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-�fu�D�^��123MP��ey��.�S��!�SV)���q��2{��q���H#�5�vi�>�f�R�\��BCR�����`w���8H	y�X���m�
�06F�����-���v�tt/=��5���$�m�V*St��'9���c����,�p��zi�Q��D����0OM����\;�$��3���w3�I�]��[U*_Gl8����h{b^9%|<_���l�	�R�{?Wag���<-4&gu�E�xB���CJiUP�v�W7�Q%�W�+�=�b|zrd�lC�u�`}����_mw�x�}c%�yg�"G(���;��T>J<��s|eT
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�������h'a�4���.�:k���rq�@!;?���I���=����n+*��:�s�K�7�p���]��$�6!x^�T�kf]5�)b��4&�Np����>��7n��2�N��/(Y���&�����dc�K#1����,�+P:�sH��G�Z���FA\B,�h�'6��"�A8k��NU���j �Ea%s compilation failed: %sA list of style attributes to apply to the contents of the actorAccept FocusActionsActivatableActorAdd an effect to be applied on the actorAdds a constraint to the actorAdds an action to the actorAlign AxisAlignment of the actor's contentAllocate extra space for the childAllocate extra space for the child in horizontal axisAllocate extra space for the child in vertical axisAllocationAlphaAlpha Object to drive the behaviourAlpha valueAlpha value as computed by the alphaAnchor GravityAnchor XAnchor YAngle BeginAngle EndAngle x tiltAngle y tiltAngle z tiltAnimatableAttributesAudio VolumeAuto ResizeAuto ReverseAuto sync size of actor to underlying pixbuf dimensionsAutomatic UpdatesAxisAxis of rotationBack MaterialBackendBackground Color SetBackground colorBorder ColorBorder WidthBrightnessBufferBuffer FillCan SeekCenterCenter XCenter YCenter ZCenter of ellipseCenter point for rotation around the Z axisChild TransformChild Transform SetChildren transformation matrixClipClip RectangleClip to AllocationClutter OptionsClutter debugging flags to setClutter debugging flags to unsetCogl MaterialCogl TextureColorColor SetColor of the font used by the textColumn HomogeneousColumn NumberColumn SpacingColumn SpanColumn spacingCompiledConstrains the dragging to a rectangleConstraintsConstraints the dragging to an axisConstraints the panning to an axisConstraints the zoom to an axisContainerContentContent BoxContent GravityContent RepeatContrastControl how line-wrapping is doneCoordinateCould not find a suitable CoglWinsys for a GdkDisplay of type %sCould not initialize GdkCurrent progress of the playbackCurrently set state, (transition to this state might not be complete)Cursor ColorCursor Color SetCursor PositionCursor SizeCursor VisibleDecelerationDecode image data files inside a thread to reduce blocking when loading images from diskDefault frame rateDefault horizontal alignment for the actors inside the layout managerDefault transition durationDefault vertical alignment for the actors inside the layout managerDelayDelay before startDelegate object for painting the actor's contentDepthDestroyedDetach the transition when completedDevice ManagerDevice ModeDevice TypeDirectionDirection for the textDirection of rotationDirection of the textDirection of the timelineDisable SlicingDisable XInput supportDisable mipmapping on textDouble Click DistanceDouble Click TimeDrag AreaDrag Area SetDrag AxisDrag HandleDrag ThresholdDurationDuration