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Direktori : /usr/lib/libreoffice/program/opengl/ |
Current File : //usr/lib/libreoffice/program/opengl/reflectionFragmentShader.glsl |
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #version 130 uniform sampler2D slideTexture; varying float v_isShadow; varying vec2 v_texturePosition; varying vec3 v_normal; void main() { vec3 lightVector = vec3(0.0, 0.0, 1.0); float light = max(dot(lightVector, v_normal), 0.0); vec4 fragment = texture2D(slideTexture, v_texturePosition); vec4 black = vec4(0.0, 0.0, 0.0, fragment.a); fragment = mix(black, fragment, light); if (v_isShadow > 0.5) { if (v_texturePosition.y > 1.0 - 0.3) gl_FragColor = mix(fragment, vec4(0.0, 0.0, 0.0, 0.0), (1.0 - v_texturePosition.y) / 0.3); else discard; } else { gl_FragColor = fragment; } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */