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declare module "process" { import * as tty from "node:tty"; import { Worker } from "node:worker_threads"; global { var process: NodeJS.Process; namespace NodeJS { // this namespace merge is here because these are specifically used // as the type for process.stdin, process.stdout, and process.stderr. // they can't live in tty.d.ts because we need to disambiguate the imported name. interface ReadStream extends tty.ReadStream {} interface WriteStream extends tty.WriteStream {} interface MemoryUsageFn { /** * The `process.memoryUsage()` method iterate over each page to gather informations about memory * usage which can be slow depending on the program memory allocations. */ (): MemoryUsage; /** * method returns an integer representing the Resident Set Size (RSS) in bytes. */ rss(): number; } interface MemoryUsage { rss: number; heapTotal: number; heapUsed: number; external: number; arrayBuffers: number; } interface CpuUsage { user: number; system: number; } interface ProcessRelease { name: string; sourceUrl?: string | undefined; headersUrl?: string | undefined; libUrl?: string | undefined; lts?: string | undefined; } interface ProcessVersions extends Dict<string> { http_parser: string; node: string; v8: string; ares: string; uv: string; zlib: string; modules: string; openssl: string; } type Platform = | "aix" | "android" | "darwin" | "freebsd" | "haiku" | "linux" | "openbsd" | "sunos" | "win32" | "cygwin" | "netbsd"; type Architecture = | "arm" | "arm64" | "ia32" | "mips" | "mipsel" | "ppc" | "ppc64" | "s390" | "s390x" | "x64"; type Signals = | "SIGABRT" | "SIGALRM" | "SIGBUS" | "SIGCHLD" | "SIGCONT" | "SIGFPE" | "SIGHUP" | "SIGILL" | "SIGINT" | "SIGIO" | "SIGIOT" | "SIGKILL" | "SIGPIPE" | "SIGPOLL" | "SIGPROF" | "SIGPWR" | "SIGQUIT" | "SIGSEGV" | "SIGSTKFLT" | "SIGSTOP" | "SIGSYS" | "SIGTERM" | "SIGTRAP" | "SIGTSTP" | "SIGTTIN" | "SIGTTOU" | "SIGUNUSED" | "SIGURG" | "SIGUSR1" | "SIGUSR2" | "SIGVTALRM" | "SIGWINCH" | "SIGXCPU" | "SIGXFSZ" | "SIGBREAK" | "SIGLOST" | "SIGINFO"; type UncaughtExceptionOrigin = "uncaughtException" | "unhandledRejection"; type MultipleResolveType = "resolve" | "reject"; type BeforeExitListener = (code: number) => void; type DisconnectListener = () => void; type ExitListener = (code: number) => void; type RejectionHandledListener = (promise: Promise<unknown>) => void; type UncaughtExceptionListener = (error: Error, origin: UncaughtExceptionOrigin) => void; /** * Most of the time the unhandledRejection will be an Error, but this should not be relied upon * as *anything* can be thrown/rejected, it is therefore unsafe to assume that the value is an Error. */ type UnhandledRejectionListener = (reason: unknown, promise: Promise<unknown>) => void; type WarningListener = (warning: Error) => void; type MessageListener = (message: unknown, sendHandle: unknown) => void; type SignalsListener = (signal: Signals) => void; type MultipleResolveListener = ( type: MultipleResolveType, promise: Promise<unknown>, value: unknown, ) => void; type WorkerListener = (worker: Worker) => void; interface Socket extends ReadWriteStream { isTTY?: true | undefined; } // Alias for compatibility interface ProcessEnv extends Dict<string> { /** * Can be used to change the default timezone at runtime */ TZ?: string; } interface HRTime { (time?: [number, number]): [number, number]; bigint(): bigint; } interface ProcessReport { /** * Directory where the report is written. * working directory of the Node.js process. * @default '' indicating that reports are written to the current */ directory: string; /** * Filename where the report is written. * The default value is the empty string. * @default '' the output filename will be comprised of a timestamp, * PID, and sequence number. */ filename: string; /** * Returns a JSON-formatted diagnostic report for the running process. * The report's JavaScript stack trace is taken from err, if present. */ getReport(err?: Error): string; /** * If true, a diagnostic report is generated on fatal errors, * such as out of memory errors or failed C++ assertions. * @default false */ reportOnFatalError: boolean; /** * If true, a diagnostic report is generated when the process * receives the signal specified by process.report.signal. * @default false */ reportOnSignal: boolean; /** * If true, a diagnostic report is generated on uncaught exception. * @default false */ reportOnUncaughtException: boolean; /** * The signal used to trigger the creation of a diagnostic report. * @default 'SIGUSR2' */ signal: Signals; /** * Writes a diagnostic report to a file. If filename is not provided, the default filename * includes the date, time, PID, and a sequence number. * The report's JavaScript stack trace is taken from err, if present. * * @param fileName Name of the file where the report is written. * This should be a relative path, that will be appended to the directory specified in * `process.report.directory`, or the current working directory of the Node.js process, * if unspecified. * @param error A custom error used for reporting the JavaScript stack. * @return Filename of the generated report. */ writeReport(fileName?: string): string; writeReport(error?: Error): string; writeReport(fileName?: string, err?: Error): string; } interface ResourceUsage { fsRead: number; fsWrite: number; involuntaryContextSwitches: number; ipcReceived: number; ipcSent: number; majorPageFault: number; maxRSS: number; minorPageFault: number; sharedMemorySize: number; signalsCount: number; swappedOut: number; systemCPUTime: number; unsharedDataSize: number; unsharedStackSize: number; userCPUTime: number; voluntaryContextSwitches: number; } interface EmitWarningOptions { /** * When `warning` is a `string`, `type` is the name to use for the _type_ of warning being emitted. * * @default 'Warning' */ type?: string | undefined; /** * A unique identifier for the warning instance being emitted. */ code?: string | undefined; /** * When `warning` is a `string`, `ctor` is an optional function used to limit the generated