of the animation, in millisecondsDuration of the timeline in millisecondsEasing DurationEasing ModeEditableEffectEllipsizeEnable accessibilityEnabledEnd AngleEnd DepthExpandExtra space at the bottomExtra space at the leftExtra space at the rightExtra space at the topFactorFactor applied to the momentum when starting the interpolated phaseFailed to load the image dataFilenameFilename SetFilter QualityFinal ValueFinal angleFinal depth to applyFinal opacity levelFinal scale on the X axisFinal scale on the Y axisFinal value of the intervalFirst ChildFixed XFixed YFixed position setFlags controlling when to flatten the actor into a single imageFogFont AntialiasFont ColorFont DPIFont DescriptionFont Hint StyleFont HintingFont NameFont Subpixel OrderFontconfig configuration timestampForced X position of the actorForced Y position of the actorForced minimum height request for the actorForced minimum width request for the actorForced natural height request for the actorForced natural width request for the actorForces the underlying texture to be singular and not made of smaller space saving individual texturesFragment SourceFragment shaderFrom EdgeFullscreen SetHas BorderHas ClipHas CursorHas PointerHeightHeight of ellipseHeight of the actorHeldHomogeneousHorizontal AlignmentHorizontal Drag ThresholdHorizontal ExpandHorizontal FillHorizontal TilesHorizontal alignment for the actor inside the layout managerHorizontal alignment of the actor within the cellHorizontal repeatHorizontal scale centerHow long to show the last input character in hidden entriesHow many times the timeline should repeatHow the timeline should compute the progressIdIf TRUE, the columns are all the same widthIf TRUE, the rows are all the same heightIf composite window redirects are set to Automatic (or Manual if false)If non-zero, use this character to display the actor's contentsIf set, wrap the lines if the text becomes too wideIf the texture should be kept in sync with any pixmap changes.If this is an override-redirect windowIf window has been destroyedIf window is mappedInitial ValueInitial acceleration factorInitial angleInitial depth to applyInitial opacity levelInitial scale on the X axisInitial scale on the Y axisInitial value of the intervalInterpolateIntervalJustifyKeep Aspect RatioKeep the aspect ratio of the texture when requesting the preferred width or heightKey FocusLast ChildLayout ManagerLeft attachmentLength of the text currently in the bufferLine AlignmentLine wrapLine wrap modeLoad asynchronouslyLoad data asynchronouslyLoad files inside a thread to avoid blocking when loading images from diskLong Press DurationLong Press ThresholdLoopMagnification FilterMake X calls synchronousMake all warnings fatalManagerMappedMargin BottomMargin LeftMargin RightMargin TopMax LengthMaximum Column WidthMaximum Row HeightMaximum height for each rowMaximum lengthMaximum length of the text inside the actorMaximum number of characters for this entry. Zero if no maximumMaximum waste area of a sliced textureMaximum width for