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// CapsLock uses internal capitalization rules,
// Shift "pauses" CapsLock.
partial xkb_types "internal" {
    type "ALPHABETIC" {
	modifiers = Shift + Lock;
	map[Shift] = Level2;
	preserve[Lock] = Lock;
	level_name[Level1] = "Base";
	level_name[Level2] = "Caps";
    };

    type "FOUR_LEVEL_ALPHABETIC" {
	modifiers = Shift + Lock + LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	preserve[Lock] = Lock;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] = Level3;
	map[Shift+Lock+LevelThree] = Level3;
	preserve[Lock+LevelThree] = Lock;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "AltGr";
	level_name[Level4] = "Shift AltGr";
    };

    type "FOUR_LEVEL_SEMIALPHABETIC" {
	modifiers = Shift + Lock + LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	preserve[Lock] = Lock;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] = Level3;
	map[Shift+Lock+LevelThree] = Level4;
	preserve[Lock+LevelThree] = Lock;
	preserve[Shift+Lock+LevelThree] = Lock;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "AltGr";
	level_name[Level4] = "Shift AltGr";
    };
};

// CapsLock uses internal capitalization rules,
// Shift does not cancel CapsLock.
partial xkb_types "internal_nocancel" {
    type "ALPHABETIC" {
	modifiers = Shift;
	map[Shift] = Level2;
	level_name[Level1] = "Base";
	level_name[Level2] = "Caps";
    };

    type "FOUR_LEVEL_ALPHABETIC" {
	modifiers = Shift + LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "AltGr";
	level_name[Level4] = "Shift AltGr";
    };

    type "FOUR_LEVEL_SEMIALPHABETIC" {
        // the same as FOUR_LEVEL_ALPHABETIC
	modifiers = Shift + LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "AltGr";
	level_name[Level4] = "Shift AltGr";
    };
};

// CapsLock acts as Shift with locking,
// Shift "pauses" CapsLock.
partial xkb_types "shift" {
    type "ALPHABETIC" {
	modifiers = Shift + Lock;
	map[Shift] = Level2;
	map[Lock] = Level2;
	level_name[Level1] = "Base";
	level_name[Level2] = "Caps";
    };

    type "FOUR_LEVEL_ALPHABETIC" {
	modifiers = Shift + Lock + LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock] = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] = Level4;
	map[Shift+Lock+LevelThree] = Level3;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "AltGr";
	level_name[Level4] = "Shift AltGr";
    };

    type "FOUR_LEVEL_SEMIALPHABETIC" {
	modifiers = Shift + Lock + LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock] = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] = Level3;
	map[Shift+Lock+LevelThree] = Level4;
	preserve[Lock+LevelThree] = Lock;
	preserve[Shift+Lock+LevelThree] = Lock;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "AltGr";
	level_name[Level4] = "Shift AltGr";
    };
};

// CapsLock acts as Shift with locking,
// Shift does not cancel CapsLock.
partial xkb_types "shift_nocancel" {
    type "ALPHABETIC" {
	modifiers = Shift + Lock;
	map[Shift] = Level2;
	map[Lock] = Level2;
	map[Shift+Lock] = Level2;
	level_name[Level1] = "Base";
	level_name[Level2] = "Caps";
    };

    type "FOUR_LEVEL_ALPHABETIC" {
	modifiers = Shift + Lock + LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock] = Level2;
	map[Shift+Lock] = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] = Level4;
	map[Shift+Lock+LevelThree] = Level4;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "AltGr";
	level_name[Level4] = "Shift AltGr";
    };

    type "FOUR_LEVEL_SEMIALPHABETIC" {
	modifiers = Shift + Lock + LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock] = Level2;
	map[Shift+Lock] = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] = Level3;
	map[Shift+Lock+LevelThree] = Level4;
	preserve[Lock+LevelThree] = Lock;
	preserve[Shift+Lock+LevelThree] = Lock;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "AltGr";
	level_name[Level4] = "Shift AltGr";
    };
};

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