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/** * The `console` module provides a simple debugging console that is similar to the * JavaScript console mechanism provided by web browsers. * * The module exports two specific components: * * * A `Console` class with methods such as `console.log()`, `console.error()` and`console.warn()` that can be used to write to any Node.js stream. * * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('console')`. * * _**Warning**_: The global console object's methods are neither consistently * synchronous like the browser APIs they resemble, nor are they consistently * asynchronous like all other Node.js streams. See the `note on process I/O` for * more information. * * Example using the global `console`: * * ```js * console.log('hello world'); * // Prints: hello world, to stdout * console.log('hello %s', 'world'); * // Prints: hello world, to stdout * console.error(new Error('Whoops, something bad happened')); * // Prints error message and stack trace to stderr: * // Error: Whoops, something bad happened * // at [eval]:5:15 * // at Script.runInThisContext (node:vm:132:18) * // at Object.runInThisContext (node:vm:309:38) * // at node:internal/process/execution:77:19 * // at [eval]-wrapper:6:22 * // at evalScript (node:internal/process/execution:76:60) * // at node:internal/main/eval_string:23:3 * * const name = 'Will Robinson'; * console.warn(`Danger ${name}! Danger!`); * // Prints: Danger Will Robinson! Danger!, to stderr * ``` * * Example using the `Console` class: * * ```js * const out = getStreamSomehow(); * const err = getStreamSomehow(); * const myConsole = new console.Console(out, err); * * myConsole.log('hello world'); * // Prints: hello world, to out * myConsole.log('hello %s', 'world'); * // Prints: hello world, to out * myConsole.error(new Error('Whoops, something bad happened')); * // Prints: [Error: Whoops, something bad happened], to err * * const name = 'Will Robinson'; * myConsole.warn(`Danger ${name}! Danger!`); * // Prints: Danger Will Robinson! Danger!, to err * ``` * @see [source](https://github.com/nodejs/node/blob/v18.0.0/lib/console.js) */ declare module "console" { import console = require("node:console"); export = console; } declare module "node:console" { import { InspectOptions } from "node:util"; global { // This needs to be global to avoid TS2403 in case lib.dom.d.ts is present in the same build interface Console { Console: console.ConsoleConstructor; /** * `console.assert()` writes a message if `value` is [falsy](https://developer.mozilla.org/en-US/docs/Glossary/Falsy) or omitted. It only * writes a message and does not otherwise affect execution. The output always * starts with `"Assertion failed"`. If provided, `message` is formatted using `util.format()`. * * If `value` is [truthy](https://developer.mozilla.org/en-US/docs/Glossary/Truthy), nothing happens. * * ```js * console.assert(true, 'does nothing'); * * console.assert(false, 'Whoops %s work', 'didn\'t'); * // Assertion failed: Whoops didn't work * * console.assert(); * // Assertion failed * ``` * @since v0.1.101 * @param value The value tested for being truthy. * @param message All arguments besides `value` are used as error message. */ assert(value: any, message?: string, ...optionalParams: any[]): void; /** * When `stdout` is a TTY, calling `console.clear()` will attempt to clear the * TTY. When `stdout` is not a TTY, this method does nothing. * * The specific operation of `console.clear()` can vary across operating systems * and terminal types. For most Linux operating systems, `console.clear()`operates similarly to the `clear` shell command. On Windows, `console.clear()`will clear only the output in the * current terminal viewport for the Node.js * binary. * @since v8.3.0 */ clear(): void; /** * Maintains an internal counter specific to `label` and outputs to `stdout` the * number of times `console.count()` has been called with the given `label`. * * ```js * > console.count() * default: 1 * undefined * > console.count('default') * default: 2 * undefined * > console.count('abc') * abc: 1 * undefined * > console.count('xyz') * xyz: 1 * undefined * > console.count('abc') * abc: 2 * undefined * > console.count() * default: 3 * undefined * > * ``` * @since v8.3.0 * @param label The display label for the counter. */ count(label?: string): void; /** * Resets the internal counter specific to `label`. * * ```js * > console.count('abc'); * abc: 1 * undefined * > console.countReset('abc'); * undefined * > console.count('abc'); * abc: 1 * undefined * > * ``` * @since v8.3.0 * @param label The display label for the counter. */ countReset(label?: string): void; /** * The `console.debug()` function is an alias for {@link log}. * @since v8.0.0 */ debug(message?: any, ...optionalParams: any[]): void; /** * Uses `util.inspect()` on `obj` and prints the resulting string to `stdout`. * This function bypasses any custom `inspect()` function defined on `obj`. * @since v0.1.101 */ dir(obj: any, options?: InspectOptions): void; /** * This method calls `console.log()` passing it the arguments received. * This method does not produce any XML formatting. * @since v8.0.0 */ dirxml(...data: any[]): void; /** * Prints to `stderr` with newline. Multiple arguments can be passed, with the * first used as the primary message and all additional used as substitution * values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to `util.format()`). * * ```js * const code = 5; * console.error('error #%d', code); * // Prints: error #5, to stderr * console.error('error', code); * // Prints: error 5, to stderr * ``` * * If formatting elements (e.g. `%d`) are not found in the first string then `util.inspect()` is called on each argument and the resulting string * values are concatenated. See `util.format()` for more information. * @since v0.1.100 */ error(message?: any, ...optionalParams: any[]): void; /** * Increases indentation of subsequent lines by spaces for `groupIndentation`length. * * If one or more `label`s are provided, those are printed first without the * additional indentation. * @since v8.5.0 */ group(...label: any[]): void; /** * An alias for {@link group}. * @since v8.5.0 */ groupCollapsed(...label: any[]): void; /** * Decreases indentation of subsequent lines by spaces for `groupIndentation`length. * @since v8.5.0 */ groupEnd(): void; /** * The `console.info()` function is an alias for {@link log}. * @since v0.1.100 */ info(message?: any, ...optionalParams: any[]): void; /** * Prints to `stdout` with newline. Multiple arguments can be passed, with the * first used as the primary message and all additional used as substitution * values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to `util.format()`). * * ```js * const count = 5; * console.log('count: %d', count); * // Prints: count: 5, to stdout * console.log('count:', count); * // Prints: count: 5, to stdout * ``` * * See `util.format()` for more information. * @since v0.1.100 */ log(message?: any, ...optionalParams: any[]): void; /** * Try to construct a table with the columns of the properties of `tabularData`(or use `properties`) and rows of `tabularData` and log it. Falls back to just * logging the argument if it can’t be parsed as tabular. * * ```js * // These can't be parsed as tabular data * console.table(Symbol()); * // Symbol() * * console.table(undefined); * // undefined * * console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]); * // ┌─────────┬─────┬─────┐ * // │ (index) │ a │ b │ * // ├─────────┼─────┼─────┤ * // │ 0 │ 1 │ 'Y' │ * // │ 1 │ 'Z' │ 2 │ * // └─────────┴─────┴─────┘ * * console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']); * // ┌─────────┬─────┐ * // │ (index) │ a │ * // ├─────────┼─────┤ * // │ 0 │ 1 │ * // │ 1 │ 'Z' │ * // └─────────┴─────┘ * ``` * @since v10.0.0 * @param properties Alternate properties for constructing the table. */ table(tabularData: any, properties?: readonly string[]): void; /** * Starts a timer that can be used to compute the duration of an operation. Timers * are identified by a unique `label`. Use the same `label` when calling {@link timeEnd} to stop the timer and output the elapsed time in * suitable time units to `stdout`. For example, if the elapsed * time is 3869ms, `console.timeEnd()` displays "3.869s". * @since v0.1.104 */ time(label?: string): void; /** * Stops a timer that was previously started by calling {@link time} and * prints the result to `stdout`: * * ```js * console.time('100-elements'); * for (let i = 0; i < 100; i++) {} * console.timeEnd('100-elements'); * // prints 100-elements: 225.438ms * ``` * @since v0.1.104 */ timeEnd(label?: string): void; /** * For a timer that was previously started by calling {@link time}, prints * the elapsed time and other `data` arguments to `stdout`: * * ```js * console.time('process'); * const value = expensiveProcess1(); // Returns 42 * console.timeLog('process', value); * // Prints "process: 365.227ms 42". * doExpensiveProcess2(value); * console.timeEnd('process'); * ``` * @since v10.7.0 */ timeLog(label?: string, ...data: any[]): void; /** * Prints to `stderr` the string `'Trace: '`, followed by the `util.format()` formatted message and stack trace to the current position in the code. * * ```js * console.trace('Show me'); * // Prints: (stack trace will vary based on where trace is called) * // Trace: Show me * // at repl:2:9 * // at REPLServer.defaultEval (repl.js:248:27) * // at bound (domain.js:287:14) * // at REPLServer.runBound [as eval] (domain.js:300:12) * // at REPLServer.