each columnMin HeightMin WidthMinification FilterMinimum Column WidthMinimum Row HeightMinimum height for each rowMinimum height setMinimum width for each columnMinimum width setModeNameName of the actorNatural HeightNatural WidthNatural height setNatural width setNo Clear HintNumber of AxesNumber of touch pointsNumber touch pointsObjectObject to which the animation appliesOffscreenOffscreen redirectOffsetOpacityOpacity EndOpacity StartOpacity of an actorOrientationPack StartPan AxisPassword CharacterPassword Hint TimePathPerspectivePerspective projection parametersPick With AlphaPivot PointPivot Point ZPixel FormatPixmapPixmap DepthPixmap heightPixmap widthPlayingPositionPosition on the Z axisPressedProduct IDProgressProgress ModeProgress modeProperty NameRate at which the interpolated panning will decelerate inReactiveRealizedRemove on CompleteRendering quality used when drawing the textureRepeat CountRepeat the contents rather than scaling them horizontallyRepeat the contents rather than scaling them verticallyRequest ModeRotation Angle XRotation Angle YRotation Angle ZRotation Center XRotation Center YRotation Center ZRotation Center Z GravityRow HomogeneousRow NumberRow SpacingRow SpanRow spacingScale Center XScale Center YScale FactorScale Factor SetScale GravityScale XScale YScale ZScale factor on the X axisScale factor on the Y axisScale factor on the Z axisScroll ModeSelectableSelected Text ColorSelected Text Color SetSelection ColorSelection Color SetSelection-boundSets the clip region to track the actor's allocationSettings for the depth cueingShader TypeShape actor with alpha channel when pickingShould the timeline automatically restartShow Clutter OptionsShow frames per secondShow on set parentSingle Line ModeSizeSnap to gridSourceSource of fragment shaderSource of vertex shaderSpacingSpacing between childrenSpacing between columnsSpacing between rowsSpecifies the actor to be clonedStage TitleStart AngleStart DepthStateSubtitle Font NameSubtitle URISurfaceSurface HeightSurface WidthSurface heightSurface widthSync size of actorTextText DirectionText lengthThe Clutter backendThe ClutterBackend of the device managerThe ClutterPath object representing the path to animate alongThe Cogl pixel format to useThe X11 Pixmap to be boundThe X11 Window to be boundThe actor attached to the metaThe actor that is being draggedThe actor wrapped by this dataThe actor's allocationThe actor's background colorThe actor's first childThe actor's last childThe actor's position on the Z axisThe actor's request modeThe alignment factor, between 0.0 and 1.0The alignment of the actor on the X axis within its allocationThe alignment of the actor on the Y axis within its allocationThe alpha used by the animationThe amount of space between two consecutive columnsThe amount of space between two consecutive rowsThe anchor point as a ClutterGravityThe animatable objectThe axis to align the position toThe backend instanceThe backend of type '%s' does not support creating multiple stagesThe background color of