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This permits you to customize and pop out individual wedges; supports elliptical and circular pies. � N)�sin�cos�pi)�colors)�isNumber�isListOfNumbersOrNone�isListOfNumbers� isColorOrNone�isString�isListOfStringsOrNone�OneOf� isBoolean�isListOfColors�isNumberOrNone�isNoneOrListOfNoneOrStrings�isTextAnchor�isNoneOrListOfNoneOrNumbers�isBoxAnchor�isStringOrNone�NoneOr�EitherOr�isNumberInRange� isCallable)�uSymbol2Symbol�isSymbol)�*)�Group�Drawing�Ellipse�Wedge�String�STATE_DEFAULTS�ArcPath�Polygon�Rect�PolyLine�Line)�TypedPropertyCollection� PropHolder)�PlotArea)�_objStr)�Label��cmp�w�sw�s�se�e�ne�n�nw) r �- �Z � � �� � i; ����gH�����z>� �v@c � � e Zd Zd� Zd� Zy)� WedgeLabelc � � y �N� ��self�bas �E/usr/lib/python3/dist-packages/reportlab/graphics/charts/piecharts.py� _checkDXYzWedgeLabel._checkDXY, s � �� c �4 � | j }|dv r�t | j dz dz � dz dz }|dz s0| j |z dz }t |� dkD r||dkD xr dxs dz }t | d d � xr t xs t | }| j |� |S ) N)�autox�autoy�h g �F@r7 r8 � r r= �_anti)� boxAnchor�int�_pmv�abs�getattr�_ANGLE2RBOXANCHOR�_ANGLE2BOXANCHORrH )rE rF �na�das rG � _getBoxAnchorzWedgeLabel._getBoxAnchor. s� � � �^�^�� �"�"��t�y�y��}�c�)�*�2�-�s�2�B���G��i�i�"�n��+���r�7�1�9��2�a�4�;�B�-�#�.�B��$�w�t�,�B�1B�V�FV�XZ�[�B��N�N�2��� rI N)�__name__� __module__�__qualname__rH rY rC rI rG r@ r@ + s � � � rI r@ c �* � e Zd ZdZ edei d eed�� �d eed�� �d eed�� �d eed �� �d e e dd d� d�� �d e e dd d� d�� �d eed�� �d eed�� �d ee d�� �d eed�� �d eed�� �d eed�� �d eed�� �d eed!�� �d" eed#�� �d$ eed%�� �d& eed'�� �d( eed)�� �d* eed+�� �d, eed-�� �d. eed/�� �d0 eed1�� �d2 ee d3�� �d4 ee d5�� �d6 ee d7�� �d8 ee d9�� �d: eed;�� �d< eed=�� �d> eed?� �d@ eedA� �dB eedC� �dD eedE� �dF eedG� �dH eedI�� �dJ eedK�� �dL eedM�� �dN eedO�� �dP eedQ�� �dR e ee� dSd �T� �dU eedV� �dW ee dX�� �dY eedZ�� �d[ e e d\d]� d^�� �d_ e e d`dadb� dc�� ��Zdd� Zy`)f�WedgeProperties�, This holds descriptive information about the wedges in a pie chart. It is not to be confused with the 'wedge itself'; this just holds a recipe for how to format one, and does not allow you to hack the angles. It can format a genuine Wedge object for you with its format method. �strokeWidthzWidth of the wedge border��desc� fillColorzFilling color of the wedge�strokeColorzColor of the wedge border�strokeDashArrayzZStyle of the wedge border, expressed as a list of lengths of alternating dashes and blanks� strokeLineCapr � � z#Line cap 0=butt, 1=round & 2=square�strokeLineJoinz$Line join 0=miter, 1=round & 2=bevel�strokeMiterLimitz$Miter limit control miter line joins�popoutz How far of centre a wedge to pop�fontNamez"Name of the font of the label text�fontSizez,Size of the font of the label text in points� fontColorz#Color of the font of the label text�labelRadiuszpDistance between the center of the label box and the center of the pie, expressed in times the radius of the pie�label_dxzX Offset of the label�label_dyzY Offset of the label�label_anglezQAngle of the label, default (0) is horizontal, 90 is vertical, 180 is upside down�label_boxAnchorzAnchoring point of the label�label_boxStrokeColorzBorder color for the label box�label_boxStrokeWidthzBorder width for the label box�label_boxFillColorzFilling color of the label box�label_strokeColorzBorder color for the label text�label_strokeWidthzBorder width for the label text� label_textzText of the label� label_leading� �label_widthzWidth of the label�label_maxWidthz#Maximum width the label can grow to�label_heightzHeight of the label�label_textAnchorz$Maximum height the label can grow to� label_visible� True if the label is to be drawn�label_topPaddingzPadding at top of box�label_leftPaddingzPadding at left of box�label_rightPaddingzPadding at right of box�label_bottomPaddingzPadding at bottom of box�label_simple_pointerzSet to True for simple pointers�label_pointer_strokeColorzColor of indicator line�label_pointer_strokeWidthzStrokeWidth of indicator line�label_pointer_elbowLengthz&Length of final indicator line segment�label_pointer_edgePadz!pad between pointer label and box�label_pointer_piePadz!pad between pointer label and pie�swatchMarkerz!None or makeMarker('Diamond') ...�rb � advancedUsage�visiblezSet to false to skip displaying� shadingAmountz"amount by which to shade fillColor�shadingAnglez6shading changes at multiple of this angle (in degrees)�shadingDirection�normal�antiz2Whether shading is at start or end of wedge/sector�shadingKindN�lighten�darkenzuse colors.Whiter or Blackerc � � d| _ d | _ t d | _ t d | _ d| _ d| _ d| _ d| _ t d | _ t d | _ t d | _ d| _ dx| _ x| _ | _ d | _ dx| _ x| _ x| _ | _ d | _ d | _ d | _ d | _ d | _ d| _ d x| _ x| _ x| _ | _ d| _ d| _ d| _! tD jF | _$ d | _% d | _&