<anonymous> (repl.js:412:12) * // at emitOne (events.js:82:20) * // at REPLServer.emit (events.js:169:7) * // at REPLServer.Interface._onLine (readline.js:210:10) * // at REPLServer.Interface._line (readline.js:549:8) * // at REPLServer.Interface._ttyWrite (readline.js:826:14) * ``` * @since v0.1.104 */ trace(message?: any, ...optionalParams: any[]): void; /** * The `console.warn()` function is an alias for {@link error}. * @since v0.1.100 */ warn(message?: any, ...optionalParams: any[]): void; // --- Inspector mode only --- /** * This method does not display anything unless used in the inspector. * Starts a JavaScript CPU profile with an optional label. */ profile(label?: string): void; /** * This method does not display anything unless used in the inspector. * Stops the current JavaScript CPU profiling session if one has been started and prints the report to the Profiles panel of the inspector. */ profileEnd(label?: string): void; /** * This method does not display anything unless used in the inspector. * Adds an event with the label `label` to the Timeline panel of the inspector. */ timeStamp(label?: string): void; } /** * The `console` module provides a simple debugging console that is similar to the * JavaScript console mechanism provided by web browsers. * * The module exports two specific components: * * * A `Console` class with methods such as `console.log()`, `console.error()` and`console.warn()` that can be used to write to any Node.js stream. * * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('console')`. * * _**Warning**_: The global console object's methods are neither consistently * synchronous like the browser APIs they resemble, nor are they consistently * asynchronous like all other Node.js streams. See the `note on process I/O` for * more information. * * Example using the global `console`: * * ```js * console.log('hello world'); * // Prints: hello world, to stdout * console.log('hello %s', 'world'); * // Prints: hello world, to stdout * console.error(new Error('Whoops, something bad happened')); * // Prints error message and stack trace to stderr: * // Error: Whoops, something bad happened * // at [eval]:5:15 * // at Script.runInThisContext (node:vm:132:18) * // at Object.runInThisContext (node:vm:309:38) * // at node:internal/process/execution:77:19 * // at [eval]-wrapper:6:22 * // at evalScript (node:internal/process/execution:76:60) * // at node:internal/main/eval_string:23:3 * * const name = 'Will Robinson'; * console.warn(`Danger ${name}! Danger!`); * // Prints: Danger Will Robinson! Danger!, to stderr * ``` * * Example using the `Console` class: * * ```js * const out = getStreamSomehow(); * const err = getStreamSomehow(); * const myConsole = new console.Console(out, err); * * myConsole.log('hello world'); * // Prints: hello world, to out * myConsole.log('hello %s', 'world'); * // Prints: hello world, to out * myConsole.error(new Error('Whoops, something bad happened')); * // Prints: [Error: Whoops, something bad happened], to err * * const name = 'Will Robinson'; * myConsole.warn(`Danger ${name}! Danger!`); * // Prints: Danger Will Robinson! Danger!, to err * ``` * @see [source](https://github.com/nodejs/node/blob/v16.4.2/lib/console.js) */ namespace console { interface ConsoleConstructorOptions { stdout: NodeJS.WritableStream; stderr?: NodeJS.WritableStream | undefined; ignoreErrors?: boolean | undefined; colorMode?: boolean | "auto" | undefined; inspectOptions?: InspectOptions | undefined; /** * Set group indentation * @default 2 */ groupIndentation?: number | undefined; } interface ConsoleConstructor { prototype: Console; new(stdout: NodeJS.WritableStream, stderr?: NodeJS.WritableStream, ignoreErrors?: boolean): Console; new(options: ConsoleConstructorOptions): Console; } } var console: Console; } export = globalThis.console; }