the boxThe bounding box of the actor's contentThe brightness change to applyThe buffer for the textThe center of scalingThe clip region for the actorThe color of the border of the rectangleThe color of the rectangleThe color of the stageThe column number to attach the left side of the child toThe column the widget resides inThe container that created this dataThe contents of the bufferThe contrast change to applyThe coordinate to bindThe currently key focused actorThe cursor positionThe cursor position of the other end of the selectionThe depth (in number of bits) of the pixmap bound to this textureThe desaturation factorThe description of the default font, as one that could be parsed by PangoThe device manager instanceThe distance between clicks necessary to detect a multiple clickThe distance the cursor should travel before starting to dragThe duration of the animationThe duration of the animationsThe duration of the stream, in secondsThe easing mode of the animationsThe edge of the actor that should be snappedThe edge of the source that should be snappedThe fill level of the bufferThe filter used when increasing the size of the contentThe filter used when reducing the size of the contentThe font description to be usedThe font to be used by the textThe font used to display subtitlesThe height of the Cairo surfaceThe height of the canvasThe height of the pixmap bound to this textureThe height of the underlying wayland surfaceThe horizontal amount of pixels required to start draggingThe horizontal trigger distance used by the actionThe interval of values to transitionThe manager that created this dataThe material to be used when painting the back of the actorThe maximum threshold before a long press is cancelledThe minimum duration for a long press gesture to be recognizedThe minimum duration of a long press to recognize the gestureThe mode of the animationThe mode of the deviceThe name of the deviceThe name of the metaThe name of the property to animateThe number of axes on the deviceThe number of columns that a child spansThe number of columns the widget should spanThe number of horizontal tilesThe number of rows that a child spansThe number of rows the widget should spanThe number of vertical tilesThe object controlling the layout of an actor's childrenThe offset along the path, between -1.0 and 2.0The offset in pixels to apply to the bindingThe offset in pixels to apply to the constraintThe orientation of the layoutThe path of the currently parsed fileThe path of the file containing the image dataThe path used to constrain an actorThe point around which the scaling and rotation occurThe position of the origin of the actorThe preferred alignment for the string, for multi-line textThe preferred place to ellipsize the stringThe repeat policy for the actor's contentThe resolution of the font, in 1024 * dots/inch, or -1 to use the defaultThe rotation angle on the X axisThe rotation angle on the Y axisThe rotation angle on the Z axisThe rotation center on the X axisThe rotation center on the Y