undefined; /** * An IP port. * @default 0 */ port?: number | undefined; } /** * @since v15.14.0, v14.18.0 */ class SocketAddress { constructor(options: SocketAddressInitOptions); /** * @since v15.14.0, v14.18.0 */ readonly address: string; /** * Either \`'ipv4'\` or \`'ipv6'\`. * @since v15.14.0, v14.18.0 */ readonly family: IPVersion; /** * @since v15.14.0, v14.18.0 */ readonly port: number; /** * @since v15.14.0, v14.18.0 */ readonly flowlabel: number; } } declare module "node:net" { export * from "net"; }