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Direktori : /lib/python3/dist-packages/reportlab/graphics/ |
Current File : //lib/python3/dist-packages/reportlab/graphics/renderbase.py |
#Copyright ReportLab Europe Ltd. 2000-2021 #see license.txt for license details #history https://hg.reportlab.com/hg-public/reportlab/log/tip/src/reportlab/graphics/renderbase.py __version__='3.3.0' __doc__='''Superclass for renderers to factor out common functionality and default implementations.''' from reportlab.graphics.shapes import * from reportlab.lib.validators import DerivedValue from reportlab import rl_config from . transform import mmult, inverse def getStateDelta(shape): """Used to compute when we need to change the graphics state. For example, if we have two adjacent red shapes we don't need to set the pen color to red in between. Returns the effect the given shape would have on the graphics state""" delta = {} for prop, value in shape.getProperties().items(): if prop in STATE_DEFAULTS: delta[prop] = value return delta class StateTracker: """Keeps a stack of transforms and state properties. It can contain any properties you want, but the keys 'transform' and 'ctm' have special meanings. The getCTM() method returns the current transformation matrix at any point, without needing to invert matrixes when you pop.""" def __init__(self, defaults=None, defaultObj=None): # one stack to keep track of what changes... self._deltas = [] # and another to keep track of cumulative effects. Last one in # list is the current graphics state. We put one in to simplify # loops below. self._combined = [] if defaults is None: defaults = STATE_DEFAULTS.copy() if defaultObj: for k in STATE_DEFAULTS.keys(): a = 'initial'+k[:1].upper()+k[1:] if hasattr(defaultObj,a): defaults[k] = getattr(defaultObj,a) #ensure that if we have a transform, we have a CTM if 'transform' in defaults: defaults['ctm'] = defaults['transform'] self._combined.append(defaults) def _applyDefaultObj(self,d): return d def push(self,delta): """Take a new state dictionary of changes and push it onto the stack. After doing this, the combined state is accessible through getState()""" newstate = self._combined[-1].copy() for key, value in delta.items(): if key == 'transform': #do cumulative matrix newstate['transform'] = delta['transform'] newstate['ctm'] = mmult(self._combined[-1]['ctm'], delta['transform']) #print 'statetracker transform = (%0.2f, %0.2f, %0.2f, %0.2f, %0.2f, %0.2f)' % tuple(newstate['transform']) #print 'statetracker ctm = (%0.2f, %0.2f, %0.2f, %0.2f, %0.2f, %0.2f)' % tuple(newstate['ctm']) else: #just overwrite it newstate[key] = value self._combined.append(newstate) self._deltas.append(delta) def pop(self): """steps back one, and returns a state dictionary with the deltas to reverse out of wherever you are. Depending on your back end, you may not need the return value, since you can get the complete state afterwards with getState()""" del self._combined[-1] newState = self._combined[-1] lastDelta = self._deltas[-1] del self._deltas[-1] #need to diff this against the last one in the state reverseDelta = {} #print 'pop()...' for key, curValue in lastDelta.items(): #print ' key=%s, value=%s' % (key, curValue) prevValue = newState[key] if prevValue != curValue: #print ' state popping "%s"="%s"' % (key, curValue) if key == 'transform': reverseDelta[key] = inverse(lastDelta['transform']) else: #just return to previous state reverseDelta[key] = prevValue return reverseDelta def getState(self): "returns the complete graphics state at this point" return self._combined[-1] def getCTM(self): "returns the current transformation matrix at this point""" return self._combined[-1]['ctm'] def __getitem__(self,key): "returns the complete graphics state value of key at this point" return self._combined[-1][key] def __setitem__(self,key,value): "sets the complete graphics state value of key to value" self._combined[-1][key] = value def testStateTracker(): print('Testing state tracker') defaults = {'fillColor':None, 'strokeColor':None,'fontName':None, 'transform':[1,0,0,1,0,0]} from reportlab.graphics.shapes import _baseGFontName deltas = [ {'fillColor':'red'}, {'fillColor':'green', 'strokeColor':'blue','fontName':_baseGFontName}, {'transform':[0.5,0,0,0.5,0,0]}, {'transform':[0.5,0,0,0.5,2,3]}, {'strokeColor':'red'} ] st = StateTracker(defaults) print('initial:', st.getState()) print() for delta in deltas: print('pushing:', delta) st.push(delta) print('state: ',st.getState(),'\n') for delta in deltas: print('popping:',st.pop()) print('state: ',st.getState(),'\n') def _expandUserNode(node,canvas): if isinstance(node, UserNode): try: if hasattr(node,'_canvas'): ocanvas = 1 else: node._canvas = canvas ocanvas = None onode = node node = node.provideNode() finally: if not ocanvas: del onode._canvas return node def renderScaledDrawing(d): renderScale = d.renderScale if renderScale!=1.0: o = d d = d.__class__(o.width*renderScale,o.height*renderScale) d.__dict__ = o.