axisThe rotation center on the Z axisThe row number to attach the top side of a child widget toThe row the widget resides inThe scaling factor for the surfaceThe scaling factor to be applied to windowsThe scrolling directionThe size of the actorThe source of the alignmentThe source of the bindingThe source of the constraintThe spacing between columnsThe spacing between rowsThe style of hinting (hintnone, hintslight, hintmedium, hintfull)The text to renderThe time between clicks necessary to detect a multiple clickThe timeline of the animationThe timeline used by the animationThe tint to applyThe translation domain used to localize stringThe trigger edge used by the actionThe type of shader usedThe type of subpixel antialiasing (none, rgb, bgr, vrgb, vbgr)The type of the deviceThe type of the values in the intervalThe underlying Cogl material handle used to draw this actorThe underlying Cogl texture handle used to draw this actorThe underlying wayland surfaceThe unique name of the binding poolThe vertical amount of pixels required to start draggingThe vertical trigger distance used by the actionThe visible region of the actorThe volume of the audioThe width of the Cairo surfaceThe width of the border of the rectangleThe width of the canvasThe width of the cursor, in pixelsThe width of the pixmap bound to this textureThe width of the underlying wayland surfaceThreshold Trigger EdgeThreshold Trigger Horizontal DistanceThreshold Trigger Vertical DistanceTile WasteTilt of the ellipse around x axisTilt of the ellipse around y axisTilt of the ellipse around z axisTimelineTimeline used by the alphaTimestamp of the current fontconfig configurationTintTitleTo EdgeTop attachmentTransformTransform SetTransformation matrixTranslation DomainTranslation XTranslation YTranslation ZTranslation along the X axisTranslation along the Y axisTranslation along the Z axisURIURI of a media fileURI of a subtitle fileUnable to initialize the Clutter backend: no available drivers found.Unable to load image dataUnique identifier of the deviceUse 'fuzzy' pickingUse AlphaUse AnimationsUse FogUse markupUser ResizableValue TypeVendor IDVertex SourceVertex shaderVerticalVertical AlignmentVertical Drag ThresholdVertical ExpandVertical FillVertical TilesVertical alignment for the actor inside the layout managerVertical alignment of the actor within the cellVertical repeatVertical scale centerVisibleWhether each item should receive the same allocationWhether extra horizontal space should be assigned to the actorWhether extra vertical space should be assigned to the actorWhether interpolated events emission is enabled.Whether layout changes should be animatedWhether or not the text includes Pango markupWhether pressing return causes the activate signal to be emittedWhether the :filename property is setWhether the actor contains the pointer of an input deviceWhether the actor has a clip setWhether the actor has been realizedWhether the actor is playingWhether the actor is reactive to eventsWhether the actor is shown when