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href="https://nodejs.org/docs/latest-v18.x/api/embedding.html">18.x <b>LTS</b></a></li> <li><a href="https://nodejs.org/docs/latest-v17.x/api/embedding.html">17.x</a></li> <li><a href="https://nodejs.org/docs/latest-v16.x/api/embedding.html">16.x <b>LTS</b></a></li> <li><a href="https://nodejs.org/docs/latest-v15.x/api/embedding.html">15.x</a></li> <li><a href="https://nodejs.org/docs/latest-v14.x/api/embedding.html">14.x</a></li> <li><a href="https://nodejs.org/docs/latest-v13.x/api/embedding.html">13.x</a></li> <li><a href="https://nodejs.org/docs/latest-v12.x/api/embedding.html">12.x</a></li></ol></div> </li> <li class="picker-header"> <a href="#"> <span class="collapsed-arrow">►</span><span class="expanded-arrow">▼</span> Options </a> <div class="picker"> <ul> <li> <a href="all.html">View on single page</a> </li> <li> <a href="embedding.json">View as JSON</a> </li> <li class="edit_on_github"><a href="https://github.com/nodejs/node/edit/master/doc/api/embedding.md">Edit on GitHub</a></li> </ul> </div> </li> </ul> </div> <hr> </header> <details id="toc" open><summary>Table of contents</summary><ul> <li><a href="#c-embedder-api">C++ embedder API</a><ul> <li><a href="#example-embedding-application">Example embedding application</a><ul> <li><a href="#setting-up-per-process-state">Setting up per-process state</a></li> <li><a href="#per-instance-state">Per-instance state</a></li> </ul> </li> </ul> </li> </ul> </details> <div id="apicontent"> <h2>C++ embedder API<span><a class="mark" href="#c-embedder-api" id="c-embedder-api">#</a></span><a aria-hidden="true" class="legacy" id="embedding_c_embedder_api"></a></h2> <!--introduced_in=v12.19.0--> <p>Node.js provides a number of C++ APIs that can be used to execute JavaScript in a Node.js environment from other C++ software.</p> <p>The documentation for these APIs can be found in <a href="https://github.com/nodejs/node/blob/HEAD/src/node.h">src/node.h</a> in the Node.js source tree. In addition to the APIs exposed by Node.js, some required concepts are provided by the V8 embedder API.</p> <p>Because using Node.js as an embedded library is different from writing code that is executed by Node.js, breaking changes do not follow typical Node.js <a href="deprecations.html">deprecation policy</a> and may occur on each semver-major release without prior warning.</p> <section><h3>Example embedding application<span><a class="mark" href="#example-embedding-application" id="example-embedding-application">#</a></span><a aria-hidden="true" class="legacy" id="embedding_example_embedding_application"></a></h3> <p>The following sections will provide an overview over how to use these APIs to create an application from scratch that will perform the equivalent of <code>node -e <code></code>, i.e. that will take a piece of JavaScript and run it in a Node.js-specific environment.</p> <p>The full code can be found <a href="https://github.com/nodejs/node/blob/HEAD/test/embedding/embedtest.cc">in the Node.js source tree</a>.</p> <h4>Setting up per-process state<span><a class="mark" href="#setting-up-per-process-state" id="setting-up-per-process-state">#</a></span><a aria-hidden="true" class="legacy" id="embedding_setting_up_per_process_state"></a></h4> <p>Node.js requires some per-process state management in order to run:</p> <ul> <li>Arguments parsing for Node.js <a href="cli.html">CLI options</a>,</li> <li>V8 per-process requirements, such as a <code>v8::Platform</code> instance.</li> </ul> <p>The following example shows how these can be set up. Some class names are from the <code>node</code> and <code>v8</code> C++ namespaces, respectively.</p> <pre><code class="language-cpp">int main(int argc, char** argv) { argv = uv_setup_args(argc, argv); std::vector<std::string> args(argv, argv + argc); // Parse Node.js CLI options, and print any errors that have occurred while // trying to parse them. std::unique_ptr<node::InitializationResult> result = node::InitializeOncePerProcess(args, { node::ProcessInitializationFlags::kNoInitializeV8, node::ProcessInitializationFlags::kNoInitializeNodeV8Platform }); for (const std::string& error : result->errors()) fprintf(stderr, "%s: %s\n", args[0].c_str(), error.c_str()); if (result->early_return() != 0) { return result->exit_code(); } // Create a v8::Platform instance. `MultiIsolatePlatform::Create()` is a way // to create a v8::Platform instance that Node.js can use when creating // Worker threads. When no `MultiIsolatePlatform` instance is present, // Worker threads are disabled. std::unique_ptr<MultiIsolatePlatform> platform = MultiIsolatePlatform::Create(4); V8::InitializePlatform(platform.get()); V8::Initialize(); // See below for the contents of this function. int ret = RunNodeInstance( platform.get(), result->args(), result->exec_args()); V8::Dispose(); V8::DisposePlatform(); node::TearDownOncePerProcess(); return ret; } </code></pre> <h4>Per-instance state<span><a class="mark" href="#per-instance-state" id="per-instance-state">#</a></span><a aria-hidden="true" class="legacy" id="embedding_per_instance_state"></a></h4> <div class="api_metadata"> <details class="changelog"><summary>History</summary> <table> <tr><th>Version</th><th>Changes</th></tr> <tr><td>v15.0.0</td> <td><p>The <code>CommonEnvironmentSetup</code> and <code>SpinEventLoop</code> utilities were added.</p> </td></tr> </table> </details> </div><p>Node.js has a concept of a “Node.js instance”, that is commonly being referred to as <code>node::Environment</code>. Each <code>node::Environment</code> is associated with:</p> <ul> <li>Exactly one <code>v8::Isolate</code>, i.e. one JS Engine instance,</li> <li>Exactly one <code>uv_loop_t</code>, i.e. one event loop, and</li> <li>A number of <code>v8::Context</code>s, but exactly one main <code>v8::Context</code>.</li> <li>One <code>node::IsolateData</code> instance that contains information that could be shared by multiple <code>node::Environment</code>s that use the same <code>v8::Isolate</code>. Currently, no testing if performed for this scenario.</li> </ul> <p>In order to set up a <code>v8::Isolate</code>, an <code>v8::ArrayBuffer::Allocator</code> needs to be provided. One possible choice is the default Node.js allocator, which can be created through <code>node::ArrayBufferAllocator::Create()</code>. Using the Node.js allocator allows minor performance optimizations when addons use the Node.js C++ <code>Buffer</code> API, and is required in order to track <code>ArrayBuffer</code> memory in <a href="process.html#processmemoryusage"><code>process.memoryUsage()</code></a>.</p> <p>Additionally, each <code>v8::Isolate</code> that is used for a Node.js instance needs to be registered and unregistered with the <code>MultiIsolatePlatform</code> instance, if one is being used, in order for the platform to know which event loop to use for tasks scheduled by the <code>v8::Isolate</code>.</p> <p>The <code>node::NewIsolate()</code> helper function creates a <code>v8::Isolate</code>, sets it up with some Node.js-specific hooks (e.g. the Node.js error handler), and registers it with the platform automatically.</p> <pre><code class="language-cpp">int RunNodeInstance(MultiIsolatePlatform* platform, const std::vector<std::string>& args, const std::vector<std::string>& exec_args) { int exit_code = 0; // Setup up a libuv event loop, v8::Isolate, and Node.js Environment. std::vector<std::string> errors; std::unique_ptr<CommonEnvironmentSetup> setup = CommonEnvironmentSetup::Create(platform, &errors, args, exec_args); if (!setup) { for (const std::string& err : errors) fprintf(stderr, "%s: %s\n", args[0].c_str(), err.c_str()); return 1; } Isolate* isolate = setup->isolate(); Environment* env = setup->env(); { Locker locker(isolate); Isolate::Scope isolate_scope(isolate); HandleScope handle_scope(isolate); // The v8::Context needs to be entered when node::CreateEnvironment() and // node::LoadEnvironment() are being called. Context::Scope context_scope(setup->context()); // Set up the Node.js instance for execution, and run code inside of it. // There is also a variant that takes a callback and provides it with // the `require` and `process` objects, so that it can manually compile // and run scripts as needed. // The `require` function inside this script does *not* access the file // system, and can only load built-in Node.js modules. // `module.createRequire()` is being used to create one that is able to // load files from the disk, and uses the standard CommonJS file loader // instead of the internal-only `require` function. MaybeLocal<Value> loadenv_ret = node::LoadEnvironment( env, "const publicRequire =" " require('node:module').createRequire(process.cwd() + '/');" "globalThis.require = publicRequire;" "require('node:vm').runInThisContext(process.argv[1]);"); if (loadenv_ret.IsEmpty()) // There has been a JS exception. return 1; exit_code = node::SpinEventLoop(env).FromMaybe(1); // node::Stop() can be used to explicitly stop the event loop and keep // further JavaScript from running. It can be called from any thread, // and will act like worker.terminate() if called from another thread. node::Stop(env); } return exit_code; } </code></pre> </section> <!-- API END --> </div> </div> </div> </body> </html>