stack trace. * * @default process.emitWarning */ ctor?: Function | undefined; /** * Additional text to include with the error. */ detail?: string | undefined; } interface ProcessConfig { readonly target_defaults: { readonly cflags: any[]; readonly default_configuration: string; readonly defines: string[]; readonly include_dirs: string[]; readonly libraries: string[]; }; readonly variables: { readonly clang: number; readonly host_arch: string; readonly node_install_npm: boolean; readonly node_install_waf: boolean; readonly node_prefix: string; readonly node_shared_openssl: boolean; readonly node_shared_v8: boolean; readonly node_shared_zlib: boolean; readonly node_use_dtrace: boolean; readonly node_use_etw: boolean; readonly node_use_openssl: boolean; readonly target_arch: string; readonly v8_no_strict_aliasing: number; readonly v8_use_snapshot: boolean; readonly visibility: string; }; } interface Process extends EventEmitter { /** * The `process.stdout` property returns a stream connected to`stdout` (fd `1`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `1` refers to a file, in which case it is * a `Writable` stream. * * For example, to copy `process.stdin` to `process.stdout`: * * ```js * import { stdin, stdout } from 'process'; * * stdin.pipe(stdout); * ``` * * `process.stdout` differs from other Node.js streams in important ways. See `note on process I/O` for more information. */ stdout: WriteStream & { fd: 1; }; /** * The `process.stderr` property returns a stream connected to`stderr` (fd `2`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `2` refers to a file, in which case it is * a `Writable` stream. * * `process.stderr` differs from other Node.js streams in important ways. See `note on process I/O` for more information. */ stderr: WriteStream & { fd: 2; }; /** * The `process.stdin` property returns a stream connected to`stdin` (fd `0`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `0` refers to a file, in which case it is * a `Readable` stream. * * For details of how to read from `stdin` see `readable.read()`. * * As a `Duplex` stream, `process.stdin` can also be used in "old" mode that * is compatible with scripts written for Node.js prior to v0.10\. * For more information see `Stream compatibility`. * * In "old" streams mode the `stdin` stream is paused by default, so one * must call `process.stdin.resume()` to read from it. Note also that calling`process.stdin.resume()` itself would switch stream to "old" mode. */ stdin: ReadStream & { fd: 0; }; openStdin(): Socket; /** * The `process.argv` property returns an array containing the command-line * arguments passed when the Node.js process was launched. The first element will * be {@link execPath}. See `process.argv0` if access to the original value * of `argv[0]` is needed. The second element will be the path to the JavaScript * file being executed. The remaining elements will be any additional command-line * arguments. * * For example, assuming the following script for `process-args.js`: * * ```js * import { argv } from 'process'; * * // print process.argv * argv.forEach((val, index) => { * console.log(`${index}: ${val}`); * }); * ``` * * Launching the Node.js process as: * * ```console * $ node process-args.js one two=three four * ``` * * Would generate the output: * * ```text * 0: /usr/local/bin/node * 1: /Users/mjr/work/node/process-args.js * 2: one * 3: two=three * 4: four * ``` * @since v0.1.27 */ argv: string[]; /** * The `process.argv0` property stores a read-only copy of the original value of`argv[0]` passed when Node.js starts. * * ```console * $ bash -c 'exec -a customArgv0 ./node' * > process.argv[0] * '/Volumes/code/external/node/out/Release/node' * > process.argv0 * 'customArgv0' * ``` * @since v6.4.0 */ argv0: string; /** * The `process.execArgv` property returns the set of Node.js-specific command-line * options passed when the Node.js process was launched. These options do not * appear in the array returned by the {@link argv} property, and do not * include the Node.js executable, the name of the script, or any options following * the script name. These options are useful in order to spawn child processes with * the same execution environment as the parent. * * ```console * $ node --harmony script.js --version * ``` * * Results in `process.execArgv`: * * ```js * ['--harmony'] * ``` * * And `process.argv`: * * ```js * ['/usr/local/bin/node', 'script.js', '--version'] * ``` * * Refer to `Worker constructor` for the detailed behavior of worker * threads with this property. * @since v0.7.7 */ execArgv: string[]; /** * The `process.execPath` property returns the absolute pathname of the executable * that started the Node.js process. Symbolic links, if any, are resolved. * * ```js * '/usr/local/bin/node' * ``` * @since v0.1.100 */ execPath: string; /** * The `process.abort()` method causes the Node.js process to exit immediately and * generate a core file. * * This feature is not available in `Worker` threads. * @since v0.7.0 */ abort(): never; /** * The `process.chdir()` method changes the current working directory of the * Node.js process or throws an exception if doing so fails (for instance, if * the specified `directory` does not exist). * * ```js * import { chdir, cwd } from 'process'; * * console.log(`Starting directory: ${cwd()}`); * try { * chdir('/tmp'); * console.log(`New directory: ${cwd()}`); * } catch (err) { * console.error(`chdir: ${err}`); * } * ``` * * This feature is not available in `Worker` threads. * @since v0.1.17 */ chdir(directory: string): void; /** * The `process.cwd()` method returns the current working directory of the Node.js * process. * * ```js * import { cwd } from 'process'; * * console.log(`Current directory: ${cwd()}`); * ``` * @since v0.1.8 */ cwd(): string; /** * The port used by the Node.js debugger when enabled. * * ```js * import process from 'process'; * * process.debugPort = 5858; * ``` * @since v0.7.2 */ debugPort: number; /** * The `process.emitWarning()` method can be used to emit custom or application * specific process