parentedWhether the actor is visible or notWhether the actor will be paintedWhether the animation should loopWhether the background color is setWhether the child should receive priority when the container is allocating spare space on the horizontal axisWhether the child should receive priority when the container is allocating spare space on the vertical axisWhether the child-transform property is setWhether the clickable has a grabWhether the clickable should be in pressed stateWhether the current stream is seekableWhether the cursor color has been setWhether the device has a cursorWhether the device is enabledWhether the direction should be reversed when reaching the endWhether the drag area is setWhether the input cursor is visibleWhether the layout should be homogeneous, i.e. all children get the same sizeWhether the layout should be vertical, rather than horizontalWhether the main stage is fullscreenWhether the main stage should be rendered offscreenWhether the meta is enabledWhether the mouse pointer is visible on the main stageWhether the rectangle should have a borderWhether the scale-factor property is setWhether the selected text color has been setWhether the selection color has been setWhether the shader is compiled and linkedWhether the shader is enabledWhether the stage is able to be resized via user interactionWhether the stage should accept focus on showWhether the stage should clear its contentsWhether the surface should match the allocationWhether the text is editableWhether the text is selectableWhether the text should be a single lineWhether the text should be justifiedWhether the transform property is setWhether to enable depth cueingWhether to honour the alpha component of the stage colorWhether to pack items at the start of the boxWhether to use antialiasing (1 to enable, 0 to disable, and -1 to use the default)Whether to use fixed positioning for the actorWhether to use hinting (1 to enable, 0 to disable and -1 to use the default)Whether to use the min-height propertyWhether to use the min-width propertyWhether to use the natural-height propertyWhether to use the natural-width propertyWidthWidth of the actorWidth of the ellipseWindowWindow MappedWindow Override RedirectWindow Redirect AutomaticWindow Scaling FactorWindow XWindow YX AlignmentX End ScaleX ExpandX Start ScaleX coordinateX coordinate of the actorX coordinate of the anchor pointX coordinate of the center of rotationX display to useX position of window on screen according to X11X screen to useY AlignmentY End ScaleY ExpandY Start ScaleY coordinateY coordinate of the actorY coordinate of the anchor pointY coordinate of the center of rotationY position of window on screen according to X11YUV textures are not supportedYUV2 textures are not supportedZ PositionZ component of the pivot pointZ coordinate of the center of rotationZoom Axisdefault:LTRProject-Id-Version: clutter master
Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?product=clutter&keywords=I18N+L10N&component=general
PO-Revision-Date: 2015-12-11 12:23-0700
