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/** * The `dgram` module provides an implementation of UDP datagram sockets. * * ```js * import dgram from 'dgram'; * * const server = dgram.createSocket('udp4'); * * server.on('error', (err) => { * console.log(`server error:\n${err.stack}`); * server.close(); * }); * * server.on('message', (msg, rinfo) => { * console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); * }); * * server.on('listening', () => { * const address = server.address(); * console.log(`server listening ${address.address}:${address.port}`); * }); * * server.bind(41234); * // Prints: server listening 0.0.0.0:41234 * ``` * @see [source](https://github.com/nodejs/node/blob/v18.0.0/lib/dgram.js) */ declare module "dgram" { import { AddressInfo } from "node:net"; import * as dns from "node:dns"; import { Abortable, EventEmitter } from "node:events"; interface RemoteInfo { address: string; family: "IPv4" | "IPv6"; port: number; size: number; } interface BindOptions { port?: number | undefined; address?: string | undefined; exclusive?: boolean | undefined; fd?: number | undefined; } type SocketType = "udp4" | "udp6"; interface SocketOptions extends Abortable { type: SocketType; reuseAddr?: boolean | undefined; /** * @default false */ ipv6Only?: boolean | undefined; recvBufferSize?: number | undefined; sendBufferSize?: number | undefined; lookup?: | (( hostname: string, options: dns.LookupOneOptions, callback: (err: NodeJS.ErrnoException | null, address: string, family: number) => void, ) => void) | undefined; } /** * Creates a `dgram.Socket` object. Once the socket is created, calling `socket.bind()` will instruct the socket to begin listening for datagram * messages. When `address` and `port` are not passed to `socket.bind()` the * method will bind the socket to the "all interfaces" address on a random port * (it does the right thing for both `udp4` and `udp6` sockets). The bound address * and port can be retrieved using `socket.address().address` and `socket.address().port`. * * If the `signal` option is enabled, calling `.abort()` on the corresponding`AbortController` is similar to calling `.close()` on the socket: * * ```js * const controller = new AbortController(); * const { signal } = controller; * const server = dgram.createSocket({ type: 'udp4', signal }); * server.on('message', (msg, rinfo) => { * console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); * }); * // Later, when you want to close the server. * controller.abort(); * ``` * @since v0.11.13 * @param options Available options are: * @param callback Attached as a listener for `'message'` events. Optional. */ function createSocket(type: SocketType, callback?: (msg: Buffer, rinfo: RemoteInfo) => void): Socket; function createSocket(options: SocketOptions, callback?: (msg: Buffer, rinfo: RemoteInfo) => void): Socket; /** * Encapsulates the datagram functionality. * * New instances of `dgram.Socket` are created using {@link createSocket}. * The `new` keyword is not to be used to create `dgram.Socket` instances. * @since v0.1.99 */ class Socket extends EventEmitter { /** * Tells the kernel to join a multicast group at the given `multicastAddress` and`multicastInterface` using the `IP_ADD_MEMBERSHIP` socket option. If the`multicastInterface` argument is not * specified, the operating system will choose * one interface and will add membership to it. To add membership to every * available interface, call `addMembership` multiple times, once per interface. * * When called on an unbound socket, this method will implicitly bind to a random * port, listening on all interfaces. * * When sharing a UDP socket across multiple `cluster` workers, the`socket.addMembership()` function must be called only once or an`EADDRINUSE` error will occur: * * ```js * import cluster from 'cluster'; * import dgram from 'dgram'; * * if (cluster.isPrimary) { * cluster.fork(); // Works ok. * cluster.fork(); // Fails with EADDRINUSE. * } else { * const s = dgram.createSocket('udp4'); * s.bind(1234, () => { * s.addMembership('224.0.0.114'); * }); * } * ``` * @since v0.6.9 */ addMembership(multicastAddress: string, multicastInterface?: string): void; /** * Returns an object containing the address information for a socket. * For UDP sockets, this object will contain `address`, `family` and `port`properties. * * This method throws `EBADF` if called on an unbound socket. * @since v0.1.99 */ address(): AddressInfo; /** * For UDP sockets, causes the `dgram.Socket` to listen for datagram * messages on a named `port` and optional `address`. If `port` is not * specified or is `0`, the operating system will attempt to bind to a * random port. If `address` is not specified, the operating system will * attempt to listen on all addresses. Once binding is complete, a`'listening'` event is emitted and the optional `callback` function is * called. * * Specifying both a `'listening'` event listener and passing a`callback` to the `socket.bind()` method is not harmful but not very * useful. * * A bound datagram socket keeps the Node.js process running to receive * datagram messages. * * If binding fails, an `'error'` event is generated. In rare case (e.g. * attempting to bind with a closed socket), an `Error` may be thrown. * * Example of a UDP server listening on port 41234: * * ```js * import dgram from 'dgram'; * * const server = dgram.createSocket('udp4'); * * server.on('error', (err) => { * console.log(`server error:\n${err.stack}`); * server.close(); * }); * * server.on('message', (msg, rinfo) => { * console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); * }); * * server.on('listening', () => { * const address = server.address(); * console.log(`server listening ${address.address}:${address.port}`); * }); * * server.bind(41234); * // Prints: server listening 0.0.0.0:41234 * ``` * @since v0.1.99 * @param callback with no parameters. Called when binding is complete. */ bind(port?: number, address?: string, callback?: () => void): this; bind(port?: number, callback?: () => void): this; bind(callback?: () => void): this; bind(options: BindOptions, callback?: () => void): this; /** * Close the underlying socket and stop listening for data on it. If a callback is * provided, it is added as a listener for the `'close'` event. * @since v0.1.99 * @param callback Called when the socket has been closed. */ close(callback?: () => void): this; /** * Associates the `dgram.Socket` to a remote address and port. Every * message sent by this handle is automatically sent to that destination. Also, * the socket will only receive messages from that remote peer. * Trying to call `connect()` on an already connected socket will result * in an `ERR_SOCKET_DGRAM_IS_CONNECTED` exception. If `address` is not * provided, `'127.0.0.1'` (for `udp4` sockets) or `'::1'` (for `udp6` sockets) * will be used by default. Once the connection is complete, a `'connect'` event * is emitted and the optional `callback` function is called. In case of failure, * the `callback` is called or, failing this, an `'error'` event is emitted. * @since v12.0.0 * @param callback Called when the connection is completed or on error. */ connect(port: number, address?: string, callback?: () => void): void; connect(port: number, callback: () => void): void; /** * A synchronous function that disassociates a connected `dgram.Socket` from * its remote address. Trying to call `disconnect()` on an unbound or already * disconnected socket will result in an `ERR_SOCKET_DGRAM_NOT_CONNECTED` exception. * @since v12.0.0 */ disconnect(): void; /** * Instructs the kernel to leave a multicast group at `multicastAddress` using the`IP_DROP_MEMBERSHIP` socket option. This method is automatically called by the * kernel when the socket is closed or the process terminates, so most apps will * never have reason to call this. * * If `multicastInterface` is not specified, the operating system will attempt to * drop membership on all valid interfaces. * @since v0.6.9 */ dropMembership(multicastAddress: string, multicastInterface?: string): void; /** * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket. * @since v8.7.0 * @return the `SO_RCVBUF` socket receive buffer size in bytes. */ getRecvBufferSize(): number; /** * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket. * @since v8.7.0 * @return the `SO_SNDBUF` socket send buffer size in bytes. */ getSendBufferSize(): number; /** * By default, binding a socket will cause it to block the Node.js process from * exiting as long as the socket is open. The `socket.unref()` method can be used * to exclude the socket from the reference counting that keeps the Node.js * process active. The `socket.ref()` method adds the socket back to the reference * counting and restores the default behavior. * * Calling `socket.ref()` multiples times will have no additional effect. * * The `socket.ref()` method returns a reference to the socket so calls can be * chained. * @since v0.9.1 */ ref(): this; /** * Returns an object containing the `address`, `family`, and `port` of the remote * endpoint. This method throws an `ERR_SOCKET_DGRAM_NOT_CONNECTED` exception * if the socket is not connected. * @since v12.0.0 */ remoteAddress(): AddressInfo; /** * Broadcasts a datagram on the socket. * For connectionless sockets, the destination `port` and `address` must be * specified. Connected sockets, on the other hand, will use their associated * remote endpoint, so the `port` and `address` arguments must not be set. * * The `msg` argument contains the message to be sent. * Depending on its type, different behavior can apply. If `msg` is a `Buffer`, * any `TypedArray` or a `DataView`, * the `offset` and `length` specify the offset within the `Buffer` where the * message begins and the number of bytes in the message, respectively. * If `msg` is a `String`, then it is automatically converted to a `Buffer`with `'utf8'` encoding. With messages that * contain multi-byte characters, `offset` and `length` will be calculated with * respect to `byte length` and not the character position. * If `msg` is an array, `offset` and `length` must not be specified. * * The `address` argument is a string. If the value of `address` is a host name, * DNS will be used to resolve the address of the host. If `address` is not * provided or otherwise nullish, `'127.0.0.1'` (for `udp4` sockets) or `'::1'`(for `udp6` sockets) will be used by default. * * If the socket has not been previously bound with a call to `bind`, the socket * is assigned a random port number and is bound to the "all interfaces" address * (`'0.0.0.0'` for `udp4` sockets, `'::0'` for `udp6` sockets.) * * An optional `callback` function may be specified to as a way of reporting * DNS errors or for determining when it is safe to reuse the `buf` object. * DNS lookups delay the time to send for at least one tick of the * Node.js event loop. * * The only way to know for sure that the datagram has been sent is by using a`callback`. If an error occurs and a `callback` is given, the error will be * passed as the first argument to the `callback`. If a `callback` is not given, * the error is emitted as an `'error'` event on the `socket` object. * * Offset and length are optional but both _must_ be set if either are used. * They are supported only when the first argument is a `Buffer`, a `TypedArray`, * or a `DataView`. * * This method throws `ERR_SOCKET_BAD_PORT` if called on an unbound socket. * * Example of sending a UDP packet to a port on `localhost`; * * ```js * import dgram from 'dgram'; * import { Buffer } from 'buffer'; * * const message = Buffer.from('Some bytes'); * const client = dgram.createSocket('udp4'); * client.send(message, 41234, 'localhost', (err) => { * client.close(); * }); * ``` * * Example of sending a UDP packet composed of multiple buffers to a port on`127.0.0.1`; * * ```js * import dgram from 'dgram'; * import { Buffer } from 'buffer'; * * const buf1 = Buffer.from('Some '); * const buf2 = Buffer.from('bytes'); * const client = dgram.createSocket('udp4'); * client.send([buf1, buf2], 41234, (err) => { * client.close(); * }); * ``` * * Sending multiple buffers might be faster or slower depending on the * application and operating system. Run benchmarks to * determine the optimal strategy on a case-by-case basis. Generally speaking, * however, sending multiple buffers is faster. * * Example of sending a UDP packet using a socket connected to a port on`localhost`: * * ```js * import dgram from 'dgram'; * import { Buffer } from 'buffer'; * * const message = Buffer.from('Some bytes'); * const client = dgram.createSocket('udp4'); * client.connect(41234, 'localhost', (err) => { * client.send(message, (err) => { * client.close(); * }); * }); * ``` * @since v0.1.99 * @param msg Message to be sent. * @param offset Offset in the buffer where the message starts. * @param length Number of bytes in the message. * @param port Destination port. * @param address Destination host name or IP address. * @param callback Called when the message has been sent. */ send( msg: string | Uint8Array | readonly any[], port?: number, address?: string, callback?: (error: Error | null, bytes: number) => void, ): void; send( msg: string | Uint8Array | readonly any[], port?: number, callback?: (error: Error | null, bytes: number) => void, ): void; send( msg: string | Uint8Array | readonly any[], callback?: (error: Error | null, bytes: number) => void, ): void; send( msg: string | Uint8Array, offset: number, length: number, port?: number, address?: string, callback?: (error: Error | null, bytes: number) => void, ): void; send( msg: string | Uint8Array, offset: number, length: number, port?: number, callback?: (error: Error | null, bytes: number) => void, ): void; send( msg: string | Uint8Array, offset: number, length: number, callback?: (error: Error | null, bytes: number) => void, ): void; /** * Sets or clears the `SO_BROADCAST` socket option. When set to `true`, UDP * packets may be sent to a local interface's broadcast address. * * This method throws `EBADF` if called on an unbound socket. * @since v0.6.9 */ setBroadcast(flag: boolean): void; /** * _All references to scope in this section are referring to [IPv6 Zone Indices](https://en.wikipedia.org/wiki/IPv6_address#Scoped_literal_IPv6_addresses), which are defined by [RFC * 4007](https://tools.ietf.org/html/rfc4007). In string form, an IP_ * _with a scope index is written as `'IP%scope'` where scope is an interface name_ * _or interface number._ * * Sets the default outgoing multicast interface of the socket to a chosen * interface or back to system interface selection. The `multicastInterface` must * be a valid string representation of an IP from the socket's family. * * For IPv4 sockets, this should be the IP configured for the desired physical * interface. All packets sent to multicast on the socket will be sent on the * interface determined by the most recent successful use of this call. * * For IPv6 sockets, `multicastInterface` should include a scope to indicate the * interface as in the examples that follow. In IPv6, individual `send` calls can * also use explicit scope in addresses, so only packets sent to a multicast * address without specifying an explicit scope are affected by the most recent * successful use of this call. * * This method throws `EBADF` if called on an unbound socket. * * #### Example: IPv6 outgoing multicast interface * * On most systems, where scope format uses the interface name: * * ```js * const socket = dgram.createSocket('udp6'); * * socket.bind(1234, () => { * socket.setMulticastInterface('::%eth1'); * }); * ``` * * On Windows, where scope format uses an interface number: * * ```js * const socket = dgram.createSocket('udp6'); * * socket.bind(1234, () => { * socket.setMulticastInterface('::%2'); * }); * ``` * * #### Example: IPv4 outgoing multicast interface * * All systems use an IP of the host on the desired physical interface: * * ```js * const socket = dgram.createSocket('udp4'); * * socket.bind(1234, () => { * socket.setMulticastInterface('10.0.0.2'); * }); * ``` * @since v8.6.0 */ setMulticastInterface(multicastInterface: string): void; /** * Sets or clears the `IP_MULTICAST_LOOP` socket option. When set to `true`, * multicast packets will also be received on the local interface. * * This method throws `EBADF` if called on an unbound socket. * @since v0.3.8 */ setMulticastLoopback(flag: boolean): boolean; /** * Sets the `IP_MULTICAST_TTL` socket option. While TTL generally stands for * "Time to Live", in this context it specifies the number of IP hops that a * packet is allowed to travel through, specifically for multicast traffic. Each * router or gateway that forwards a packet decrements the TTL. If the TTL is * decremented to 0 by a router, it will not be forwarded. * * The `ttl` argument may be between 0 and 255\. The default on most systems is `1`. * * This method throws `EBADF` if called on an unbound socket. * @since v0.3.8 */ setMulticastTTL(ttl: number): number; /** * Sets the `SO_RCVBUF` socket option. Sets the maximum socket receive buffer * in bytes. * * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket. * @since v8.7.0 */ setRecvBufferSize(size: number): void; /** * Sets the `SO_SNDBUF` socket option. Sets the maximum socket send buffer * in bytes. * * This method throws `ERR_SOCKET_BUFFER_SIZE` if called on an unbound socket. * @since v8.7.0 */ setSendBufferSize(size: number): void; /** * Sets the `IP_TTL` socket option. While TTL generally stands for "Time to Live", * in this context it specifies the number of IP hops that a packet is allowed to * travel through. Each router or gateway that forwards a packet decrements the * TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. * Changing TTL values is typically done for network probes or when multicasting. * * The `ttl` argument may be between 1 and 255\. The default on most systems * is 64. * * This method throws `EBADF` if called on an unbound socket. * @since v0.1.101 */ setTTL(ttl: number): number; /** * By default, binding a socket will cause it to block the Node.js process from * exiting as long as the socket is open. The `socket.unref()` method can be used * to exclude the socket from the reference counting that keeps the Node.js * process active, allowing the process to exit even if the socket is still * listening. * * Calling `socket.unref()` multiple times will have no addition effect. * * The `socket.unref()` method returns a reference to the socket so calls can be * chained. * @since v0.9.1 */ unref(): this; /** * Tells the kernel to join a source-specific multicast channel at the given`sourceAddress` and `groupAddress`, using the `multicastInterface` with the`IP_ADD_SOURCE_MEMBERSHIP` socket * option. If the `multicastInterface` argument * is not specified, the operating system will choose one interface and will add * membership to it. To add membership to every available interface, call`socket.addSourceSpecificMembership()` multiple times, once per interface. * * When called on an unbound socket, this method will implicitly bind to a random * port, listening on all interfaces. * @since v13.1.0, v12.16.0 */ addSourceSpecificMembership(sourceAddress: string, groupAddress: string, multicastInterface?: string): void; /** * Instructs the kernel to leave a source-specific multicast channel at the given`sourceAddress` and `groupAddress` using the `IP_DROP_SOURCE_MEMBERSHIP`socket option. This method is * automatically called by the kernel when the * socket is closed or the process terminates, so most apps will never have * reason to call this. * * If `multicastInterface` is not specified, the operating system will attempt to * drop membership on all valid interfaces. * @since v13.1.0, v12.16.0 */ dropSourceSpecificMembership(sourceAddress: string, groupAddress: string, multicastInterface?: string): void; /** * events.EventEmitter * 1. close * 2. connect * 3. error * 4. listening * 5. message */ addListener(event: string, listener: (...args: any[]) => void): this; addListener(event: "close", listener: () => void): this; addListener(event: "connect", listener: () => void): this; addListener(event: "error", listener: (err: Error) => void): this; addListener(event: "listening", listener: () => void): this; addListener(event: "message", listener: (msg: Buffer, rinfo: RemoteInfo) => void): this; emit(event: string | symbol, ...args: any[]): boolean; emit(event: "close"): boolean; emit(event: "connect"): boolean; emit(event: "error", err: Error): boolean; emit(event: "listening"): boolean; emit(event: "message", msg: Buffer, rinfo: RemoteInfo): boolean; on(event: string, listener: (...args: any[]) => void): this; on(event: "close", listener: () => void): this; on(event: "connect", listener: () => void): this; on(event: "error", listener: (err: Error) => void): this; on(event: "listening", listener: () => void): this; on(event: "message", listener: (msg: Buffer, rinfo: RemoteInfo) => void): this; once(event: string, listener: (...args: any[]) => void): this; once(event: "close", listener: () => void): this; once(event: "connect", listener: () => void): this; once(event: "error", listener: (err: Error) => void): this; once(event: "listening", listener: () => void): this; once(event: "message", listener: (msg: Buffer, rinfo: RemoteInfo) => void): this; prependListener(event: string, listener: (...args: any[]) => void): this; prependListener(event: "close", listener: () => void): this; prependListener(event: "connect", listener: () => void): this; prependListener(event: "error", listener: (err: Error) => void): this; prependListener(event: "listening", listener: () => void): this; prependListener(event: "message", listener: (msg: Buffer, rinfo: RemoteInfo) => void): this; prependOnceListener(event: string, listener: (...args: any[]) => void): this; prependOnceListener(event: "close", listener: () => void): this; prependOnceListener(event: "connect", listener: () => void): this; prependOnceListener(event: "error", listener: (err: Error) => void): this; prependOnceListener(event: "listening", listener: () => void): this; prependOnceListener(event: "message", listener: (msg: Buffer, rinfo: RemoteInfo) => void): this; /** * Calls `socket.close()` and returns a promise that fulfills when the socket has closed. * @since v18.18.0 */ [Symbol.asyncDispose](): Promise<void>; } } declare module "node:dgram" { export * from "dgram"; }