warnings. These can be listened for by adding a handler to the `'warning'` event. * * ```js * import { emitWarning } from 'process'; * * // Emit a warning with a code and additional detail. * emitWarning('Something happened!', { * code: 'MY_WARNING', * detail: 'This is some additional information' * }); * // Emits: * // (node:56338) [MY_WARNING] Warning: Something happened! * // This is some additional information * ``` * * In this example, an `Error` object is generated internally by`process.emitWarning()` and passed through to the `'warning'` handler. * * ```js * import process from 'process'; * * process.on('warning', (warning) => { * console.warn(warning.name); // 'Warning' * console.warn(warning.message); // 'Something happened!' * console.warn(warning.code); // 'MY_WARNING' * console.warn(warning.stack); // Stack trace * console.warn(warning.detail); // 'This is some additional information' * }); * ``` * * If `warning` is passed as an `Error` object, the `options` argument is ignored. * @since v8.0.0 * @param warning The warning to emit. */ emitWarning(warning: string | Error, ctor?: Function): void; emitWarning(warning: string | Error, type?: string, ctor?: Function): void; emitWarning(warning: string | Error, type?: string, code?: string, ctor?: Function): void; emitWarning(warning: string | Error, options?: EmitWarningOptions): void; /** * The `process.env` property returns an object containing the user environment. * See [`environ(7)`](http://man7.org/linux/man-pages/man7/environ.7.html). * * An example of this object looks like: * * ```js * { * TERM: 'xterm-256color', * SHELL: '/usr/local/bin/bash', * USER: 'maciej', * PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin', * PWD: '/Users/maciej', * EDITOR: 'vim', * SHLVL: '1', * HOME: '/Users/maciej', * LOGNAME: 'maciej', * _: '/usr/local/bin/node' * } * ``` * * It is possible to modify this object, but such modifications will not be * reflected outside the Node.js process, or (unless explicitly requested) * to other `Worker` threads. * In other words, the following example would not work: * * ```console * $ node -e 'process.env.foo = "bar"' && echo $foo * ``` * * While the following will: * * ```js * import { env } from 'process'; * * env.foo = 'bar'; * console.log(env.foo); * ``` * * Assigning a property on `process.env` will implicitly convert the value * to a string. **This behavior is deprecated.** Future versions of Node.js may * throw an error when the value is not a string, number, or boolean. * * ```js * import { env } from 'process'; * * env.test = null; * console.log(env.test); * // => 'null' * env.test = undefined; * console.log(env.test); * // => 'undefined' * ``` * * Use `delete` to delete a property from `process.env`. * * ```js * import { env } from 'process'; * * env.TEST = 1; * delete env.TEST; * console.log(env.TEST); * // => undefined * ``` * * On Windows operating systems, environment variables are case-insensitive. * * ```js * import { env } from 'process'; * * env.TEST = 1; * console.log(env.test); * // => 1 * ``` * * Unless explicitly specified when creating a `Worker` instance, * each `Worker` thread has its own copy of `process.env`, based on its * parent thread’s `process.env`, or whatever was specified as the `env` option * to the `Worker` constructor. Changes to `process.env` will not be visible * across `Worker` threads, and only the main thread can make changes that * are visible to the operating system or to native add-ons. * @since v0.1.27 */ env: ProcessEnv; /** * The `process.exit()` method instructs Node.js to terminate the process * synchronously with an exit status of `code`. If `code` is omitted, exit uses * either the 'success' code `0` or the value of `process.exitCode` if it has been * set. Node.js will not terminate until all the `'exit'` event listeners are * called. * * To exit with a 'failure' code: * * ```js * import { exit } from 'process'; * * exit(1); * ``` * * The shell that executed Node.js should see the exit code as `1`. * * Calling `process.exit()` will force the process to exit as quickly as possible * even if there are still asynchronous operations pending that have not yet * completed fully, including I/O operations to `process.stdout` and`process.stderr`. * * In most situations, it is not actually necessary to call `process.exit()`explicitly. The Node.js process will exit on its own _if there is no additional_ * _work pending_ in the event loop. The `process.exitCode` property can be set to * tell the process which exit code to use when the process exits gracefully. * * For instance, the following example illustrates a _misuse_ of the`process.exit()` method that could lead to data printed to stdout being * truncated and lost: * * ```js * import { exit } from 'process'; * * // This is an example of what *not* to do: * if (someConditionNotMet()) { * printUsageToStdout(); * exit(1); * } * ``` * * The reason this is problematic is because writes to `process.stdout` in Node.js * are sometimes _asynchronous_ and may occur over multiple ticks of the Node.js * event loop. Calling `process.exit()`, however, forces the process to exit _before_ those additional writes to `stdout` can be performed. * * Rather than calling `process.exit()` directly, the code _should_ set the`process.exitCode` and allow the process to exit naturally by avoiding * scheduling any additional work for the event loop: * * ```js * import process from 'process'; * * // How to properly set the exit code while letting * // the process exit gracefully. * if (someConditionNotMet()) { * printUsageToStdout(); * process.exitCode = 1; * } * ``` * * If it is necessary to terminate the Node.js process due to an error condition, * throwing an _uncaught_ error and allowing the process to terminate accordingly * is safer than calling `process.exit()`. * * In `Worker` threads, this function stops the current thread rather * than the current process. * @since v0.1.13 * @param [code=0] The exit code. */ exit(code?: number): never; /** * A number which will be the process exit