Last-Translator: Jeff Bai <jeffbai@aosc.xyz>
Language-Team: 汉语 <i18n-zh@googlegroups.com>
Language: zh_CN
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Plural-Forms: nplurals=1; plural=0;
X-Generator: Poedit 1.8.6
%s 编译失败:%s应用到角色(actor)内容的风格属性列表接受焦点动作可激活角色添加要应用于角色(actor)的效果向角色(actor)添加约束向角色(actor)添加动作对齐轴角色(actor)内容的对齐方式为子角色分配额外空间为子对象分配横向的额外空间子对象分配纵向的额外空间分配Alpha驱动行为的 Alpha 对象Alpha 值alpha 函数所计算出的 Alpha 值锚点重心锚点 X锚点 Y开始角度结束角度倾角 x倾角 y倾角 z可动画属性音频音量自动缩放自动反转根据对应的 pixbuf 尺寸自动同步角色(actor)大小自动更新坐标轴旋转轴背景素材后端背景颜色设置背景颜色边框颜色边框宽度亮度缓冲区缓冲区填充可搜寻中心中心 X中心 Y中心 Z椭圆中心绕 Z 轴旋转的中心点子对象变换子对象变换设置子对象变换矩阵剪切剪切矩形要分配的剪切区域Clutter 选项要设置的 Clutter 调试标志要取消设置的 Clutter 调试标志Cogl 素材Cogl 纹理色彩颜色设置文本字体使用的颜色列对齐列号列间距列跨度列间距已编译将拖动限制为矩形区域约束将拖动限制在坐标轴将平移限制为沿坐标轴将缩放限制为沿某个坐标轴容器内容内容框内容重心重复内容对比度控制换行行为坐标找不到适合 %s 类型的 GdkDisplay 的 CoglWinsys无法初始化 Gdk当前的播放进度当前的设置状态,(可能还未完成到该状态的过渡)指针颜色光标颜色设置光标位置指针大小光标可见减速在从磁盘载入图像时,在线程中解码图像数据以减少停顿默认帧率布局管理器中的角色(actor)的默认水平对齐方式默认过渡时长布局管理器中的角色(actor)的默认竖直对齐方式延时开始前的延时绘制角色(actor)内容的委托对象色深已销毁完成时去除过渡设备管理器设备型号设备类型方向文本方向旋转方向文本的方向时间线方向禁用切片禁用 XInput 支持在文本上禁用 MIP 映射双击距离双击时间拖动区域拖动区域设置拖动坐标轴拖拽手柄拖动阈值时长动画时长,以毫秒计时间线长度(毫秒)擦除持续时间擦除方式可编辑效果简略启用辅助功能启用终点角度终点色深展开底部的额外空间左侧的额外空间右侧的额外空间顶部的额外空间系数开始相位插入(interpolated phase)时应用于初速(momentum)的加速系数加载图像数据失败文件名文件名设置过滤器质量终止值终点的角度应用的终点色深最终不透明度级别X 轴终止刻度Y 轴终止刻度间隔的终止值首个子角色固定 X 坐标固定 Y 坐标固定位置设置控制何时将角色(actor)扁平化到单一图像的标志迷雾字体平滑字体颜色字体 DPI字体描述字体微调样式字体微调字体名称字体次像素平滑顺序Fontconfig 配置时间戳强制设置角色(actor)的 X 位置强制设置角色(actor)的 Y 位置角色(actor)的强制最小高度要求角色(actor)的强制最小宽度要求角色(actor)的强制自然高度要求角色(actor)的强制自然宽度要求强制保持相应的纹理设置为单个的纹理,而不是为了节省空间而由更小的独立纹理组成片段源片段着色引擎从边缘全屏设置带有边框有剪切包含指针有指针高度椭圆高度角色(actor)高度保持时均一的水平对齐水平拖动阈值水平伸展水平填充水平图块数布局管理器中的角色(actor)的水平对齐方式单元格内角色(actor)的水平对齐方式水平重复水平缩放中心隐藏式输入的最后一个字符显示多长时间时间线重复多少次时间线如何计算进度ID如果设为 TRUE,所有列宽度相同如果设为 TRUE,所有行高度相同如果复合窗口重定向设为自动(若 false 则为手动)若字符非零,用此字符显示角色(actor)的内容如果设置,在文本过宽时将换行显示纹理是否应与任何的位图更改保持同步。这是否为覆盖重定向窗口窗口是否已销毁窗口是否已映射初始值初始加速系数初始的角度应用的初始色深初始不透明度级别X 轴起始刻度Y 轴起始刻度间隔的初始值插入间隔调整保持宽高比当请求首选的纹理宽度或高度时保持宽高比按键聚焦最后子角色样式管理器左侧附加当前缓冲区内文本的长度行对齐方式换行换行模式同步加载同步加载数据在从磁盘载入图像时,在线程中加载文件以减少停顿长按持续时间长按阈值循环放大过滤器使 X 调用同步视所有警告为致命错误管理器已映射底部边界左边界右边界顶部边界最大长度最大列宽最大行高每行的最大高度最大长度角色(actor)内部文本的最大长度此输入部件的最大字符数量。0 为不限。切分纹理的最大留白(waste)空间每列的最大宽度最小高度最小宽度缩小过滤器最小列宽最小行高每行的最小高度最小高度设置每列的最小宽度最小宽度设置模式名称角色(actor)名称自然高度自然宽度自然高度设置自然宽度设置没有明确的提示坐标轴数触摸点的数量触摸点数量对象应用动画的对象幕后幕后重定向偏移透明度终止不透明度起始不透明度角色(actor)的透明度方向堆叠开头平移轴密码字符密码提示时长路径透视透视投射参数使用 Alpha 通道拾取旋转中心旋转中心 Z像素格式位图位图色深位图高度位图宽度正在播放位置Z 轴位置按下时产品 ID进度进度模式进度模式属性名称插入的平移的减速比率重新激活已实现在完成时移除绘制纹理时使用的渲染质量重复次数重复内容而不是水平缩放它们重复内容而不是竖直缩放它们请求模式旋转角 X旋转角 Y旋转角 Z旋转中心 X旋转中心 Y旋转中心 Z旋转中心 Z 重心行对齐行号行间距行跨度行间距X 轴缩放中心Y 轴缩放中心缩放系数缩放系数设置缩放重心缩放 X缩放 Y缩放 ZX 轴缩放系数Y 轴缩放系数Z 轴缩放系数滚动模式可选择选中文本颜色选中文本颜色设置选区颜色选区颜色设置选区边界设置要追踪角色(actor)分配的剪切区域景深处理(depth cueing)设置着色引擎类型在拾取时使用 alpha 通道寻找角色(actor)轮廓时间线是否自动重新开始显示 Clutter 选项显示帧速率设置了父对角时显示单行模式尺寸吸附到网格来源片段着色引擎的源顶点着色引擎的源间距子对象间距列间距行间距指定要克隆的角色(actor)舞台(stage)标题起始角度起始色深状态字幕字体名称字幕 URI表面表明高度表明宽度表面高度表面宽度同步角色(actor)大小文本文本方向文本长度Clutter 后端设备管理器的 Clutter 后端代表动画所沿路径的 ClutterPath 对象要使用的 Cogl 像素格式要绑定的 X11 位图要绑定的 X11 窗口附到元(meta)的角色(actor)正在拖动的角色(actor)由该数据包装的角色(actor)角色(actor)的分配角色(actor)的背景颜色角色(actor)的首个子角色角色(actor)的最后一个子角色角色(actor)的 