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Direktori : /usr/lib/python3/dist-packages/PIL/ |
Current File : //usr/lib/python3/dist-packages/PIL/BlpImagePlugin.py |
""" Blizzard Mipmap Format (.blp) Jerome Leclanche <jerome@leclan.ch> The contents of this file are hereby released in the public domain (CC0) Full text of the CC0 license: https://creativecommons.org/publicdomain/zero/1.0/ BLP1 files, used mostly in Warcraft III, are not fully supported. All types of BLP2 files used in World of Warcraft are supported. The BLP file structure consists of a header, up to 16 mipmaps of the texture Texture sizes must be powers of two, though the two dimensions do not have to be equal; 512x256 is valid, but 512x200 is not. The first mipmap (mipmap #0) is the full size image; each subsequent mipmap halves both dimensions. The final mipmap should be 1x1. BLP files come in many different flavours: * JPEG-compressed (type == 0) - only supported for BLP1. * RAW images (type == 1, encoding == 1). Each mipmap is stored as an array of 8-bit values, one per pixel, left to right, top to bottom. Each value is an index to the palette. * DXT-compressed (type == 1, encoding == 2): - DXT1 compression is used if alpha_encoding == 0. - An additional alpha bit is used if alpha_depth == 1. - DXT3 compression is used if alpha_encoding == 1. - DXT5 compression is used if alpha_encoding == 7. """ from __future__ import annotations import os import struct from enum import IntEnum from io import BytesIO from . import Image, ImageFile class Format(IntEnum): JPEG = 0 class Encoding(IntEnum): UNCOMPRESSED = 1 DXT = 2 UNCOMPRESSED_RAW_BGRA = 3 class AlphaEncoding(IntEnum): DXT1 = 0 DXT3 = 1 DXT5 = 7 def unpack_565(i): return ((i >> 11) & 0x1F) << 3, ((i >> 5) & 0x3F) << 2, (i & 0x1F) << 3 def decode_dxt1(data, alpha=False): """ input: one "row" of data (i.e. will produce 4*width pixels) """ blocks = len(data) // 8 # number of blocks in row ret = (bytearray(), bytearray(), bytearray(), bytearray()) for block in range(blocks): # Decode next 8-byte block. idx = block * 8 color0, color1, bits = struct.unpack_from("<HHI", data, idx) r0, g0, b0 = unpack_565(color0) r1, g1, b1 = unpack_565(color1) # Decode this block into 4x4 pixels # Accumulate the results onto our 4 row accumulators for j in range(4): for i in range(4): # get next control op and generate a pixel control = bits & 3 bits = bits >> 2 a = 0xFF if control == 0: r, g, b = r0, g0, b0 elif control == 1: r, g, b = r1, g1, b1 elif control == 2: if color0 > color1: r = (2 * r0 + r1) // 3 g = (2 * g0 + g1) // 3 b = (2 * b0 + b1) // 3 else: r = (r0 + r1) // 2 g = (g0 + g1) // 2 b = (b0 + b1) // 2 elif control == 3: if color0 > color1: r = (2 * r1 + r0) // 3 g = (2 * g1 + g0) // 3 b = (2 * b1 + b0) // 3 else: r, g, b, a = 0, 0, 0, 0 if alpha: ret[j].extend([r, g, b, a]) else: ret[j].extend([r, g, b]) return ret def decode_dxt3(data): """ input: one "row" of data (i.e. will produce 4*width pixels) """ blocks = len(data) // 16 # number of blocks in row ret = (bytearray(), bytearray(), bytearray(), bytearray()) for block in range(blocks): idx = block * 16 block = data[idx : idx + 16] # Decode next 16-byte block. bits = struct.unpack_from("<8B", block) color0, color1 = struct.unpack_from("<HH", block, 8) (code,) = struct.unpack_from("<I", block, 12) r0, g0, b0 = unpack_565(color0) r1, g1, b1 = unpack_565(color1) for j in range(4): high = False # Do we want the higher bits? for i in range(4): alphacode_index = (4 * j + i) // 2 a = bits[alphacode_index] if high: high = False a >>= 4 else: high = True a &= 0xF a *= 17 # We get a value between 0 and 15 color_code = (code >> 2 * (4 * j + i)) & 0x03 if color_code == 0: r, g, b = r0, g0, b0 elif color_code == 1: r, g, b = r1, g1, b1 elif color_code == 2: r = (2 * r0 + r1) // 3 g = (2 * g0 + g1) // 3 b = (2 * b0 + b1) // 3 elif color_code == 3: r = (2 * r1 + r0) // 3 g = (2 * g1 + g0) // 3 b = (2 * b1 + b0) // 3 