__dict__.copy() d.scale(renderScale,renderScale) d.renderScale = 1.0 return d class Renderer: """Virtual superclass for graphics renderers.""" def undefined(self, operation): raise ValueError("%s operation not defined at superclass class=%s" %(operation, self.__class__)) def draw(self, drawing, canvas, x=0, y=0, showBoundary=rl_config._unset_): """This is the top level function, which draws the drawing at the given location. The recursive part is handled by drawNode.""" self._tracker = StateTracker(defaultObj=drawing) #stash references for ease of communication if showBoundary is rl_config._unset_: showBoundary=rl_config.showBoundary self._canvas = canvas canvas.__dict__['_drawing'] = self._drawing = drawing drawing._parent = None try: #bounding box if showBoundary: if hasattr(canvas,'drawBoundary'): canvas.drawBoundary(showBoundary,x,y,drawing.width,drawing.height) else: canvas.rect(x, y, drawing.width, drawing.height) canvas.saveState() self.initState(x,y) #this is the push() self.drawNode(drawing) self.pop() canvas.restoreState() finally: #remove any circular references del self._canvas, self._drawing, canvas._drawing, drawing._parent, self._tracker def initState(self,x,y): deltas = self._tracker._combined[-1] deltas['transform'] = tuple(list(deltas['transform'])[:4])+(x,y) self._tracker.push(deltas) self.applyStateChanges(deltas, {}) def pop(self): self._tracker.pop() def drawNode(self, node): """This is the recursive method called for each node in the tree""" # Undefined here, but with closer analysis probably can be handled in superclass self.undefined("drawNode") def getStateValue(self, key): """Return current state parameter for given key""" currentState = self._tracker._combined[-1] return currentState[key] def fillDerivedValues(self, node): """Examine a node for any values which are Derived, and replace them with their calculated values. Generally things may look at the drawing or their parent. """ for key, value in node.__dict__.items(): if isinstance(value, DerivedValue): #just replace with default for key? #print ' fillDerivedValues(%s)' % key newValue = value.getValue(self, key) #print ' got value of %s' % newValue node.__dict__[key] = newValue def drawNodeDispatcher(self, node): """dispatch on the node's (super) class: shared code""" canvas = getattr(self,'_canvas',None) # replace UserNode with its contents try: node = _expandUserNode(node,canvas) if not node: return if hasattr(node,'_canvas'): ocanvas = 1 else: node._canvas = canvas ocanvas = None self.fillDerivedValues(node) dtcb = getattr(node,'_drawTimeCallback',None) if dtcb: dtcb(node,canvas=canvas,renderer=self) #draw the object, or recurse if isinstance(node, Line): self.drawLine(node) elif isinstance(node, Image): self.drawImage(node) elif isinstance(node, Rect): self.drawRect(node) elif isinstance(node, Circle): self.drawCircle(node) elif isinstance(node, Ellipse): self.drawEllipse(node) elif isinstance(node, PolyLine): self.drawPolyLine(node) elif isinstance(node, Polygon): self.drawPolygon(node) elif isinstance(node, Path): self.drawPath(node) elif isinstance(node, String): self.drawString(node) elif isinstance(node, Group): self.drawGroup(node) elif isinstance(node, Wedge): self.drawWedge(node) elif isinstance(node, DirectDraw): node.drawDirectly(self) else: print('DrawingError','Unexpected element %s in drawing!' % str(node)) finally: if not ocanvas: del node._canvas _restores = {'stroke':'_stroke','stroke_width': '_lineWidth','stroke_linecap':'_lineCap', 'stroke_linejoin':'_lineJoin','fill':'_fill','font_family':'_font', 'font_size':'_fontSize'} def drawGroup(self, group): # just do the contents. Some renderers might need to override this # if they need a flipped transform canvas = getattr(self,'_canvas',None) for node in group.getContents(): node = _expandUserNode(node,canvas) if not node: continue #here is where we do derived values - this seems to get everything. Touch wood. self.fillDerivedValues(node) try: if hasattr(node,'_canvas'): ocanvas = 1 else: node._canvas = canvas ocanvas = None node._parent = group self.drawNode(node) finally: del node._parent if not ocanvas: del node._canvas def drawWedge(self, wedge): # by default ask the wedge to make a polygon of itself and draw that! #print "drawWedge" P = wedge.asPolygon() if isinstance(P,Path): self.drawPath(P) else: self.drawPolygon(P) def drawPath(self, path): polygons = path.asPolygons() for polygon in polygons: self.drawPolygon(polygon) def drawRect(self, rect): # could be implemented in terms of polygon self.undefined("drawRect") def drawLine(self, line): self.undefined("drawLine") def drawCircle(self, circle): self.undefined("drawCircle") def drawPolyLine(self, p): self.undefined("drawPolyLine") def drawEllipse(self, ellipse): self.undefined("drawEllipse") def drawPolygon(self, p): self.undefined("drawPolygon") def drawString(self, stringObj): self.undefined("drawString") def applyStateChanges(self, delta, newState): """This takes a set of states, and outputs the operators needed to set those properties""" self.undefined("applyStateChanges") def drawImage(self,*args,**kwds): raise NotImplementedError('drawImage') if __name__=='__main__': print("this file has no script interpretation") print(__doc__)