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Direktori : /snap/snap-store/1173/bin/data/flutter_assets/shaders/ |
Current File : //snap/snap-store/1173/bin/data/flutter_assets/shaders/ink_sparkle.frag |
IPLR � // This SkSL shader is autogenerated by spirv-cross. float4 flutter_FragCoord; uniform vec4 u_color; uniform vec4 u_composite_1; uniform vec2 u_center; uniform float u_max_radius; uniform vec2 u_resolution_scale; uniform vec2 u_noise_scale; uniform float u_noise_phase; uniform vec2 u_circle1; uniform vec2 u_circle2; uniform vec2 u_circle3; uniform vec2 u_rotation1; uniform vec2 u_rotation2; uniform vec2 u_rotation3; vec4 fragColor; float u_alpha; float u_sparkle_alpha; float u_blur; float u_radius_scale; vec2 FLT_flutter_local_FlutterFragCoord() { return flutter_FragCoord.xy; } mat2 FLT_flutter_local_rotate2d(vec2 rad) { return mat2(vec2(rad.x, -rad.y), vec2(rad.y, rad.x)); } float FLT_flutter_local_soft_circle(vec2 uv, vec2 xy, float radius, float blur) { float blur_half = blur * 0.5; float d = distance(uv, xy); return 1.0 - smoothstep(1.0 - blur_half, 1.0 + blur_half, d / radius); } float FLT_flutter_local_circle_grid(vec2 resolution, inout vec2 p, vec2 xy, vec2 rotation, float cell_diameter) { vec2 param = rotation; p = (FLT_flutter_local_rotate2d(param) * (xy - p)) + xy; p = mod(p, vec2(cell_diameter)) / resolution; float cell_uv = (cell_diameter / resolution.y) * 0.5; float r = 0.64999997615814208984375 * cell_uv; vec2 param_1 = p; vec2 param_2 = vec2(cell_uv); float param_3 = r; float param_4 = r * 50.0; return FLT_flutter_local_soft_circle(param_1, param_2, param_3, param_4); } float FLT_flutter_local_turbulence(vec2 uv) { vec2 uv_scale = uv * vec2(0.800000011920928955078125); vec2 param = vec2(0.800000011920928955078125); vec2 param_1 = uv_scale; vec2 param_2 = u_circle1; vec2 param_3 = u_rotation1; float param_4 = 0.17000000178813934326171875; float _319 = FLT_flutter_local_circle_grid(param, param_1, param_2, param_3, param_4); float g1 = _319; vec2 param_5 = vec2(0.800000011920928955078125); vec2 param_6 = uv_scale; vec2 param_7 = u_circle2; vec2 param_8 = u_rotation2; float param_9 = 0.20000000298023223876953125; float _331 = FLT_flutter_local_circle_grid(param_5, param_6, param_7, param_8, param_9); float g2 = _331; vec2 param_10 = vec2(0.800000011920928955078125); vec2 param_11 = uv_scale; vec2 param_12 = u_circle3; vec2 param_13 = u_rotation3; float param_14 = 0.2750000059604644775390625; float _344 = FLT_flutter_local_circle_grid(param_10, param_11, param_12, param_13, param_14); float g3 = _344; float v = (((g1 * g1) + g2) - g3) * 0.5; return clamp(0.449999988079071044921875 + (0.800000011920928955078125 * v), 0.0, 1.0); } float FLT_flutter_local_soft_ring(vec2 uv, vec2 xy, float radius, float thickness, float blur) { vec2 param = uv; vec2 param_1 = xy; float param_2 = radius + thickness; float param_3 = blur; float circle_outer = FLT_flutter_local_soft_circle(param, param_1, param_2, param_3); vec2 param_4 = uv; vec2 param_5 = xy; float param_6 = max(radius - thickness, 0.0); float param_7 = blur; float circle_inner = FLT_flutter_local_soft_circle(param_4, param_5, param_6, param_7); return clamp(circle_outer - circle_inner, 0.0, 1.0); } float FLT_flutter_local_triangle_noise(inout vec2 n) { n = fract(n * vec2(5.398700237274169921875, 5.442100048065185546875)); n += vec2(dot(n.yx, n + vec2(21.5351009368896484375, 14.3136997222900390625))); float xy = n.x * n.y; return (fract(xy * 95.43070220947265625) + fract(xy * 75.0496063232421875)) - 1.0; } float FLT_flutter_local_threshold(float v, float l, float h) { return step(l, v) * (1.0 - step(h, v)); } float FLT_flutter_local_sparkle(vec2 uv, float t) { vec2 param = uv; float _242 = FLT_flutter_local_triangle_noise(param); float n = _242; float param_1 = n; float param_2 = 0.0; float param_3 = 0.0500000007450580596923828125; float s = FLT_flutter_local_threshold(param_1, param_2, param_3); float param_4 = n + sin(3.1415927410125732421875 * (t + 0.3499999940395355224609375)); float param_5 = 0.100000001490116119384765625; float param_6 = 0.1500000059604644775390625; s += FLT_flutter_local_threshold(param_4, param_5, param_6); float param_7 = n + sin(3.1415927410125732421875 * (t + 0.699999988079071044921875)); float param_8 = 0.20000000298023223876953125; float param_9 = 0.25; s += FLT_flutter_local_threshold(param_7, param_8, param_9); float param_10 = n + sin(3.1415927410125732421875 * (t + 1.0499999523162841796875)); float param_11 = 0.300000011920928955078125; float param_12 = 0.3499999940395355224609375; s += FLT_flutter_local_threshold(param_10, param_11, param_12); return clamp(s, 0.0, 1.0) * 0.550000011920928955078125; } void FLT_main() { u_alpha = u_composite_1.x; u_sparkle_alpha = u_composite_1.y; u_blur = u_composite_1.z; u_radius_scale = u_composite_1.w; vec2 p = FLT_flutter_local_FlutterFragCoord(); vec2 uv_1 = p * u_resolution_scale; vec2 density_uv = uv_1 - mod(p, u_noise_scale); float radius = u_max_radius * u_radius_scale; vec2 param_13 = uv_1; float turbulence = FLT_flutter_local_turbulence(param_13); vec2 param_14 = p; vec2 param_15 = u_center; float param_16 = radius; float param_17 = 0.0500000007450580596923828125 * u_max_radius; float param_18 = u_blur; float ring = FLT_flutter_local_soft_ring(param_14, param_15, param_16, param_17, param_18); vec2 param_19 = density_uv; float param_20 = u_noise_phase; float sparkle = ((FLT_flutter_local_sparkle(param_19, param_20) * ring) * turbulence) * u_sparkle_alpha; vec2 param_21 = p; vec2 param_22 = u_center; float param_23 = radius; float param_24 = u_blur; float wave_alpha = (FLT_flutter_local_soft_circle(param_21, param_22, param_23, param_24) * u_alpha) * u_color.w; vec4 wave_color = vec4(u_color.xyz * wave_alpha, wave_alpha); fragColor = mix(wave_color, vec4(1.0), vec4(sparkle)); } half4 main(float2 iFragCoord) { flutter_FragCoord = float4(iFragCoord, 0, 0); FLT_main(); return fragColor; } l � p $ � � X � � H x���, u_rotation3 ����, u_rotation2 ����, u_rotation1 8���, u_circle3 x���, u_circle2 ����, u_circle1 ����( u_noise_phase ��( u_noise_scale x���, u_resolution_scale p���( u_max_radius 0 $ , u_center , $ ( u_composite_1 ( $ u_color ink_sparkle_fragment_main