ret[j].extend([r, g, b, a]) return ret def decode_dxt5(data): """ input: one "row" of data (i.e. will produce 4 * width pixels) """ blocks = len(data) // 16 # number of blocks in row ret = (bytearray(), bytearray(), bytearray(), bytearray()) for block in range(blocks): idx = block * 16 block = data[idx : idx + 16] # Decode next 16-byte block. a0, a1 = struct.unpack_from("<BB", block) bits = struct.unpack_from("<6B", block, 2) alphacode1 = bits[2] | (bits[3] << 8) | (bits[4] << 16) | (bits[5] << 24) alphacode2 = bits[0] | (bits[1] << 8) color0, color1 = struct.unpack_from("<HH", block, 8) (code,) = struct.unpack_from("<I", block, 12) r0, g0, b0 = unpack_565(color0) r1, g1, b1 = unpack_565(color1) for j in range(4): for i in range(4): # get next control op and generate a pixel alphacode_index = 3 * (4 * j + i) if alphacode_index <= 12: alphacode = (alphacode2 >> alphacode_index) & 0x07 elif alphacode_index == 15: alphacode = (alphacode2 >> 15) | ((alphacode1 << 1) & 0x06) else: # alphacode_index >= 18 and alphacode_index <= 45 alphacode = (alphacode1 >> (alphacode_index - 16)) & 0x07 if alphacode == 0: a = a0 elif alphacode == 1: a = a1 elif a0 > a1: a = ((8 - alphacode) * a0 + (alphacode - 1) * a1) // 7 elif alphacode == 6: a = 0 elif alphacode == 7: a = 255 else: a = ((6 - alphacode) * a0 + (alphacode - 1) * a1) // 5 color_code = (code >> 2 * (4 * j + i)) & 0x03 if color_code == 0: r, g, b = r0, g0, b0 elif color_code == 1: r, g, b = r1, g1, b1 elif color_code == 2: r = (2 * r0 + r1) // 3 g = (2 * g0 + g1) // 3 b = (2 * b0 + b1) // 3 elif color_code == 3: r = (2 * r1 + r0) // 3 g = (2 * g1 + g0) // 3 b = (2 * b1 + b0) // 3 ret[j].extend([r, g, b, a]) return ret class BLPFormatError(NotImplementedError): pass def _accept(prefix): return prefix[:4] in (b"BLP1", b"BLP2") class BlpImageFile(ImageFile.ImageFile): """ Blizzard Mipmap Format """ format = "BLP" format_description = "Blizzard Mipmap Format" def _open(self): self.magic = self.fp.read(4) self.fp.seek(5, os.SEEK_CUR) (self._blp_alpha_depth,) = struct.unpack("<b", self.fp.read(1)) self.fp.seek(2, os.SEEK_CUR) self._size = struct.unpack("<II", self.fp.read(8)) if self.magic in (b"BLP1", b"BLP2"): decoder = self.magic.decode() else: msg = f"Bad BLP magic {repr(self.magic)}" raise BLPFormatError(msg) self._mode = "RGBA" if self._blp_alpha_depth else "RGB" self.tile = [(decoder, (0, 0) + self.size, 0, (self.mode, 0, 1))] class _BLPBaseDecoder(ImageFile.PyDecoder): _pulls_fd = True def decode(self, buffer): try: self._read_blp_header() self._load() except struct.error as e: msg = "Truncated BLP file" raise OSError(msg) from e return -1, 0 def _read_blp_header(self): self.fd.seek(4) (self._blp_compression,) = struct.unpack("<i", self._safe_read(4)) (self._blp_encoding,) = struct.unpack("<b", self._safe_read(1)) (self._blp_alpha_depth,) = struct.unpack("<b", self._safe_read(1)) (self._blp_alpha_encoding,) = struct.unpack("<b", self._safe_read(1)) self.fd.seek(1, os.SEEK_CUR) # mips self.size = struct.unpack("<II", self._safe_read(8)) if isinstance(self, BLP1Decoder): # Only present for BLP1 (self._blp_encoding,) = struct.unpack("<i", self._safe_read(4)) self.fd.seek(4, os.SEEK_CUR) # subtype self._blp_offsets = struct.unpack("<16I", self._safe_read(16 * 4)) self._blp_lengths = struct.unpack("<16I", self._safe_read(16 * 4)) def _safe_read(self, length): return ImageFile._safe_read(self.fd, length) def _read_palette(self): ret = [] for i in range(256): try: b, g, r, a = struct.unpack("<4B", self._safe_read(4)) except struct.error: break ret.append((b, g, r, a)) return ret def _read_bgra(self, palette): data = bytearray() _data = BytesIO(self._safe_read(self._blp_lengths[0])) while True: try: (offset,) = struct.unpack("<B", _data.read(1)) except struct.error: break b, g, r, a = palette[offset] d = (r, g, b) if self._blp_alpha_depth: d += (a,) data.extend(d) return data class BLP1Decoder(_BLPBaseDecoder): def _load(self): if self._blp_compression == Format.JPEG: self._decode_jpeg_stream() elif self._blp_compression == 1: if self._blp_encoding in (4, 5): palette = self._read_palette() data = self._read_bgra(palette) self.set_as_raw(bytes(data)) else: msg = f"Unsupported BLP encoding {repr(self._blp_encoding)}" raise BLPFormatError(msg) else: msg = f"Unsupported BLP compression {repr(self._blp_encoding)}" raise BLPFormatError(msg) def _decode_jpeg_stream(self): from .JpegImagePlugin import JpegImageFile (jpeg_header_size,) = struct.unpack("<I", self._safe_read(4)) jpeg_header = self._safe_read(jpeg_header_size) self._safe_read(self._blp_offsets[0] - self.fd.tell()) # What IS this? data = self._safe_read(self._blp_lengths[0]) data = jpeg_header + data data = BytesIO(data) image = JpegImageFile(data) Image._decompression_bomb_check(image.size) if image.mode == "CMYK": decoder_name, extents, offset, args = image.tile[0] image.tile = [(decoder_name, extents, offset, (args[0], "CMYK"))] r, g, b = image.convert("RGB").split() image = Image.merge("RGB", (b, g, r)) self.set_as_raw(image.tobytes()) class BLP2Decoder(_BLPBaseDecoder): def _load(self): palette = self._read_palette() self.fd.seek(self._blp_offsets[0]) if self._blp_compression == 1: # Uncompressed or DirectX compression if self._blp_encoding == Encoding.UNCOMPRESSED: data = self._read_bgra(palette) elif self._blp_encoding == Encoding.DXT: data = bytearray() if self._blp_alpha_encoding == AlphaEncoding.DXT1: linesize = (self.size[0] + 3) // 4 * 8 for yb in range((self.size[1] + 3) // 4): for d in decode_dxt1( self._safe_read(linesize), alpha=bool(self._blp_alpha_depth) ): data += d elif self._blp_alpha_encoding == AlphaEncoding.DXT3: linesize = (self.size[0] + 3) // 4 * 16 for yb in range((self.size[1] + 3) // 4): for d in decode_dxt3(self._safe_read(linesize)): data += d elif self._blp_alpha_encoding == AlphaEncoding.DXT5: linesize = (self.size[0] + 3) // 4 * 16 for yb in range((self.size[1] + 3) // 4): for d in decode_dxt5(self._safe_read(linesize)): data += d else: msg = f"Unsupported alpha encoding {repr(self._blp_alpha_encoding)}" raise BLPFormatError(msg) else: msg = f"Unknown BLP encoding {repr(self._blp_encoding)}" raise BLPFormatError(msg) else: msg = f"Unknown BLP compression {repr(self._blp_compression)}" raise BLPFormatError(msg) self.set_as_raw(bytes(data)) class BLPEncoder(ImageFile.PyEncoder): _pushes_fd = True def _write_palette(self): data = b"" palette = self.im.getpalette("RGBA", "RGBA") for i in range(len(palette) // 4): r, g, b, a = palette[i * 4 : (i + 1) * 4] data += struct.pack("<4B", b, g, r, a) while len(data) < 256 * 4: data += b"\x00" * 4 return data def encode(self, bufsize): palette_data = self._write_palette() offset = 20 + 16 * 4 * 2 + len(palette_data) data = struct.pack("<16I", offset, *((0,) * 15)) w, h = self.im.size data += struct.pack("<16I", w * h, *((0,) * 15)) data += palette_data for y in range(h): for x in range(w): data += struct.pack("<B", self.im.getpixel((x, y))) return len(data), 0, data def _save(im, fp, filename): if im.mode != "P": msg = "Unsupported BLP image mode" raise ValueError(msg) magic = b"BLP1" if im.encoderinfo.get("blp_version") == "BLP1" else b"BLP2" fp.write(magic) fp.write(struct.pack("<i", 1)) # Uncompressed or DirectX compression fp.write(struct.pack("<b", Encoding.UNCOMPRESSED)) fp.write(struct.pack("<b", 1 if im.palette.mode == "RGBA" else 0)) fp.write(struct.pack("<b", 0)) # alpha encoding fp.write(struct.pack("<b", 0)) # mips fp.write(struct.pack("<II", *im.size)) if magic == b"BLP1": fp.write(struct.pack("<i", 5)) fp.write(struct.pack("<i", 0)) ImageFile._save(im, fp, [("BLP", (0, 0) + im.size, 0, im.mode)]) Image.register_open(BlpImageFile.format, BlpImageFile, _accept) Image.register_extension(BlpImageFile.format, ".blp") Image.register_decoder("BLP1", BLP1Decoder) Image.register_decoder("BLP2", BLP2Decoder) Image.register_save(BlpImageFile.format, _save) Image.register_encoder("BLP", BLPEncoder)