Z 轴位置角色(actor)的请求模式对齐系数,0.0 到 1.0 之间在角色(actor)分配范围内,角色沿 X 轴的对齐方式在角色(actor)分配范围内,角色沿 Y 轴的对齐方式动画使用的 alpha相邻列之间的距离相邻行之间的距离作为 ClutterGravity 的锚点可动画显示的对象对齐位置的轴后端的实例“%s”类型的后端不支持创建多个舞台(stage)框的背景颜色角色(actor)内容的边界框(bounding box)要应用的亮度更改文本的缓冲区缩放中心角色(actor)的剪切区域矩形边框的颜色矩形的颜色舞台(stage)的色彩将子角色的左侧附加到第几列部件所在的列创建此数据的容器缓冲区的内容要应用的对比度更改要绑定的坐标当前按键聚焦的角色(actor)光标的位置选区另一端光标的位置与此纹理绑定的位图的色深(位数)饱和因子默认字体的描述,以一种 Pango 可解析的格式设备管理器的实例足以将点击判断为多次点击的距离差光标移动多远距离后才开始拖动动画的时长动画持续时间媒体流的持续时间(秒)动画的擦除方式要吸附的角色(actor)边缘要吸附的源的边缘缓冲区的填充量放大内容尺寸时使用的过滤器缩小内容尺寸时使用的过滤器使用的字体描述文本使用的字体显示字幕时使用的字体Cairo 表明的高度画布的高度与此纹理绑定的位图的高度对应 wayland 表面的高度开始拖动所需移动的水平像素数动作使用的水平触发器距离值之间的过渡间隔创建此数据的管理器绘制角色(actor)背景使用的素材取消长按的最大阈值识别为长按手势的最小持续时间识别长按动作的最小持续时间动画的模式设备的型号设备名称元(meta)的名称要加动画的属性的名称设备上的坐标轴数子角色跨越的列数部件所跨的列数水平图块(tile)的数量子角色跨越的行数部件所跨的行数竖直图块(tile)的数量控制角色(actor)的子角色布局的对象沿路径的偏移量,介于 -1.0 和 2.0 之间要应用于绑定的偏移(像素)应用于约束的偏移量(像素)布局方向当前解析文件的路径包含图像数据的文件路径用于包含角色(actor)的路径缩放和旋转的中心点角色(actor)原点的位置多行文本首选的字符串对齐方式简略字符串的首选位置角色(actor)的内容重复策略字体的分辨率,单位为 1024 * 点/英寸,或设为 -1 来使用默认设置X 轴旋转角Y 轴旋转角Z 轴旋转角X 轴旋转中心Y 轴旋转中心Z 轴旋转中心将子角色的顶部附加到第几行部件所在的行表面的缩放系数添加要应用于角色(actor)的缩放系数滚动方向角色(actor)的大小对齐的依据绑定的源约束的源列之间的距离行之间的距离微调样式(hintnone, hintslight, hintmedium, hintfull)要渲染的文本足以将点击判断为多次点击的时间差动画的时间轴动画使用的时间轴要应用的色泽用于将字符串本地化的翻译域动作使用的触发边缘使用的着色引擎类型次像素平滑的类型(无、rgb、bgr、vrgb、vbgr)设备的类型内部的值类型绘制当前角色(actor)时使用的相应 Cogl 素材绘制当前角色(actor)时使用的相应 Cogl 纹理对应的 wayland 表面绑定池的的惟一限定名称开始拖动所需移动的竖直像素数动作使用的竖直触发器距离角色(actor)的可见区域音频的音量Cairo 表明的宽度矩形的边框宽度画布的宽度指针的宽度,以像素计与此纹理绑定的位图的宽度对应 wayland 表面的宽度触发边缘阈值阈值触发器水平距离阈值触发器竖直距离图块留白(waste)x 轴倾斜角y 轴倾斜角z 轴倾斜角时间轴Alpha 使用的时间轴当前 fontconfig 配置的时间戳色泽标题到边缘顶部附加变换变换已设置变换矩阵翻译域平移 X平移 Y平移 Z沿 X 轴平移沿 Y 轴平移沿 Z 轴平移URI媒体文件的 URI字幕文件的 URI无法初始化 Clutter 后端:无可用的驱动。无法加载图像数据设备识别符使用模糊选取使用 Alpha使用动画使用迷雾使用标记用户可改变大小值类型制造	商 ID顶点源顶点着色引擎竖直竖直对齐竖直拖动阈值竖直伸展竖直填充竖直图块数布局管理器中的角色(actor)的竖直对齐方式单元格内角色(actor)的竖直对齐方式竖直重复竖直旋转中心可见性每一项是否得到同样的分配是否将额外的水平空间分配给角色(actor)是否将额外的竖直空间分配给角色(actor)是否启用插入式(interpolated)事件发射。是否对布局更改使用动画文本是否包括 Pango 标记按下回车键时是否发射激活信号是否设置了 :filename 属性角色(actor)中是否包含输入设备的指针角色(actor)是否有剪切设置角色(actor)是否已实现角色(actor)是否在播放角色(actor)是否对事件反应角色(actor)成为子对象时是否显示角色(actor)是否可见角色(actor)是否会绘制动画是否循环是否设置了背景色窗口沿水平轴分配空闲空间时,子对象是否获得优先权窗口沿竖直轴分配空闲空间时,子对象是否获得优先权是否设置了 child-transform 属性可点击对象是否在拖动状态可点击对象是否在按下状态当前媒体流是否可搜寻是否设置了光标颜色设备是否具有光标设备是否启用在到达末尾时是否自动反转方向是否设置了拖动区域输入光标是否可见布局是否均一,即所有子对象大小相同布局是否为竖直而非水平主舞台(stage)是否全屏主舞台是否应在幕后渲染(rendered offscreen)是否启用元(meta)鼠标指针在主舞台(stage)是否可见矩形是否有边框是否设置了 scale-factor 属性是否设置了选中文本颜色是否设置了选区颜色着色引擎是否已编译和链接着色引擎是否已启用舞台(stage)是否可由用户操作改变大小舞台(stage)显示时是否接受焦点舞台(stage)是否清除其内容表面是否应适应分配的空间文本是否可以编辑文本是否可以选择文本是否只应使用一行是否对齐文本是否设置了 transform 属性是否启用景深处理(depth cueing)是否考虑舞台(stage)色彩的 alpha 分量是否堆叠框开头位置的项目是否使用平滑(1 启动,0 禁用,-1 使用默认设置)是否对角色(actor)使用固定位置是否使用微调(1 启用,0 禁用,-1 使用默认值)是否使用 min-height 属性是否使用 min-width 属性是否使用自然高度属性是否使用自然宽度属性宽度角色(actor)的宽度椭圆宽度窗口窗口已映射窗口覆盖重定向窗口自动重定向窗口缩放系数窗口 X 坐标窗口 Y 坐标X 对齐方式X 终止刻度X 伸展X 起始刻度X 坐标角色(actor)的 X 坐标锚点的 X 坐标旋转中心的 X 坐标要使用的 X 显示X11 中给出的窗口在屏幕中的竖直位置要使用的 X 屏幕Y 对齐方式Y 终止刻度Y 伸展Y 起始刻度Y 坐标角色(actor)的 Y 坐标锚点的 Y 坐标旋转中心的 Y 坐标X11 中给出的窗口在屏幕中的水平位置不支持 YUV 纹理不支持 YUV2 纹理Z 位置旋转中心的 Z 分量旋转中心的 Z 坐标缩放轴default:LTR

Zerion Mini Shell 1.0