code, when the process either * exits gracefully, or is exited via {@link exit} without specifying * a code. * * Specifying a code to {@link exit} will override any * previous setting of `process.exitCode`. * @since v0.11.8 */ exitCode?: number | undefined; /** * The `process.getgid()` method returns the numerical group identity of the * process. (See [`getgid(2)`](http://man7.org/linux/man-pages/man2/getgid.2.html).) * * ```js * import process from 'process'; * * if (process.getgid) { * console.log(`Current gid: ${process.getgid()}`); * } * ``` * * This function is only available on POSIX platforms (i.e. not Windows or * Android). * @since v0.1.31 */ getgid?: () => number; /** * The `process.setgid()` method sets the group identity of the process. (See [`setgid(2)`](http://man7.org/linux/man-pages/man2/setgid.2.html).) The `id` can be passed as either a * numeric ID or a group name * string. If a group name is specified, this method blocks while resolving the * associated numeric ID. * * ```js * import process from 'process'; * * if (process.getgid && process.setgid) { * console.log(`Current gid: ${process.getgid()}`); * try { * process.setgid(501); * console.log(`New gid: ${process.getgid()}`); * } catch (err) { * console.log(`Failed to set gid: ${err}`); * } * } * ``` * * This function is only available on POSIX platforms (i.e. not Windows or * Android). * This feature is not available in `Worker` threads. * @since v0.1.31 * @param id The group name or ID */ setgid?: (id: number | string) => void; /** * The `process.getuid()` method returns the numeric user identity of the process. * (See [`getuid(2)`](http://man7.org/linux/man-pages/man2/getuid.2.html).) * * ```js * import process from 'process'; * * if (process.getuid) { * console.log(`Current uid: ${process.getuid()}`); * } * ``` * * This function is only available on POSIX platforms (i.e. not Windows or * Android). * @since v0.1.28 */ getuid?: () => number; /** * The `process.setuid(id)` method sets the user identity of the process. (See [`setuid(2)`](http://man7.org/linux/man-pages/man2/setuid.2.html).) The `id` can be passed as either a * numeric ID or a username string. * If a username is specified, the method blocks while resolving the associated * numeric ID. * * ```js * import process from 'process'; * * if (process.getuid && process.setuid) { * console.log(`Current uid: ${process.getuid()}`); * try { * process.setuid(501); * console.log(`New uid: ${process.getuid()}`); * } catch (err) { * console.log(`Failed to set uid: ${err}`); * } * } * ``` * * This function is only available on POSIX platforms (i.e. not Windows or * Android). * This feature is not available in `Worker` threads. * @since v0.1.28 */ setuid?: (id: number | string) => void; /** * The `process.geteuid()` method returns the numerical effective user identity of * the process. (See [`geteuid(2)`](http://man7.org/linux/man-pages/man2/geteuid.2.html).) * * ```js * import process from 'process'; * * if (process.geteuid) { * console.log(`Current uid: ${process.geteuid()}`); * } * ``` * * This function is only available on POSIX platforms (i.e. not Windows or * Android). * @since v2.0.0 */ geteuid?: () => number; /** * The `process.seteuid()` method sets the effective user identity of the process. * (See [`seteuid(2)`](http://man7.org/linux/man-pages/man2/seteuid.2.html).) The `id` can be passed as either a numeric ID or a username * string. If a username is specified, the method blocks while resolving the * associated numeric ID. * * ```js * import process from 'process'; * * if (process.geteuid && process.seteuid) { * console.log(`Current uid: ${process.geteuid()}`); * try { * process.seteuid(501); * console.log(`New uid: ${process.geteuid()}`); * } catch (err) { * console.log(`Failed to set uid: ${err}`); * } * } * ``` * * This function is only available on POSIX platforms (i.e. not Windows or * Android). * This feature is not available in `Worker` threads. * @since v2.0.0 * @param id A user name or ID */ seteuid?: (id: number | string) => void; /** * The `process.getegid()` method returns the numerical effective group identity * of the Node.js process. (See [`getegid(2)`](http://man7.org/linux/man-pages/man2/getegid.2.html).) * * ```js * import process from 'process'; * * if (process.getegid) { * console.log(`Current gid: ${process.getegid()}`); * } * ``` * * This function is only available on POSIX platforms (i.e. not Windows or * Android). * @since v2.0.0 */ getegid?: () => number; /** * The `process.setegid()` method sets the effective group identity of the process. * (See [`setegid(2)`](http://man7.org/linux/man-pages/man2/setegid.2.html).) The `id` can be passed as either a numeric ID or a group * name string. If a group name is specified, this method blocks while resolving * the associated a numeric ID. * * ```js * import process from 'process'; * * if (process.getegid && process.setegid) { * console.log(`Current gid: ${process.getegid()}`); * try { * process.setegid(501); * console.log(`New gid: ${process.getegid()}`); * } catch (err) { * console.log(`Failed to set gid: ${err}`); * } * } * ``` * * This function is only available on POSIX platforms (i.e. not Windows or * Android). * This feature is not available in `Worker` threads. * @since v2.0.0 * @param id A group name or ID */ setegid?: (id: number | string) => void; /** * The `process.getgroups()` method returns an array with the supplementary group * IDs. POSIX leaves it unspecified if the effective group ID is included but * Node.js ensures it always is. * * ```js * import process from 'process'; * * if (process.getgroups) { * console.log(process.getgroups()); // [ 16, 21, 297 ] * } * ``` * * This function is only available on POSIX platforms (i.e. not Windows or * Android). * @since v0.9.4 */ getgroups?: () => number[]; /** * The `process.setgroups()` method sets the supplementary group IDs for the * Node.js process. This is a privileged operation that requires the Node.js * process to have `root` or the `CAP_SETGID` capability. * * The `groups` array can contain numeric group IDs, group names, or both. * * ```js * import process from 'process'; * * if (process.getgroups && process.setgroups) { * try { * process.setgroups([501]); * console.log(process.getgroups()); // new groups * } catch (err) { * console.log(`Failed to set groups: ${err}`); * } * } * ``` * * This function is only available on POSIX platforms (i.e. not Windows or * Android). * This feature is not available in `Worker` threads. * @since v0.9.4 */ setgroups?: (groups: ReadonlyArray<string | number>) => void; /** * The `process.setUncaughtExceptionCaptureCallback()` function sets a function * that will be invoked when an uncaught exception occurs, which will receive the * exception value itself as its first argument. * * If such a function is set, the `'uncaughtException'` event will * not be emitted. If `--abort-on-uncaught-exception` was passed from the * command line or set through `v8.setFlagsFromString()`, the process will * not abort. Actions configured to take place on exceptions such as report * generations will be affected too * * To unset the capture function,`process.setUncaughtExceptionCaptureCallback(null)` may be used. Calling this * method with a non-`null` argument while another capture function is set will * throw an error. * * Using this function is mutually exclusive with using the deprecated `domain` built-in module. * @since v9.3.0 */ setUncaughtExceptionCaptureCallback(cb: ((err: Error) => void) | null): void; /** * Indicates whether a callback has been set using {@link setUncaughtExceptionCaptureCallback}. * @since v9.3.0 */ hasUncaughtExceptionCaptureCallback(): boolean; /** * This function enables or disables the Source Map v3 support for stack traces. * It provides same features as launching Node.js process with commandline options --enable-source-maps. * @since v16.6.0 * @experimental */ setSourceMapsEnabled(value: boolean): void; /** * The `process.version` property contains the Node.js version string. * * ```js * import { version } from 'process'; * * console.log(`Version: ${version}`); * // Version: v14.8.0 * ``` * * To get the version string without the prepended _v_, use`process.versions.node`. * @since v0.1.3 */ readonly version: string; /** * The `process.versions` property returns an object listing the version strings of * Node.js and its dependencies. `process.versions.modules` indicates the current * ABI version, which is increased whenever a C++ API changes. Node.js will refuse * to load modules that were compiled against a different module ABI version. * * ```js * import { versions } from 'process'; * * console.log(versions); * ``` * * Will generate an object similar to: * * ```console * { node: '11.13.0', * v8: '7.0.276.38-node.18', * uv: '1.27.0', * zlib: '1.2.11', * brotli: '1.0.7', * ares: '1.15.0', * modules: '67', * nghttp2: '1.34.0', * napi: '4', * llhttp: '1.1.1', * openssl: '1.1.1b', * cldr: '34.0', * icu: '63.1', * tz: '2018e', * unicode: '11.0' } * ``` * @since v0.2.0 */ readonly versions: ProcessVersions; /** * The `process.config` property returns an `Object` containing the JavaScript * representation of the configure options used to compile the current Node.js * executable. This is the same as the `config.gypi` file that was produced when * running the `./configure` script. * * An example of the possible output looks like: * * ```js * { * target_defaults: * { cflags: [], * default_configuration: 'Release', * defines: [], * include_dirs: [], * libraries: [] }, * variables: * { * host_arch: 'x64', * napi_build_version: 5, * node_install_npm: 'true', * node_prefix: '', * node_shared_cares: 'false', * node_shared_http_parser: 'false', * node_shared_libuv: 'false', * node_shared_zlib: 'false', * node_use_dtrace: 'false', * node_use_openssl: 'true', * node_shared_openssl: 'false', * strict_aliasing: 'true', * target_arch: 'x64', * v8_use_snapshot: 1 * } * } * ``` * * The `process.config` property is **not** read-only and there are existing * modules in the ecosystem that are known to extend, modify, or entirely replace * the value of `process.config`. * * Modifying the `process.config` property, or any child-property of the`process.config` object has been deprecated. The `process.config` will be made * read-only in a future release. * @since v0.7.7 */ readonly config: ProcessConfig; /** * The `process.kill()` method sends the `signal` to the process identified by`pid`. * * Signal names are strings such as `'SIGINT'` or `'SIGHUP'`. See `Signal Events` and [`kill(2)`](http://man7.org/linux/man-pages/man2/kill.2.html) for more information. * * This method will throw an error if the target `pid` does not exist. As a special * case, a signal of `0` can be used to test for the existence of a process. * Windows platforms will throw an error if the `pid` is used to kill a process * group. * * Even though the name of this function is `process.kill()`, it is really just a * signal sender, like the `kill` system call. The signal sent may do something * other than kill the target process. * * ```js * import process, { kill } from 'process'; * * process.on('SIGHUP', () => { * console.log('Got SIGHUP signal.'); * }); * * setTimeout(() => { * console.log('Exiting.'); * process.exit(0); * }, 100); * * kill(process.pid, 'SIGHUP'); * ``` * * When `SIGUSR1` is received by a Node.js process, Node.js will start the * debugger. See `Signal Events`. * @since v0.0.6 * @param pid A process ID * @param [signal='SIGTERM'] The signal to send, either as a string or number. */ kill(pid: number, signal?: string | number): true; /** * The `process.pid` property returns the PID of the process. * * ```js * import { pid } from 'process'; * * console.log(`This process is pid ${pid}`); * ``` * @since v0.1.15 */ readonly pid: number; /** * The `process.ppid` property returns the PID of the parent of the * current process. * * ```js * import { ppid } from 'process'; * * console.log(`The parent process is pid ${ppid}`); * ``` * @since v9.2.0, v8.10.0, v6.13.0 */ readonly ppid: number; /** * The `process.title` property returns the current process title (i.e. returns * the current value of `ps`). Assigning a new value to `process.title` modifies * the current value of `ps`. * * When a new value is assigned, different platforms will impose different maximum * length restrictions on the title. Usually such restrictions are quite limited. * For instance, on Linux and macOS, `process.title` is limited to the size of the * binary name plus the length of the command-line arguments because setting the`process.title` overwrites the `argv` memory of the process. Node.js v0.8 * allowed for longer process title strings by also overwriting the `environ`memory but that was potentially insecure and confusing in some (rather obscure) * cases. * * Assigning a value to `process.title` might not result in an accurate label * within process manager applications such as macOS Activity Monitor or Windows * Services Manager. * @since v0.1.104 */ title: string; /** * The operating system CPU architecture for which the Node.js binary was compiled. * Possible values are: `'arm'`, `'arm64'`, `'ia32'`, `'mips'`,`'mipsel'`, `'ppc'`,`'ppc64'`, `'s390'`, `'s390x'`, and `'x64'`. * * ```js * import { arch } from 'process'; * * console.log(`This processor architecture is ${arch}`); * ``` * @since v0.5.0 */ readonly arch: Architecture; /** * The `process.platform` property returns a string identifying the operating * system platform for which the Node.js binary was compiled. * * Currently possible values are: * * * `'aix'` * * `'darwin'` * * `'freebsd'` * * `'linux'` * * `'openbsd'` * * `'sunos'` * * `'win32'` * * ```js * import { platform } from 'process'; * * console.log(`This platform is ${platform}`); * ``` * * The value `'android'` may also be returned if the Node.js is built on the * Android operating system. However, Android support in Node.js [is experimental](https://github.com/nodejs/node/blob/HEAD/BUILDING.md#androidandroid-based-devices-eg-firefox-os). * @since v0.1.16 */ readonly platform: Platform; /** * The `process.mainModule` property provides an alternative way of retrieving `require.main`. The difference is that if the main module changes at * runtime, `require.main` may still refer to the original main module in * modules that were required before the change occurred. Generally, it's * safe to assume that the two refer to the same module. * * As with `require.main`, `process.mainModule` will be `undefined` if there * is no entry script. * @since v0.1.17 * @deprecated Since v14.0.0 - Use `main` instead. */ mainModule?: Module | undefined; memoryUsage: MemoryUsageFn; /** * Gets the amount of memory available to the process (in bytes) based on * limits imposed by the OS. If there is no such constraint, or the constraint * is unknown, `undefined` is returned. */ constrainedMemory(): number | undefined; /** * The `process.cpuUsage()` method returns the user and system CPU time usage of * the current process, in an object with properties `user` and `system`, whose * values are microsecond values (millionth of a second). These values measure time * spent in user and system code respectively, and may end up being greater than * actual elapsed time if multiple CPU cores are performing work for this process. * * The result of a previous call to `process.cpuUsage()` can be passed as the * argument to the function, to get a diff reading. * * ```js * import { cpuUsage } from 'process'; * * const startUsage = cpuUsage(); * // { user: 38579, system: 6986 } * * // spin the CPU for 500 milliseconds * const now = Date.now(); * while (Date.now() - now < 500); * * console.log(cpuUsage(startUsage)); * // { user: 514883, system: 11226 } * ``` * @since v6.1.0 * @param previousValue A previous return value from calling `process.cpuUsage()` */ cpuUsage(previousValue?: CpuUsage): CpuUsage; /** * `process.nextTick()` adds `callback` to the "next tick queue". This queue is * fully drained after the current operation on the JavaScript stack runs to * completion and before the event loop is allowed to continue. It's possible to * create an infinite loop if one were to recursively call `process.nextTick()`. * See the [Event Loop](https://nodejs.org/en/docs/guides/event-loop-timers-and-nexttick/#process-nexttick) guide for more background. * * ```js * import { nextTick } from 'process'; * * console.log('start'); * nextTick(() => { * console.log('nextTick callback'); * }); * console.log('scheduled'); * // Output: * // start * // scheduled * // nextTick callback * ``` * * This is important when developing APIs in order to give users the opportunity * to assign event handlers _after_ an object has been constructed but before any * I/O has occurred: * * ```js * import { nextTick } from 'process'; * * function MyThing(options) { * this.setupOptions(options); * * nextTick(() => { * this.startDoingStuff(); * }); * } * * const thing = new MyThing(); * thing.getReadyForStuff(); * * // thing.startDoingStuff() gets called now, not before. * ``` * * It is very important for APIs to be either 100% synchronous or 100% * asynchronous. Consider this example: * * ```js * // WARNING! DO NOT USE! BAD UNSAFE HAZARD! * function maybeSync(arg, cb) { * if (arg) { * cb(); * return; * } * * fs.stat('file', cb); * } * ``` * * This API is hazardous because in the following case: * * ```js * const maybeTrue = Math.random() > 0.5; * * maybeSync(maybeTrue, () => { * foo(); * }); * * bar(); * ``` * * It is not clear whether `foo()` or `bar()` will be called first. * * The following approach is much better: * * ```js * import { nextTick } from 'process'; * * function definitelyAsync(arg, cb) { * if (arg) { * nextTick(cb); * return; * } * * fs.stat('file', cb); * } * ``` * @since v0.1.26 * @param args Additional arguments to pass when invoking the `callback` */ nextTick(callback: Function, ...args: any[]): void; /** * The `process.release` property returns an `Object` containing metadata related * to the current release, including URLs for the source tarball and headers-only * tarball. * * `process.release` contains the following properties: * * ```js * { * name: 'node', * lts: 'Erbium', * sourceUrl: 'https://nodejs.org/download/release/v12.18.1/node-v12.18.1.tar.gz', * headersUrl: 'https://nodejs.org/download/release/v12.18.1/node-v12.18.1-headers.tar.gz', * libUrl: 'https://nodejs.org/download/release/v12.18.1/win-x64/node.lib' * } * ``` * * In custom builds from non-release versions of the source tree, only the`name` property may be present. The additional properties should not be * relied upon to exist. * @since v3.0.0 */ readonly release: ProcessRelease; features: { inspector: boolean; debug: boolean; uv: boolean; ipv6: boolean; tls_alpn: boolean; tls_sni: boolean; tls_ocsp: boolean; tls: boolean; }; /** * `process.umask()` returns the Node.js process's file mode creation mask. Child * processes inherit the mask from the parent process. * @since v0.1.19 * @deprecated Calling `process.umask()` with no argument causes the process-wide umask to be written twice. This introduces a race condition between threads, and is a potential * * security vulnerability. There is no safe, cross-platform alternative API. */ umask(): number; /** * Can only be set if not in worker thread. */ umask(mask: string | number): number; /** * The `process.uptime()` method returns the number of seconds the current Node.js * process has been running. * * The return value includes fractions of a second. Use `Math.floor()` to get whole * seconds. * @since v0.5.0 */ uptime(): number; hrtime: HRTime; /** * If Node.js is spawned with an IPC channel, the `process.send()` method can be * used to send messages to the parent process. Messages will be received as a `'message'` event on the parent's `ChildProcess` object. * * If Node.js was not spawned with an IPC channel, `process.send` will be `undefined`. * * The message goes through serialization and parsing. The resulting message might * not be the same as what is originally sent. * @since v0.5.9 * @param options used to parameterize the sending of certain types of handles.`options` supports the following properties: */ send?( message: any, sendHandle?: any, options?: { swallowErrors?: boolean | undefined; }, callback?: (error: Error | null) => void, ): boolean; /** * If the Node.js process is spawned with an IPC channel (see the `Child Process` and `Cluster` documentation), the `process.disconnect()` method will close the * IPC channel to the parent process, allowing the child process to exit gracefully * once there are no other connections keeping it alive. * * The effect of calling `process.disconnect()` is the same as calling `ChildProcess.disconnect()` from the parent process. * * If the Node.js process was not spawned with an IPC channel,`process.disconnect()` will be `undefined`. * @since v0.7.2 */ disconnect(): void; /** * If the Node.js process is spawned with an IPC channel (see the `Child Process` and `Cluster` documentation), the `process.connected` property will return`true` so long as the IPC * channel is connected and will return `false` after`process.disconnect()` is called. * * Once `process.connected` is `false`, it is no longer possible to send messages * over the IPC channel using `process.send()`. * @since v0.7.2 */ connected: boolean; /** * The `process.allowedNodeEnvironmentFlags` property is a special, * read-only `Set` of flags allowable within the `NODE_OPTIONS` environment variable. * * `process.allowedNodeEnvironmentFlags` extends `Set`, but overrides`Set.prototype.has` to recognize several different possible flag * representations. `process.allowedNodeEnvironmentFlags.has()` will * return `true` in the following cases: * * * Flags may omit leading single (`-`) or double (`--`) dashes; e.g.,`inspect-brk` for `--inspect-brk`, or `r` for `-r`. * * Flags passed through to V8 (as listed in `--v8-options`) may replace * one or more _non-leading_ dashes for an underscore, or vice-versa; * e.g., `--perf_basic_prof`, `--perf-basic-prof`, `--perf_basic-prof`, * etc. * * Flags may contain one or more equals (`=`) characters; all * characters after and including the first equals will be ignored; * e.g., `--stack-trace-limit=100`. * * Flags _must_ be allowable within `NODE_OPTIONS`. * * When iterating over `process.allowedNodeEnvironmentFlags`, flags will * appear only _once_; each will begin with one or more dashes. Flags * passed through to V8 will contain underscores instead of non-leading * dashes: * * ```js * import { allowedNodeEnvironmentFlags } from 'process'; * * allowedNodeEnvironmentFlags.forEach((flag) => { * // -r * // --inspect-brk * // --abort_on_uncaught_exception * // ... * }); * ``` * * The methods `add()`, `clear()`, and `delete()` of`process.allowedNodeEnvironmentFlags` do nothing, and will fail * silently. * * If Node.js was compiled _without_ `NODE_OPTIONS` support (shown in {@link config}), `process.allowedNodeEnvironmentFlags` will * contain what _would have_ been allowable. * @since v10.10.0 */ allowedNodeEnvironmentFlags: ReadonlySet<string>; /** * `process.report` is an object whose methods are used to generate diagnostic * reports for the current process. Additional documentation is available in the `report documentation`. * @since v11.8.0 */ report?: ProcessReport | undefined; /** * ```js * import { resourceUsage } from 'process'; * * console.log(resourceUsage()); * /* * Will output: * { * userCPUTime: 82872, * systemCPUTime: 4143, * maxRSS: 33164, * sharedMemorySize: 0, * unsharedDataSize: 0, * unsharedStackSize: 0, * minorPageFault: 2469, * majorPageFault: 0, * swappedOut: 0, * fsRead: 0, * fsWrite: 8, * ipcSent: 0, * ipcReceived: 0, * signalsCount: 0, * voluntaryContextSwitches: 79, * involuntaryContextSwitches: 1 * } * * ``` * @since v12.6.0 * @return the resource usage for the current process. All of these values come from the `uv_getrusage` call which returns a [`uv_rusage_t` struct][uv_rusage_t]. */ resourceUsage(): ResourceUsage; /** * The `process.traceDeprecation` property indicates whether the`--trace-deprecation` flag is set on the current Node.js process. See the * documentation for the `'warning' event` and the `emitWarning() method` for more information about this * flag's behavior. * @since v0.8.0 */ traceDeprecation: boolean; /* EventEmitter */ addListener(event: "beforeExit", listener: BeforeExitListener): this; addListener(event: "disconnect", listener: DisconnectListener): this; addListener(event: "exit", listener: ExitListener): this; addListener(event: "rejectionHandled", listener: RejectionHandledListener): this; addListener(event: "uncaughtException", listener: UncaughtExceptionListener): this; addListener(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this; addListener(event: "unhandledRejection", listener: UnhandledRejectionListener): this; addListener(event: "warning", listener: WarningListener): this; addListener(event: "message", listener: MessageListener): this; addListener(event: Signals, listener: SignalsListener): this; addListener(event: "multipleResolves", listener: MultipleResolveListener): this; addListener(event: "worker", listener: WorkerListener): this; emit(event: "beforeExit", code: number): boolean; emit(event: "disconnect"): boolean; emit(event: "exit", code: number): boolean; emit(event: "rejectionHandled", promise: Promise<unknown>): boolean; emit(event: "uncaughtException", error: Error): boolean; emit(event: "uncaughtExceptionMonitor", error: Error): boolean; emit(event: "unhandledRejection", reason: unknown, promise: Promise<unknown>): boolean; emit(event: "warning", warning: Error): boolean; emit(event: "message", message: unknown, sendHandle: unknown): this; emit(event: Signals, signal?: Signals): boolean; emit( event: "multipleResolves", type: MultipleResolveType, promise: Promise<unknown>, value: unknown, ): this; emit(event: "worker", listener: WorkerListener): this; on(event: "beforeExit", listener: BeforeExitListener): this; on(event: "disconnect", listener: DisconnectListener): this; on(event: "exit", listener: ExitListener): this; on(event: "rejectionHandled", listener: RejectionHandledListener): this; on(event: "uncaughtException", listener: UncaughtExceptionListener): this; on(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this; on(event: "unhandledRejection", listener: UnhandledRejectionListener): this; on(event: "warning", listener: WarningListener): this; on(event: "message", listener: MessageListener): this; on(event: Signals, listener: SignalsListener): this; on(event: "multipleResolves", listener: MultipleResolveListener): this; on(event: "worker", listener: WorkerListener): this; on(event: string | symbol, listener: (...args: any[]) => void): this; once(event: "beforeExit", listener: BeforeExitListener): this; once(event: "disconnect", listener: DisconnectListener): this; once(event: "exit", listener: ExitListener): this; once(event: "rejectionHandled", listener: RejectionHandledListener): this; once(event: "uncaughtException", listener: UncaughtExceptionListener): this; once(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this; once(event: "unhandledRejection", listener: UnhandledRejectionListener): this; once(event: "warning", listener: WarningListener): this; once(event: "message", listener: MessageListener): this; once(event: Signals, listener: SignalsListener): this; once(event: "multipleResolves", listener: MultipleResolveListener): this; once(event: "worker", listener: WorkerListener): this; once(event: string | symbol, listener: (...args: any[]) => void): this; prependListener(event: "beforeExit", listener: BeforeExitListener): this; prependListener(event: "disconnect", listener: DisconnectListener): this; prependListener(event: "exit", listener: ExitListener): this; prependListener(event: "rejectionHandled", listener: RejectionHandledListener): this; prependListener(event: "uncaughtException", listener: UncaughtExceptionListener): this; prependListener(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this; prependListener(event: "unhandledRejection", listener: UnhandledRejectionListener): this; prependListener(event: "warning", listener: WarningListener): this; prependListener(event: "message", listener: MessageListener): this; prependListener(event: Signals, listener: SignalsListener): this; prependListener(event: "multipleResolves", listener: MultipleResolveListener): this; prependListener(event: "worker", listener: WorkerListener): this; prependOnceListener(event: "beforeExit", listener: BeforeExitListener): this; prependOnceListener(event: "disconnect", listener: DisconnectListener): this; prependOnceListener(event: "exit", listener: ExitListener): this; prependOnceListener(event: "rejectionHandled", listener: RejectionHandledListener): this; prependOnceListener(event: "uncaughtException", listener: UncaughtExceptionListener): this; prependOnceListener(event: "uncaughtExceptionMonitor", listener: UncaughtExceptionListener): this; prependOnceListener(event: "unhandledRejection", listener: UnhandledRejectionListener): this; prependOnceListener(event: "warning", listener: WarningListener): this; prependOnceListener(event: "message", listener: MessageListener): this; prependOnceListener(event: Signals, listener: SignalsListener): this; prependOnceListener(event: "multipleResolves", listener: MultipleResolveListener): this; prependOnceListener(event: "worker", listener: WorkerListener): this; listeners(event: "beforeExit"): BeforeExitListener[]; listeners(event: "disconnect"): DisconnectListener[]; listeners(event: "exit"): ExitListener[]; listeners(event: "rejectionHandled"): RejectionHandledListener[]; listeners(event: "uncaughtException"): UncaughtExceptionListener[]; listeners(event: "uncaughtExceptionMonitor"): UncaughtExceptionListener[]; listeners(event: "unhandledRejection"): UnhandledRejectionListener[]; listeners(event: "warning"): WarningListener[]; listeners(event: "message"): MessageListener[]; listeners(event: Signals): SignalsListener[]; listeners(event: "multipleResolves"): MultipleResolveListener[]; listeners(event: "worker"): WorkerListener[]; } } } export = process; } declare module "node:process" { import process = require("process"); export = process; }